/* LiquidMenuTest */ /* Don't forget to change in MAX_FUNCTIONS to 24 in ../libraries/LiquidMenu/src/LiquidMenu_config.h /// Configures the number of available variables per line. const uint8_t MAX_VARIABLES = 5; ///< @note Default: 5 /// Configures the number of available functions per line. const uint8_t MAX_FUNCTIONS = 39; ///< @note Default: 8 /// Configures the number of available lines per screen. const uint8_t MAX_LINES = 19; ///< @note Default: 12 /// Configures the number of available screens per menu. const uint8_t MAX_SCREENS = 14; ///< @note Default: 14 /// Configures the number of available menus per menus system. const uint8_t MAX_MENUS = 41; ///< @note Default: 8 */ #ifndef UI_HPP_INCLUDED #define UI_HPP_INCLUDED #include #include #include #include "Encoder4.h" #include "config.h" LiquidCrystal_I2C lcd(LCD_I2C_ADDRESS, LCD_CHARS, LCD_LINES); Encoder4 enc[NUM_ENCODER] = {Encoder4(ENC_L_PIN_A, ENC_L_PIN_B), Encoder4(ENC_R_PIN_A, ENC_R_PIN_B)}; int32_t encoder_value[NUM_ENCODER]; Bounce but[NUM_ENCODER] = {Bounce(BUT_L_PIN, BUT_DEBOUNCE_MS), Bounce(BUT_R_PIN, BUT_DEBOUNCE_MS)}; elapsedMillis back_to_main; uint8_t master_volume = ENC_MASTER_VOLUME_DEFAULT; int8_t pan = ENC_MASTER_PAN_DEFAULT; #define NUM_MENUS 41 #define MAIN 0 /*************************************/ #define LOAD_SOUND 1 #define EDIT_SOUND 2 #define EFFECTS 3 #define SAVE_SOUND 4 #define SYSTEM 5 #define INFO 6 /*************************************/ #define DECAY 7 #define RELEASE 8 #define HARDNESS 9 #define TREBLE 10 #define STEREO_LEVEL 11 #define TRANSPOSE 12 #define TUNE 13 #define DETUNE 14 #define VELOCITY_SENSE 15 /*************************************/ #define PAN_TREM_FREQUENCY 16 #define PAN_TREM_LEVEL 17 #define OVERDRIVE 18 #define COMP_GAIN 19 #define COMP_RESPONSE 20 #define COMP_LIMIT 21 #define COMP_THRESHOLD 22 #define COMP_ATTACK 23 #define COMP_DECAY 24 #define REV_ROOMSIZE 25 #define REV_DAMPING 26 #define REV_LEVEL 27 #define CHORUS_FREQ 28 #define CHORUS_DELAY 29 #define CHORUS_LEVEL 30 #define BASS_LR_LEVEL 31 #define BASS_MONO_LEVEL 32 #define EQ_BASS 33 #define EQ_TREBLE 34 /*************************************/ #define LOUDNESS 35 #define MIDI_CHANNEL 36 #define MIDI_SOFT_THRU 37 #define MAX_POLY 38 /*************************************/ #define MASTER_VOLUME 39 int8_t menu_position[NUM_MENUS]; #define LEFT_ENCODER 0 #define RIGHT_ENCODER 1 extern mdaEPiano* ep; extern void set_master_volume(uint8_t value); extern AudioControlSGTL5000 sgtl5000_1; extern AudioEffectFreeverb freeverb_r; extern AudioEffectFreeverb freeverb_l; extern AudioMixer4 mixer_r; extern AudioMixer4 mixer_l; extern AudioAmplifier volume_r; extern AudioAmplifier volume_l; /****************************************** TEXT GETTER FUCTIONS ******************************************/ const char comp_gain_value_text1[] = " 0 dB"; const char comp_gain_value_text2[] = "+ 6 dB"; const char comp_gain_value_text3[] = "+12 dB"; char* get_comp_gain_value_text(void) { switch (configuration.comp_gain) { case 0: return (comp_gain_value_text1); break; case 1: return (comp_gain_value_text2); break; case 2: return (comp_gain_value_text3); break; } } /****************************************** MAIN MENU ******************************************/ #define NUM_MAIN_MENUS 6 const char main_text1[] PROGMEM = "Load Sound"; const char main_text2[] PROGMEM = "Edit Sound"; const char main_text3[] PROGMEM = "Effects"; const char main_text4[] PROGMEM = "Save Sound"; const char main_text5[] PROGMEM = "System"; const char main_text6[] PROGMEM = "Info"; LiquidLine main_line1(1, 0, main_text1); LiquidLine main_line2(1, 1, main_text2); LiquidLine main_line3(1, 1, main_text3); LiquidLine main_line4(1, 1, main_text4); LiquidLine main_line5(1, 1, main_text5); LiquidLine main_line6(1, 1, main_text6); LiquidScreen main_screen; LiquidMenu main_menu(lcd); /****************************************** LOAD SOUND MENU ******************************************/ #define NUM_LOAD_SOUNDS_MENUS 1 const char load_sound_text1[] PROGMEM = "Load Sound"; LiquidLine load_sound_line1(1, 0, load_sound_text1); LiquidLine load_sound_line2(1, 1, configuration.sound); LiquidScreen load_sound_screen; LiquidMenu load_sound_menu(lcd); /****************************************** EDIT SOUND MENU ******************************************/ #define NUM_EDIT_SOUND_MENUS 8 const char edit_sound_text1[] PROGMEM = "Decay"; const char edit_sound_text2[] PROGMEM = "Release"; const char edit_sound_text3[] PROGMEM = "Hardness"; const char edit_sound_text4[] PROGMEM = "Treble"; const char edit_sound_text5[] PROGMEM = "Stereo Level"; const char edit_sound_text6[] PROGMEM = "Transpose"; const char edit_sound_text7[] PROGMEM = "Tune"; const char edit_sound_text8[] PROGMEM = "Detune"; const char edit_sound_text9[] PROGMEM = "Velocity Sense"; LiquidLine edit_sound_line1(1, 0, edit_sound_text1); LiquidLine edit_sound_line2(1, 1, edit_sound_text2); LiquidLine edit_sound_line3(1, 1, edit_sound_text3); LiquidLine edit_sound_line4(1, 1, edit_sound_text4); LiquidLine edit_sound_line5(1, 1, edit_sound_text5); LiquidLine edit_sound_line6(1, 1, edit_sound_text6); LiquidLine edit_sound_line7(1, 1, edit_sound_text7); LiquidLine edit_sound_line8(1, 1, edit_sound_text8); LiquidLine edit_sound_line9(1, 1, edit_sound_text9); LiquidScreen edit_sound_screen; LiquidMenu edit_sound_menu(lcd); /****************************************** DECAY MENU ******************************************/ #define NUM_DECAY_MENUS 1 const char decay_text1[] PROGMEM = "Decay"; LiquidLine decay_line1(1, 0, decay_text1); LiquidLine decay_line2(1, 1, configuration.decay); LiquidScreen decay_screen; LiquidMenu decay_menu(lcd); /****************************************** RELEASE MENU ******************************************/ #define NUM_RELEASE_MENUS 1 const char release_text1[] PROGMEM = "Release"; LiquidLine release_line1(1, 0, release_text1); LiquidLine release_line2(1, 1, configuration.release); LiquidScreen release_screen; LiquidMenu release_menu(lcd); /****************************************** HARDNESS MENU ******************************************/ #define NUM_HARDNESS_MENUS 1 const char hardness_text1[] PROGMEM = "Hardness"; LiquidLine hardness_line1(1, 0, hardness_text1); LiquidLine hardness_line2(1, 1, configuration.hardness); LiquidScreen hardness_screen; LiquidMenu hardness_menu(lcd); /****************************************** TREBLE MENU ******************************************/ #define NUM_TREBLE_MENUS 1 const char treble_text1[] PROGMEM = "Treble"; LiquidLine treble_line1(1, 0, treble_text1); LiquidLine treble_line2(1, 1, configuration.treble); LiquidScreen treble_screen; LiquidMenu treble_menu(lcd); /****************************************** STEREO MENU ******************************************/ #define NUM_TREBLE_MENUS 1 const char stereo_text1[] PROGMEM = "Stereo"; LiquidLine stereo_line1(1, 0, stereo_text1); LiquidLine stereo_line2(1, 1, configuration.stereo); LiquidScreen stereo_screen; LiquidMenu stereo_menu(lcd); /****************************************** TRANSPOSE MENU ******************************************/ #define NUM_TRANSPOSE_MENUS 1 const char transpose_text1[] PROGMEM = "Transpose"; LiquidLine transpose_line1(1, 0, transpose_text1); LiquidLine transpose_line2(1, 1, configuration.transpose); LiquidScreen transpose_screen; LiquidMenu transpose_menu(lcd); /****************************************** TUNE MENU ******************************************/ #define NUM_TUNE_MENUS 1 const char tune_text1[] PROGMEM = "Tune"; LiquidLine tune_line1(1, 0, tune_text1); LiquidLine tune_line2(1, 1, configuration.tune); LiquidScreen tune_screen; LiquidMenu tune_menu(lcd); /****************************************** DETUNE MENU ******************************************/ #define NUM_DETUNE_MENUS 1 const char detune_text1[] PROGMEM = "Detune"; LiquidLine detune_line1(1, 0, detune_text1); LiquidLine detune_line2(1, 1, configuration.detune); LiquidScreen detune_screen; LiquidMenu detune_menu(lcd); /****************************************** VELOCITY MENU ******************************************/ #define NUM_VELOCITY_MENUS 1 const char velocity_sense_text1[] PROGMEM = "Velocity Sense"; LiquidLine velocity_sense_line1(1, 0, velocity_sense_text1); LiquidLine velocity_sense_line2(1, 1, configuration.velocity_sense); LiquidScreen velocity_sense_screen; LiquidMenu velocity_sense_menu(lcd); /****************************************** EFFECTS MENU ******************************************/ #define NUM_EFFECTS_MENUS 19 const char effects_text1[] PROGMEM = "Pan/Trem Freq."; const char effects_text2[] PROGMEM = "Pan/Trem Level"; const char effects_text3[] PROGMEM = "Overdrive"; const char effects_text4[] PROGMEM = "Comp. Gain"; const char effects_text5[] PROGMEM = "Comp. Response"; const char effects_text6[] PROGMEM = "Comp. Limit"; const char effects_text7[] PROGMEM = "Comp. Threshold"; const char effects_text8[] PROGMEM = "Comp. Attack"; const char effects_text9[] PROGMEM = "Comp. Decay"; const char effects_text10[] PROGMEM = "Rev. Roomsize"; const char effects_text11[] PROGMEM = "Rev. Damping"; const char effects_text12[] PROGMEM = "Rev. Level"; const char effects_text13[] PROGMEM = "Chorus Freq."; const char effects_text14[] PROGMEM = "Chorus Delay"; const char effects_text15[] PROGMEM = "Chorus Level"; const char effects_text16[] PROGMEM = "Bass LR Level"; const char effects_text17[] PROGMEM = "Bass M Level"; const char effects_text18[] PROGMEM = "EQ Bass"; const char effects_text19[] PROGMEM = "EQ Treble"; LiquidLine effects_line1(1, 0, effects_text1); LiquidLine effects_line2(1, 1, effects_text2); LiquidLine effects_line3(1, 1, effects_text3); LiquidLine effects_line4(1, 1, effects_text4); LiquidLine effects_line5(1, 1, effects_text5); LiquidLine effects_line6(1, 1, effects_text6); LiquidLine effects_line7(1, 1, effects_text7); LiquidLine effects_line8(1, 1, effects_text8); LiquidLine effects_line9(1, 1, effects_text9); LiquidLine effects_line10(1, 1, effects_text10); LiquidLine effects_line11(1, 1, effects_text11); LiquidLine effects_line12(1, 1, effects_text12); LiquidLine effects_line13(1, 1, effects_text13); LiquidLine effects_line14(1, 1, effects_text14); LiquidLine effects_line15(1, 1, effects_text15); LiquidLine effects_line16(1, 1, effects_text16); LiquidLine effects_line17(1, 1, effects_text17); LiquidLine effects_line18(1, 1, effects_text18); LiquidLine effects_line19(1, 1, effects_text19); LiquidScreen effects_screen; LiquidMenu effects_menu(lcd); /****************************************** PAN_TREM_FRQUENCY MENU ******************************************/ #define NUM_PAN_TREM_FRQUENCY_MENUS 1 const char pan_trem_frequency_text1[] PROGMEM = "PAN/Trem Freq."; LiquidLine pan_trem_frequency_line1(1, 0, pan_trem_frequency_text1); LiquidLine pan_trem_frequency_line2(1, 1, configuration.pan_trem_frequency); LiquidScreen pan_trem_frequency_screen; LiquidMenu pan_trem_frequency_menu(lcd); /****************************************** PAN_TREM_LEVEL MENU ******************************************/ #define NUM_PAN_TREM_LEVEL_MENUS 1 const char pan_trem_level_text1[] PROGMEM = "Pan/Trem Level"; LiquidLine pan_trem_level_line1(1, 0, pan_trem_level_text1); LiquidLine pan_trem_level_line2(1, 1, configuration.pan_trem_level); LiquidScreen pan_trem_level_screen; LiquidMenu pan_trem_level_menu(lcd); /****************************************** OVERDRIVE MENU ******************************************/ #define NUM_OVERDRIVE_MENUS 1 const char overdrive_text1[] PROGMEM = "Overdrive"; LiquidLine overdrive_line1(1, 0, overdrive_text1); LiquidLine overdrive_line2(1, 1, configuration.overdrive); LiquidScreen overdrive_screen; LiquidMenu overdrive_menu(lcd); /****************************************** COMP_GAIN MENU ******************************************/ #define NUM_COMP_GAIN_MENUS 1 const char comp_gain_text1[] PROGMEM = "Comp. Gain"; LiquidLine comp_gain_line1(1, 0, comp_gain_text1); //LiquidLine comp_gain_line2(1, 1, configuration.comp_gain); LiquidLine comp_gain_line2(1, 1, get_comp_gain_value_text); LiquidScreen comp_gain_screen; LiquidMenu comp_gain_menu(lcd); /****************************************** COMP_RESPONSE MENU ******************************************/ #define NUM_COMP_RESPONSE_MENUS 1 const char comp_response_text1[] PROGMEM = "Comp. Response"; LiquidLine comp_response_line1(1, 0, comp_response_text1); LiquidLine comp_response_line2(1, 1, configuration.comp_response); LiquidScreen comp_response_screen; LiquidMenu comp_response_menu(lcd); /****************************************** COMP_LIMIT MENU ******************************************/ #define NUM_COMP_LIMIT_MENUS 1 const char comp_limit_text1[] PROGMEM = "Comp. Limit"; LiquidLine comp_limit_line1(1, 0, comp_limit_text1); LiquidLine comp_limit_line2(1, 1, configuration.comp_limit); LiquidScreen comp_limit_screen; LiquidMenu comp_limit_menu(lcd); /****************************************** COMP_THRESHOLD MENU ******************************************/ #define NUM_COMP_THRESHOLD_MENUS 1 const char comp_threshold_text1[] PROGMEM = "Comp. Threshold"; LiquidLine comp_threshold_line1(1, 0, comp_threshold_text1); LiquidLine comp_threshold_line2(1, 1, configuration.comp_threshold); LiquidScreen comp_threshold_screen; LiquidMenu comp_threshold_menu(lcd); /****************************************** COMP_ATTACK MENU ******************************************/ #define NUM_COMP_ATTACK_MENUS 1 const char comp_attack_text1[] PROGMEM = "Comp. Attack"; LiquidLine comp_attack_line1(1, 0, comp_attack_text1); LiquidLine comp_attack_line2(1, 1, configuration.comp_attack); LiquidScreen comp_attack_screen; LiquidMenu comp_attack_menu(lcd); /****************************************** COMP_DECAY MENU ******************************************/ #define NUM_COMP_DECAY_MENUS 1 const char comp_decay_text1[] PROGMEM = "Comp. Decay"; LiquidLine comp_decay_line1(1, 0, comp_decay_text1); LiquidLine comp_decay_line2(1, 1, configuration.comp_decay); LiquidScreen comp_decay_screen; LiquidMenu comp_decay_menu(lcd); /****************************************** REVERB_ROOMSIZE MENU ******************************************/ #define NUM_REVERB_ROOMSIZE_MENUS 1 const char reverb_roomsize_text1[] PROGMEM = "Reverb Roomsize"; LiquidLine reverb_roomsize_line1(1, 0, reverb_roomsize_text1); LiquidLine reverb_roomsize_line2(1, 1, configuration.reverb_roomsize); LiquidScreen reverb_roomsize_screen; LiquidMenu reverb_roomsize_menu(lcd); /****************************************** REVERB_DAMPING MENU ******************************************/ #define NUM_REVERB_DAMPING_MENUS 1 const char reverb_damping_text1[] PROGMEM = "Reverb Damping"; LiquidLine reverb_damping_line1(1, 0, reverb_damping_text1); LiquidLine reverb_damping_line2(1, 1, configuration.reverb_damping); LiquidScreen reverb_damping_screen; LiquidMenu reverb_damping_menu(lcd); /****************************************** REVERB_LEVEL MENU ******************************************/ #define NUM_REVERB_LEVEL_MENUS 1 const char reverb_level_text1[] PROGMEM = "Reverb Level"; LiquidLine reverb_level_line1(1, 0, reverb_level_text1); LiquidLine reverb_level_line2(1, 1, configuration.reverb_level); LiquidScreen reverb_level_screen; LiquidMenu reverb_level_menu(lcd); /****************************************** CHORUS_FREQUENCY MENU ******************************************/ #define NUM_CHORUS_FREQUENCY_MENUS 1 const char chorus_frequency_text1[] PROGMEM = "Chorus Frequency"; LiquidLine chorus_frequency_line1(1, 0, chorus_frequency_text1); LiquidLine chorus_frequency_line2(1, 1, configuration.chorus_frequency); LiquidScreen chorus_frequency_screen; LiquidMenu chorus_frequency_menu(lcd); /****************************************** CHORUS_DELAY MENU ******************************************/ #define NUM_CHORUS_DELAY_MENUS 1 const char chorus_delay_text1[] PROGMEM = "Chorus Delay"; LiquidLine chorus_delay_line1(1, 0, chorus_delay_text1); LiquidLine chorus_delay_line2(1, 1, configuration.chorus_delay); LiquidScreen chorus_delay_screen; LiquidMenu chorus_delay_menu(lcd); /****************************************** CHORUS_LEVEL MENU ******************************************/ #define NUM_CHORUS_LEVEL_MENUS 1 const char chorus_level_text1[] PROGMEM = "Chorus Level"; LiquidLine chorus_level_line1(1, 0, chorus_level_text1); LiquidLine chorus_level_line2(1, 1, configuration.chorus_level); LiquidScreen chorus_level_screen; LiquidMenu chorus_level_menu(lcd); /****************************************** BASS_LR_LEVEL MENU ******************************************/ #define NUM_BASS_LR_LEVEL_MENUS 1 const char bass_lr_level_text1[] PROGMEM = "Bass L/R Level"; LiquidLine bass_lr_level_line1(1, 0, bass_lr_level_text1); LiquidLine bass_lr_level_line2(1, 1, configuration.bass_lr_level); LiquidScreen bass_lr_level_screen; LiquidMenu bass_lr_level_menu(lcd); /****************************************** BASS_MONO_LEVEL MENU ******************************************/ #define NUM_BASS_MONO_LEVEL_MENUS 1 const char bass_mono_level_text1[] PROGMEM = "Bass mono Level"; LiquidLine bass_mono_level_line1(1, 0, bass_mono_level_text1); LiquidLine bass_mono_level_line2(1, 1, configuration.bass_mono_level); LiquidScreen bass_mono_level_screen; LiquidMenu bass_mono_level_menu(lcd); /****************************************** EQ_BASS MENU ******************************************/ #define NUM_EQ_BASS_MENUS 1 const char eq_bass_text1[] PROGMEM = "EQ Bass"; LiquidLine eq_bass_line1(1, 0, eq_bass_text1); LiquidLine eq_bass_line2(1, 1, configuration.eq_bass); LiquidScreen eq_bass_screen; LiquidMenu eq_bass_menu(lcd); /****************************************** EQ_TREBLE MENU ******************************************/ #define NUM_EQ_TREBLE_MENUS 1 const char eq_treble_text1[] PROGMEM = "EQ Treble"; LiquidLine eq_treble_line1(1, 0, eq_treble_text1); LiquidLine eq_treble_line2(1, 1, configuration.eq_treble); LiquidScreen eq_treble_screen; LiquidMenu eq_treble_menu(lcd); /****************************************** SAVE SOUND MENU ******************************************/ #define NUM_SAVE_SOUNDS_MENUS 1 const char save_sound_text1[] PROGMEM = "Save Sound"; LiquidLine save_sound_line1(1, 0, save_sound_text1); LiquidLine save_sound_line2(1, 1, configuration.sound); LiquidScreen save_sound_screen; LiquidMenu save_sound_menu(lcd); /****************************************** SYSTEM MENU ******************************************/ #define NUM_SYSTEM_MENUS 4 const char system_text1[] PROGMEM = "Loudness"; const char system_text2[] PROGMEM = "MIDI Channel"; const char system_text3[] PROGMEM = "MIDI Soft-Thru"; const char system_text4[] PROGMEM = "Max. Polyphony"; LiquidLine system_line1(1, 0, system_text1); LiquidLine system_line2(1, 1, system_text2); LiquidLine system_line3(1, 1, system_text3); LiquidLine system_line4(1, 1, system_text4); LiquidScreen system_screen; LiquidMenu system_menu(lcd); /****************************************** LOUDNESS MENU ******************************************/ #define NUM_LOUDNESS_MENUS 1 const char loudness_text1[] PROGMEM = "Loudness"; LiquidLine loudness_line1(1, 0, loudness_text1); LiquidLine loudness_line2(1, 1, configuration.loudness); LiquidScreen loudness_screen; LiquidMenu loudness_menu(lcd); /****************************************** MIDI_CHANNEL MENU ******************************************/ #define NUM_MIDI_CHANNEL_MENUS 1 const char midi_channel_text1[] PROGMEM = "MIDI Channel"; LiquidLine midi_channel_line1(1, 0, midi_channel_text1); LiquidLine midi_channel_line2(1, 1, configuration.midi_channel); LiquidScreen midi_channel_screen; LiquidMenu midi_channel_menu(lcd); /****************************************** MIDI_SOFT_THRU MENU ******************************************/ #define NUM_MIDI_SOFT_THRU_MENUS 1 const char midi_soft_thru_text1[] PROGMEM = "MIDI Soft Thru"; LiquidLine midi_soft_thru_line1(1, 0, midi_soft_thru_text1); LiquidLine midi_soft_thru_line2(1, 1, configuration.midi_soft_thru); LiquidScreen midi_soft_thru_screen; LiquidMenu midi_soft_thru_menu(lcd); /****************************************** MAX_POLY MENU ******************************************/ #define NUM_MAX_POLY_MENUS 1 const char max_poly_text1[] PROGMEM = "Max. Polyphony"; LiquidLine max_poly_line1(1, 0, max_poly_text1); LiquidLine max_poly_line2(1, 1, configuration.max_poly); LiquidScreen max_poly_screen; LiquidMenu max_poly_menu(lcd); /****************************************** INFO MENU ******************************************/ #define NUM_INFO_MENUS 1 const char info_text1[] PROGMEM = "MicroMDAEPiano"; const char info_text2[] PROGMEM = "Version 0.0"; LiquidLine info_line1(0, 0, info_text1); LiquidLine info_line2(0, 1, info_text2); LiquidScreen info_screen; LiquidMenu info_menu(lcd); /****************************************** MASTER_VOLUME DISPLAY ******************************************/ const char master_volume_text1[] PROGMEM = "Master Volume"; LiquidLine master_volume_line1(1, 0, master_volume_text1); LiquidLine master_volume_line2(1, 1, master_volume); LiquidScreen master_volume_screen; LiquidMenu master_volume_menu(lcd); /****************************************** GLOBAL MENU OBJECTS ******************************************/ LiquidSystem menu_system; /****************************************** LOAD SOUND CALLBACKS ******************************************/ void callback_load_sound_function() { #ifdef DEBUG Serial.println(F("callback_load_sound_function")); #endif menu_system.change_menu(load_sound_menu); menu_position[MAIN] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.sound; enc[RIGHT_ENCODER].write(configuration.sound, 1, 99); menu_system.update(); } /****************************************** EDIT SOUND CALLBACKS ******************************************/ void callback_edit_sound_function() { #ifdef DEBUG Serial.println(F("callback_edit_sound_function")); #endif menu_system.change_menu(edit_sound_menu); menu_system.set_focusPosition(Position::LEFT); menu_position[MAIN] = encoder_value[RIGHT_ENCODER]; if (menu_position[EDIT_SOUND] < 0) { menu_position[EDIT_SOUND] = 0; encoder_value[RIGHT_ENCODER] = 0; enc[RIGHT_ENCODER].write(0, 0, NUM_EDIT_SOUND_MENUS - 1); menu_system.switch_focus(); } else { encoder_value[RIGHT_ENCODER] = menu_position[EDIT_SOUND]; enc[RIGHT_ENCODER].write(menu_position[EDIT_SOUND], 0, NUM_EDIT_SOUND_MENUS - 1); } menu_system.update(); } void callback_decay_function() { #ifdef DEBUG Serial.println(F("callback_decay_function")); #endif menu_system.change_menu(decay_menu); menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.decay; enc[RIGHT_ENCODER].write(configuration.decay, ENC_DECAY_MIN, ENC_DECAY_MAX); menu_system.update(); } void callback_release_function() { #ifdef DEBUG Serial.println(F("callback_release_function")); #endif menu_system.change_menu(release_menu); menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.release; enc[RIGHT_ENCODER].write(configuration.release, ENC_RELEASE_MIN, ENC_RELEASE_MAX); menu_system.update(); } void callback_hardness_function() { #ifdef DEBUG Serial.println(F("callback_hardness_function")); #endif menu_system.change_menu(hardness_menu); menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.hardness; enc[RIGHT_ENCODER].write(configuration.hardness, ENC_HARDNESS_MIN, ENC_HARDNESS_MAX); menu_system.update(); } void callback_treble_function() { #ifdef DEBUG Serial.println(F("callback_treble_function")); #endif menu_system.change_menu(treble_menu); menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.treble; enc[RIGHT_ENCODER].write(configuration.treble, ENC_TREBLE_MIN, ENC_TREBLE_MAX); menu_system.update(); } void callback_stereo_function() { #ifdef DEBUG Serial.println(F("callback_stereo_function")); #endif menu_system.change_menu(stereo_menu); menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.stereo; enc[RIGHT_ENCODER].write(configuration.stereo, ENC_STEREO_MIN, ENC_STEREO_MAX); menu_system.update(); } void callback_transpose_function() { #ifdef DEBUG Serial.println(F("callback_transpose_function")); #endif menu_system.change_menu(transpose_menu); menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.transpose; enc[RIGHT_ENCODER].write(configuration.transpose, ENC_TRANSPOSE_MIN, ENC_TRANSPOSE_MAX); menu_system.update(); } void callback_tune_function() { #ifdef DEBUG Serial.println(F("callback_tune_function")); #endif menu_system.change_menu(tune_menu); menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.tune; enc[RIGHT_ENCODER].write(configuration.tune, ENC_TUNE_MIN, ENC_TUNE_MAX); menu_system.update(); } void callback_detune_function() { #ifdef DEBUG Serial.println(F("callback_detune_function")); #endif menu_system.change_menu(detune_menu); menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.detune; enc[RIGHT_ENCODER].write(configuration.detune, ENC_DETUNE_MIN, ENC_DETUNE_MAX); menu_system.update(); } void callback_velocity_sense_function() { #ifdef DEBUG Serial.println(F("callback_velocity_sense_function")); #endif menu_system.change_menu(velocity_sense_menu); menu_position[EDIT_SOUND] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.velocity_sense; enc[RIGHT_ENCODER].write(configuration.velocity_sense, ENC_VELOCITY_SENSE_MIN, ENC_VELOCITY_SENSE_MAX); menu_system.update(); } /****************************************** EFFECTS CALLBACKS ******************************************/ void callback_effect_function() { #ifdef DEBUG Serial.println(F("callback_effect_function")); #endif menu_system.change_menu(effects_menu); menu_system.set_focusPosition(Position::LEFT); menu_position[MAIN] = encoder_value[RIGHT_ENCODER]; if (menu_position[EFFECTS] < 0) { menu_position[EFFECTS] = 0; encoder_value[RIGHT_ENCODER] = 0; enc[RIGHT_ENCODER].write(0, 0, NUM_EFFECTS_MENUS - 1); menu_system.switch_focus(); } else { encoder_value[RIGHT_ENCODER] = menu_position[EFFECTS]; enc[RIGHT_ENCODER].write(menu_position[EFFECTS], 0, NUM_EFFECTS_MENUS - 1); } menu_system.update(); } void callback_pan_trem_frequency_function() { #ifdef DEBUG Serial.println(F("callback_pan_trem_frequency_function")); #endif menu_system.change_menu(pan_trem_frequency_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.pan_trem_frequency; enc[RIGHT_ENCODER].write(configuration.pan_trem_frequency, ENC_PAN_TREM_FREQUENCY_MIN, ENC_PAN_TREM_FREQUENCY_MAX); menu_system.update(); } void callback_pan_trem_level_function() { #ifdef DEBUG Serial.println(F("callback_pan_trem_level_function")); #endif menu_system.change_menu(pan_trem_level_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.pan_trem_level; enc[RIGHT_ENCODER].write(configuration.pan_trem_level, ENC_PAN_TREM_LEVEL_MIN, ENC_PAN_TREM_LEVEL_MAX); menu_system.update(); } void callback_overdrive_function() { #ifdef DEBUG Serial.println(F("callback_overdrive_function")); #endif menu_system.change_menu(overdrive_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.overdrive; enc[RIGHT_ENCODER].write(configuration.overdrive, ENC_OVERDRIVE_MIN, ENC_OVERDRIVE_MAX); menu_system.update(); } void callback_comp_gain_function() { #ifdef DEBUG Serial.println(F("callback_comp_gain_function")); #endif menu_system.change_menu(comp_gain_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.comp_gain; enc[RIGHT_ENCODER].write(configuration.comp_gain, ENC_COMP_GAIN_MIN, ENC_COMP_GAIN_MAX); menu_system.update(); } void callback_comp_response_function() { #ifdef DEBUG Serial.println(F("callback_comp_response_function")); #endif menu_system.change_menu(comp_response_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.comp_response; enc[RIGHT_ENCODER].write(configuration.comp_response, ENC_COMP_RESPONSE_MIN, ENC_COMP_RESPONSE_MAX); menu_system.update(); } void callback_comp_limit_function() { #ifdef DEBUG Serial.println(F("callback_comp_limit_function")); #endif menu_system.change_menu(comp_limit_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.comp_limit; enc[RIGHT_ENCODER].write(configuration.comp_limit, ENC_COMP_LIMIT_MIN, ENC_COMP_LIMIT_MAX); menu_system.update(); } void callback_comp_threshold_function() { #ifdef DEBUG Serial.println(F("callback_comp_threshold_function")); #endif menu_system.change_menu(comp_threshold_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.comp_threshold; enc[RIGHT_ENCODER].write(configuration.comp_threshold, ENC_COMP_THRESHOLD_MIN, ENC_COMP_THRESHOLD_MAX); menu_system.update(); } void callback_comp_attack_function() { #ifdef DEBUG Serial.println(F("callback_comp_attack_function")); #endif menu_system.change_menu(comp_attack_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.comp_attack; enc[RIGHT_ENCODER].write(configuration.comp_attack, ENC_COMP_ATTACK_MIN, ENC_COMP_ATTACK_MAX); menu_system.update(); } void callback_comp_decay_function() { #ifdef DEBUG Serial.println(F("callback_comp_decay_function")); #endif menu_system.change_menu(comp_decay_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.comp_decay; enc[RIGHT_ENCODER].write(configuration.comp_decay, ENC_COMP_DECAY_MIN, ENC_COMP_DECAY_MAX); menu_system.update(); } void callback_reverb_roomsize_function() { #ifdef DEBUG Serial.println(F("callback_reverb_roomsize_function")); #endif menu_system.change_menu(reverb_roomsize_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.reverb_roomsize; enc[RIGHT_ENCODER].write(configuration.reverb_roomsize, ENC_REVERB_ROOMSIZE_MIN, ENC_REVERB_ROOMSIZE_MAX); menu_system.update(); } void callback_reverb_damping_function() { #ifdef DEBUG Serial.println(F("callback_reverb_damping_function")); #endif menu_system.change_menu(reverb_damping_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.reverb_damping; enc[RIGHT_ENCODER].write(configuration.reverb_damping, ENC_REVERB_DAMPING_MIN, ENC_REVERB_DAMPING_MAX); menu_system.update(); } void callback_reverb_level_function() { #ifdef DEBUG Serial.println(F("callback_reverb_level_function")); #endif menu_system.change_menu(reverb_level_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.reverb_level; enc[RIGHT_ENCODER].write(configuration.reverb_level, ENC_REVERB_LEVEL_MIN, ENC_REVERB_LEVEL_MAX); menu_system.update(); } void callback_chorus_frequency_function() { #ifdef DEBUG Serial.println(F("callback_chorus_frequency_function")); #endif menu_system.change_menu(chorus_frequency_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.chorus_frequency; enc[RIGHT_ENCODER].write(configuration.chorus_frequency, ENC_CHORUS_FREQUENCY_MIN, ENC_CHORUS_FREQUENCY_MAX); menu_system.update(); } void callback_chorus_delay_function() { #ifdef DEBUG Serial.println(F("callback_chorus_delay_function")); #endif menu_system.change_menu(chorus_delay_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.chorus_delay; enc[RIGHT_ENCODER].write(configuration.chorus_delay, ENC_CHORUS_DELAY_MIN, ENC_CHORUS_DELAY_MAX); menu_system.update(); } void callback_chorus_level_function() { #ifdef DEBUG Serial.println(F("callback_chorus_level_function")); #endif menu_system.change_menu(chorus_level_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.chorus_level; enc[RIGHT_ENCODER].write(configuration.chorus_level, ENC_CHORUS_LEVEL_MIN, ENC_CHORUS_LEVEL_MAX); menu_system.update(); } void callback_bass_lr_level_function() { #ifdef DEBUG Serial.println(F("callback_bass_lr_level_function")); #endif menu_system.change_menu(bass_lr_level_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.bass_lr_level; enc[RIGHT_ENCODER].write(configuration.bass_lr_level, ENC_BASS_LR_LEVEL_MIN, ENC_BASS_LR_LEVEL_MAX); menu_system.update(); } void callback_bass_mono_level_function() { #ifdef DEBUG Serial.println(F("callback_bass_mono_level_function")); #endif menu_system.change_menu(bass_mono_level_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.bass_mono_level; enc[RIGHT_ENCODER].write(configuration.bass_mono_level, ENC_BASS_MONO_LEVEL_MIN, ENC_BASS_MONO_LEVEL_MAX); menu_system.update(); } void callback_eq_bass_function() { #ifdef DEBUG Serial.println(F("callback_eq_bass_function")); #endif menu_system.change_menu(eq_bass_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.eq_bass; enc[RIGHT_ENCODER].write(configuration.eq_bass, ENC_EQ_BASS_MIN, ENC_EQ_BASS_MAX); menu_system.update(); } void callback_eq_treble_function() { #ifdef DEBUG Serial.println(F("callback_eq_treble_function")); #endif menu_system.change_menu(eq_treble_menu); menu_position[EFFECTS] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.eq_treble; enc[RIGHT_ENCODER].write(configuration.eq_treble, ENC_EQ_TREBLE_MIN, ENC_EQ_TREBLE_MAX); menu_system.update(); } /****************************************** SAVE SOUND CALLBACKS ******************************************/ void callback_save_sound_function() { #ifdef DEBUG Serial.println(F("callback_save_sound_function")); #endif menu_system.change_menu(save_sound_menu); menu_position[MAIN] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.sound; enc[RIGHT_ENCODER].write(configuration.sound, 1, 99); menu_system.update(); } /****************************************** SYSTEM MENU CALLBACKS ******************************************/ void callback_system_function() { #ifdef DEBUG Serial.println(F("callback_system_function")); #endif menu_system.change_menu(system_menu); menu_system.set_focusPosition(Position::LEFT); menu_position[MAIN] = encoder_value[RIGHT_ENCODER]; if (menu_position[SYSTEM] < 0) { menu_position[SYSTEM] = 0; encoder_value[RIGHT_ENCODER] = 0; enc[RIGHT_ENCODER].write(0, 0, NUM_SYSTEM_MENUS - 1); menu_system.switch_focus(); } else { encoder_value[RIGHT_ENCODER] = menu_position[SYSTEM]; enc[RIGHT_ENCODER].write(menu_position[SYSTEM], 0, NUM_SYSTEM_MENUS - 1); } menu_system.update(); } void callback_loudness_function() { #ifdef DEBUG Serial.println(F("callback_loudness_function")); #endif menu_system.change_menu(loudness_menu); menu_position[SYSTEM] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.loudness; enc[RIGHT_ENCODER].write(configuration.loudness, ENC_LOUDNESS_MIN, ENC_LOUDNESS_MAX); menu_system.update(); } void callback_midi_channel_function() { #ifdef DEBUG Serial.println(F("callback_midi_channel_function")); #endif menu_system.change_menu(midi_channel_menu); menu_position[SYSTEM] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.midi_channel; enc[RIGHT_ENCODER].write(configuration.midi_channel, ENC_MIDI_CHANNEL_MIN, ENC_MIDI_CHANNEL_MAX); menu_system.update(); } void callback_midi_soft_thru_function() { #ifdef DEBUG Serial.println(F("callback_midi_soft_thru_function")); #endif menu_system.change_menu(midi_soft_thru_menu); menu_position[SYSTEM] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration.midi_soft_thru; enc[RIGHT_ENCODER].write(configuration.midi_soft_thru, ENC_MIDI_SOFT_THRU_MIN, ENC_MIDI_SOFT_THRU_MAX); menu_system.update(); } void callback_max_poly_function() { #ifdef DEBUG Serial.println(F("callback_max_poly_function")); #endif menu_system.change_menu(max_poly_menu); menu_position[SYSTEM] = encoder_value[RIGHT_ENCODER]; encoder_value[RIGHT_ENCODER] = configuration. max_poly; enc[RIGHT_ENCODER].write(configuration.max_poly, ENC_MAX_POLY_MIN, ENC_MAX_POLY_MAX); menu_system.update(); } /****************************************** INFO MENU CALLBACKS ******************************************/ void callback_info_function() { #ifdef DEBUG Serial.println(F("callback_info_function")); #endif menu_system.change_menu(info_menu); menu_position[MAIN] = encoder_value[RIGHT_ENCODER]; menu_system.update(); } /****************************************** HELPER MENU FUNCTION ******************************************/ float mapfloat(float val, float in_min, float in_max, float out_min, float out_max) // e.g. mapfloat(float(effect_delay_feedback), 0, ENC_DELAY_FB_STEPS, 0.0, 1.0) { return (val - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; } void encoder_switch_focus(uint8_t encoder_last, uint8_t encoder_value) { uint8_t i; int8_t diff; diff = encoder_value - encoder_last; for (i = 0; i < abs(diff); i++) { if (diff < 0) menu_system.switch_focus(true); else menu_system.switch_focus(false); } } void goto_main_menu(void) { menu_system.change_menu(main_menu); menu_system.set_focusPosition(Position::LEFT); encoder_value[RIGHT_ENCODER] = menu_position[MAIN]; enc[RIGHT_ENCODER].write(menu_position[MAIN], 0, NUM_MAIN_MENUS - 1); } void goto_edit_sound_menu(void) { menu_system.change_menu(edit_sound_menu); menu_system.set_focusPosition(Position::LEFT); encoder_value[RIGHT_ENCODER] = menu_position[EDIT_SOUND]; enc[RIGHT_ENCODER].write(menu_position[EDIT_SOUND], 0, NUM_EDIT_SOUND_MENUS - 1); } void goto_effects_menu(void) { menu_system.change_menu(effects_menu); menu_system.set_focusPosition(Position::LEFT); encoder_value[RIGHT_ENCODER] = menu_position[EFFECTS]; enc[RIGHT_ENCODER].write(menu_position[EFFECTS], 0, NUM_EFFECTS_MENUS - 1); } void goto_system_menu(void) { menu_system.change_menu(system_menu); menu_system.set_focusPosition(Position::LEFT); encoder_value[RIGHT_ENCODER] = menu_position[SYSTEM]; enc[RIGHT_ENCODER].write(menu_position[SYSTEM], 0, NUM_SYSTEM_MENUS - 1); } /****************************************** INIT MENU FUNCTION ******************************************/ void init_menus(void) { uint8_t i; // LCD display setup lcd.init(); lcd.blink_off(); lcd.cursor_off(); lcd.backlight(); //lcd.noAutoscroll(); // setup main menu main_screen.add_line(main_line1); main_screen.add_line(main_line2); main_screen.add_line(main_line3); main_screen.add_line(main_line4); main_screen.add_line(main_line5); main_screen.add_line(main_line6); main_screen.set_displayLineCount(2); main_menu.add_screen(main_screen); main_line1.attach_function(LOAD_SOUND, callback_load_sound_function); main_line2.attach_function(EDIT_SOUND, callback_edit_sound_function); main_line3.attach_function(EFFECTS, callback_effect_function); main_line4.attach_function(SAVE_SOUND, callback_save_sound_function); main_line5.attach_function(SYSTEM, callback_system_function); main_line6.attach_function(INFO, callback_info_function); // setup load_sound menu load_sound_screen.add_line(load_sound_line1); load_sound_screen.add_line(load_sound_line2); load_sound_screen.set_displayLineCount(2); load_sound_menu.add_screen(load_sound_screen); // setup sound menu edit_sound_screen.add_line(edit_sound_line1); edit_sound_screen.add_line(edit_sound_line2); edit_sound_screen.add_line(edit_sound_line3); edit_sound_screen.add_line(edit_sound_line4); edit_sound_screen.add_line(edit_sound_line5); edit_sound_screen.add_line(edit_sound_line6); edit_sound_screen.add_line(edit_sound_line7); edit_sound_screen.add_line(edit_sound_line8); edit_sound_screen.add_line(edit_sound_line9); edit_sound_screen.set_displayLineCount(2); edit_sound_menu.add_screen(edit_sound_screen); edit_sound_line1.attach_function(DECAY, callback_decay_function); edit_sound_line2.attach_function(RELEASE, callback_release_function); edit_sound_line3.attach_function(HARDNESS, callback_hardness_function); edit_sound_line4.attach_function(TREBLE, callback_treble_function); edit_sound_line5.attach_function(STEREO_LEVEL, callback_stereo_function); edit_sound_line6.attach_function(TRANSPOSE, callback_transpose_function); edit_sound_line7.attach_function(TUNE, callback_tune_function); edit_sound_line8.attach_function(DETUNE, callback_detune_function); edit_sound_line9.attach_function(VELOCITY_SENSE, callback_velocity_sense_function); // setup decay menu decay_screen.add_line(decay_line1); decay_screen.add_line(decay_line2); decay_screen.set_displayLineCount(2); decay_menu.add_screen(decay_screen); // setup release menu release_screen.add_line(release_line1); release_screen.add_line(release_line2); release_screen.set_displayLineCount(2); release_menu.add_screen(release_screen); // setup hardness menu hardness_screen.add_line(hardness_line1); hardness_screen.add_line(hardness_line2); hardness_screen.set_displayLineCount(2); hardness_menu.add_screen(hardness_screen); // setup treble menu treble_screen.add_line(treble_line1); treble_screen.add_line(treble_line2); treble_screen.set_displayLineCount(2); treble_menu.add_screen(treble_screen); // setup stereo menu stereo_screen.add_line(stereo_line1); stereo_screen.add_line(stereo_line2); stereo_screen.set_displayLineCount(2); stereo_menu.add_screen(stereo_screen); // setup transpose menu transpose_screen.add_line(transpose_line1); transpose_screen.add_line(transpose_line2); transpose_screen.set_displayLineCount(2); transpose_menu.add_screen(transpose_screen); // setup tune menu tune_screen.add_line(tune_line1); tune_screen.add_line(tune_line2); tune_screen.set_displayLineCount(2); tune_menu.add_screen(tune_screen); // setup detune menu detune_screen.add_line(detune_line1); detune_screen.add_line(detune_line2); detune_screen.set_displayLineCount(2); detune_menu.add_screen(detune_screen); // setup velocity_sense menu velocity_sense_screen.add_line(velocity_sense_line1); velocity_sense_screen.add_line(velocity_sense_line2); velocity_sense_screen.set_displayLineCount(2); velocity_sense_menu.add_screen(velocity_sense_screen); // setup effects menu effects_screen.add_line(effects_line1); effects_screen.add_line(effects_line2); effects_screen.add_line(effects_line3); effects_screen.add_line(effects_line4); effects_screen.add_line(effects_line5); effects_screen.add_line(effects_line6); effects_screen.add_line(effects_line7); effects_screen.add_line(effects_line8); effects_screen.add_line(effects_line9); effects_screen.add_line(effects_line10); effects_screen.add_line(effects_line11); effects_screen.add_line(effects_line12); effects_screen.add_line(effects_line13); effects_screen.add_line(effects_line14); effects_screen.add_line(effects_line15); effects_screen.add_line(effects_line16); effects_screen.add_line(effects_line17); effects_screen.add_line(effects_line18); effects_screen.add_line(effects_line19); effects_screen.set_displayLineCount(2); effects_menu.add_screen(effects_screen); effects_line1.attach_function(PAN_TREM_FREQUENCY, callback_pan_trem_frequency_function); effects_line2.attach_function(PAN_TREM_LEVEL, callback_pan_trem_level_function); effects_line3.attach_function(OVERDRIVE, callback_overdrive_function); effects_line4.attach_function(COMP_GAIN, callback_comp_gain_function); effects_line5.attach_function(COMP_RESPONSE, callback_comp_response_function); effects_line6.attach_function(COMP_LIMIT, callback_comp_limit_function); effects_line7.attach_function(COMP_THRESHOLD, callback_comp_threshold_function); effects_line8.attach_function(COMP_ATTACK, callback_comp_attack_function); effects_line9.attach_function(COMP_DECAY, callback_comp_decay_function); effects_line10.attach_function(REV_ROOMSIZE, callback_reverb_roomsize_function); effects_line11.attach_function(REV_DAMPING, callback_reverb_damping_function); effects_line12.attach_function(REV_LEVEL, callback_reverb_level_function); effects_line13.attach_function(CHORUS_FREQ, callback_chorus_frequency_function); effects_line14.attach_function(CHORUS_DELAY, callback_chorus_delay_function); effects_line15.attach_function(CHORUS_LEVEL, callback_chorus_level_function); effects_line16.attach_function(BASS_LR_LEVEL, callback_bass_lr_level_function); effects_line17.attach_function(BASS_MONO_LEVEL, callback_bass_mono_level_function); effects_line18.attach_function(EQ_BASS, callback_eq_bass_function); effects_line19.attach_function(EQ_TREBLE, callback_eq_treble_function); // setup pan_trem_frequency menu pan_trem_frequency_screen.add_line(pan_trem_frequency_line1); pan_trem_frequency_screen.add_line(pan_trem_frequency_line2); pan_trem_frequency_screen.set_displayLineCount(2); pan_trem_frequency_menu.add_screen(pan_trem_frequency_screen); // setup pan_trem_level menu pan_trem_level_screen.add_line(pan_trem_level_line1); pan_trem_level_screen.add_line(pan_trem_level_line2); pan_trem_level_screen.set_displayLineCount(2); pan_trem_level_menu.add_screen(pan_trem_level_screen); // setup overdrive menu overdrive_screen.add_line(overdrive_line1); overdrive_screen.add_line(overdrive_line2); overdrive_screen.set_displayLineCount(2); overdrive_menu.add_screen(overdrive_screen); // setup comp_gain menu comp_gain_screen.add_line(comp_gain_line1); comp_gain_screen.add_line(comp_gain_line2); comp_gain_screen.set_displayLineCount(2); comp_gain_menu.add_screen(comp_gain_screen); // setup comp_response menu comp_response_screen.add_line(comp_response_line1); comp_response_screen.add_line(comp_response_line2); comp_response_screen.set_displayLineCount(2); comp_response_menu.add_screen(comp_response_screen); // setup comp_limit menu comp_limit_screen.add_line(comp_limit_line1); comp_limit_screen.add_line(comp_limit_line2); comp_limit_screen.set_displayLineCount(2); comp_limit_menu.add_screen(comp_limit_screen); // setup comp_threshold menu comp_threshold_screen.add_line(comp_threshold_line1); comp_threshold_screen.add_line(comp_threshold_line2); comp_threshold_screen.set_displayLineCount(2); comp_threshold_menu.add_screen(comp_threshold_screen); // setup comp_attack menu comp_attack_screen.add_line(comp_attack_line1); comp_attack_screen.add_line(comp_attack_line2); comp_attack_screen.set_displayLineCount(2); comp_attack_menu.add_screen(comp_attack_screen); // setup comp_decay menu comp_decay_screen.add_line(comp_decay_line1); comp_decay_screen.add_line(comp_decay_line2); comp_decay_screen.set_displayLineCount(2); comp_decay_menu.add_screen(comp_decay_screen); // setup reverb_roomsize menu reverb_roomsize_screen.add_line(reverb_roomsize_line1); reverb_roomsize_screen.add_line(reverb_roomsize_line2); reverb_roomsize_screen.set_displayLineCount(2); reverb_roomsize_menu.add_screen(reverb_roomsize_screen); // setup reverb_damping menu reverb_damping_screen.add_line(reverb_damping_line1); reverb_damping_screen.add_line(reverb_damping_line2); reverb_damping_screen.set_displayLineCount(2); reverb_damping_menu.add_screen(reverb_damping_screen); // setup reverb_level menu reverb_level_screen.add_line(reverb_level_line1); reverb_level_screen.add_line(reverb_level_line2); reverb_level_screen.set_displayLineCount(2); reverb_level_menu.add_screen(reverb_level_screen); // setup bass_lr_level menu bass_lr_level_screen.add_line(bass_lr_level_line1); bass_lr_level_screen.add_line(bass_lr_level_line2); bass_lr_level_screen.set_displayLineCount(2); bass_lr_level_menu.add_screen(bass_lr_level_screen); // setup bass_mono_level menu bass_mono_level_screen.add_line(bass_mono_level_line1); bass_mono_level_screen.add_line(bass_mono_level_line2); bass_mono_level_screen.set_displayLineCount(2); bass_mono_level_menu.add_screen(bass_mono_level_screen); // setup eq_bass menu eq_bass_screen.add_line(eq_bass_line1); eq_bass_screen.add_line(eq_bass_line2); eq_bass_screen.set_displayLineCount(2); eq_bass_menu.add_screen(eq_bass_screen); // setup eq_treble menu eq_treble_screen.add_line(eq_treble_line1); eq_treble_screen.add_line(eq_treble_line2); eq_treble_screen.set_displayLineCount(2); eq_treble_menu.add_screen(eq_treble_screen); // setup save_sound menu save_sound_screen.add_line(save_sound_line1); save_sound_screen.add_line(save_sound_line2); save_sound_screen.set_displayLineCount(2); save_sound_menu.add_screen(save_sound_screen); // setup effects menu system_screen.add_line(system_line1); system_screen.add_line(system_line2); system_screen.add_line(system_line3); system_screen.add_line(system_line4); system_screen.set_displayLineCount(2); system_menu.add_screen(system_screen); system_line1.attach_function(LOUDNESS, callback_loudness_function); system_line2.attach_function(MIDI_CHANNEL, callback_midi_channel_function); system_line3.attach_function(MIDI_SOFT_THRU, callback_midi_soft_thru_function); system_line4.attach_function(MAX_POLY, callback_max_poly_function); // setup loudness loudness_screen.add_line(loudness_line1); loudness_screen.add_line(loudness_line2); loudness_screen.set_displayLineCount(2); loudness_menu.add_screen(loudness_screen); // setup midi_channel midi_channel_screen.add_line(midi_channel_line1); midi_channel_screen.add_line(midi_channel_line2); midi_channel_screen.set_displayLineCount(2); midi_channel_menu.add_screen(midi_channel_screen); // setup midi_soft_thru midi_soft_thru_screen.add_line(midi_soft_thru_line1); midi_soft_thru_screen.add_line(midi_soft_thru_line2); midi_soft_thru_screen.set_displayLineCount(2); midi_soft_thru_menu.add_screen(midi_soft_thru_screen); // setup max_poly max_poly_screen.add_line(max_poly_line1); max_poly_screen.add_line(max_poly_line2); max_poly_screen.set_displayLineCount(2); max_poly_menu.add_screen(max_poly_screen); // setup info menu info_screen.add_line(info_line1); info_screen.add_line(info_line2); info_screen.set_displayLineCount(2); info_menu.add_screen(info_screen); // setup master_volume display master_volume_screen.add_line(master_volume_line1); master_volume_screen.add_line(master_volume_line2); master_volume_screen.set_displayLineCount(2); master_volume_menu.add_screen(master_volume_screen); // setup global system menu menu_system.add_menu(main_menu); menu_system.add_menu(load_sound_menu); menu_system.add_menu(edit_sound_menu); menu_system.add_menu(effects_menu); menu_system.add_menu(decay_menu); menu_system.add_menu(release_menu); menu_system.add_menu(hardness_menu); menu_system.add_menu(treble_menu); menu_system.add_menu(stereo_menu); menu_system.add_menu(transpose_menu); menu_system.add_menu(tune_menu); menu_system.add_menu(detune_menu); menu_system.add_menu(velocity_sense_menu); menu_system.add_menu(effects_menu); menu_system.add_menu(pan_trem_frequency_menu); menu_system.add_menu(pan_trem_level_menu); menu_system.add_menu(overdrive_menu); menu_system.add_menu(comp_gain_menu); menu_system.add_menu(comp_response_menu); menu_system.add_menu(comp_limit_menu); menu_system.add_menu(comp_threshold_menu); menu_system.add_menu(comp_attack_menu); menu_system.add_menu(comp_decay_menu); menu_system.add_menu(reverb_roomsize_menu); menu_system.add_menu(reverb_damping_menu); menu_system.add_menu(reverb_level_menu); menu_system.add_menu(chorus_frequency_menu); menu_system.add_menu(chorus_delay_menu); menu_system.add_menu(chorus_level_menu); menu_system.add_menu(bass_lr_level_menu); menu_system.add_menu(bass_mono_level_menu); menu_system.add_menu(eq_bass_menu); menu_system.add_menu(eq_treble_menu); menu_system.add_menu(save_sound_menu); menu_system.add_menu(system_menu); menu_system.add_menu(loudness_menu); menu_system.add_menu(midi_channel_menu); menu_system.add_menu(midi_soft_thru_menu); menu_system.add_menu(max_poly_menu); menu_system.add_menu(info_menu); menu_system.add_menu(master_volume_menu); menu_system.set_focusPosition(Position::LEFT); menu_system.switch_focus(); menu_system.update(); for ( i = 0; i < NUM_MENUS; i++) menu_position[i] = -1; menu_position[MAIN] = 0; // setup encoder for (i = 0; i < NUM_ENCODER; i++) but[i].update(); enc[LEFT_ENCODER].write(master_volume, ENC_MASTER_VOLUME_MIN, ENC_MASTER_VOLUME_MAX); encoder_value[LEFT_ENCODER] = master_volume; enc[RIGHT_ENCODER].write(0, 0, NUM_MAIN_MENUS - 1); encoder_value[RIGHT_ENCODER] = 0; } void load_sound(uint8_t value) { #ifdef DEBUG Serial.print(F("Load sound ")); Serial.println(value); #endif ; } void save_sound(uint8_t value) { #ifdef DEBUG Serial.print(F("Save sound ")); Serial.println(value); #endif ; } void set_decay(uint8_t value) { #ifdef DEBUG Serial.print(F("Set DECAY ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_DECAY_MIN, ENC_DECAY_MAX, 0.0, 1.0); ep->setParameter(MDA_EP_DECAY, tmp); } void set_release(uint8_t value) { #ifdef DEBUG Serial.print(F("Set RELEASE ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_RELEASE_MIN, ENC_RELEASE_MAX, 0.0, 1.0); ep->setParameter(MDA_EP_RELEASE, tmp); } void set_hardness(uint8_t value) { #ifdef DEBUG Serial.print(F("Set HARDNESS ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_HARDNESS_MIN, ENC_HARDNESS_MAX, 0.0, 1.0); ep->setParameter(MDA_EP_HARDNESS, tmp); } void set_treble(uint8_t value) { #ifdef DEBUG Serial.print(F("Set TREBLE ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_TREBLE_MIN, ENC_TREBLE_MAX, 0.0, 1.0); ep->setParameter(MDA_EP_TREBLE, tmp); } void set_stereo(int8_t value) { #ifdef DEBUG Serial.print(F("Set STEREO ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_STEREO_MIN, ENC_STEREO_MAX, 0.0, 1.0); ep->setParameter(MDA_EP_STEREO, tmp); } // transpose void set_tune(int8_t value) { #ifdef DEBUG Serial.print(F("Set TUNE ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_TUNE_MIN, ENC_TUNE_MAX, 0.0, 1.0); ep->setParameter(MDA_EP_TUNE, tmp); } void set_detune(uint8_t value) { #ifdef DEBUG Serial.print(F("Set DETUNE ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_DETUNE_MIN, ENC_DETUNE_MAX, 0.0, 1.0); ep->setParameter(MDA_EP_DETUNE, tmp); } void set_velocity_sense(uint8_t value) { #ifdef DEBUG Serial.print(F("Set VELOCITY_SENSE ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_VELOCITY_SENSE_MIN, ENC_VELOCITY_SENSE_MAX, 0.0, 1.0); ep->setParameter(MDA_EP_DETUNE, tmp); } void set_pan_trem_frequency(uint8_t value) { #ifdef DEBUG Serial.print(F("Set PAN_TREM_FREQENCY ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_PAN_TREM_FREQUENCY_MIN, ENC_PAN_TREM_FREQUENCY_MAX, 0.0, 1.0); ep->setParameter(MDA_EP_LFO_RATE, tmp); } void set_pan_trem_level(uint8_t value) { #ifdef DEBUG Serial.print(F("Set PAN_TREM_LEVEL ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_PAN_TREM_LEVEL_MIN, ENC_PAN_TREM_LEVEL_MAX, 0.0, 1.0); ep->setParameter(MDA_EP_PAN_TREM, tmp); } void set_overdrive(uint8_t value) { #ifdef DEBUG Serial.print(F("Set OVERDRIVE ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_OVERDRIVE_MIN, ENC_OVERDRIVE_MAX, 0.0, 1.0); ep->setParameter(MDA_EP_OVERDRIVE, tmp); } void set_comp_gain(uint8_t value) { #ifdef DEBUG Serial.print(F("Set COMP_GAIN ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_COMP_GAIN_MIN, ENC_COMP_GAIN_MAX, 0.0, 1.0); sgtl5000_1.autoVolumeControl(tmp, configuration.comp_response, configuration.comp_limit, configuration.comp_threshold, configuration.comp_attack, configuration.comp_decay); // maxGain, response, hardLimit, threshold, attack, decay, e.g.: 1, 1, 1, 0.9, 0.01, 0.05 } void set_comp_response(uint8_t value) { #ifdef DEBUG Serial.print(F("Set COMP_RESPONSE ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_COMP_RESPONSE_MIN, ENC_COMP_RESPONSE_MAX, 0.0, 1.0); sgtl5000_1.autoVolumeControl(configuration.comp_gain, tmp, configuration.comp_limit, configuration.comp_threshold, configuration.comp_attack, configuration.comp_decay); // maxGain, response, hardLimit, threshold, attack, decay, e.g.: 1, 1, 1, 0.9, 0.01, 0.05 } void set_comp_limit(uint8_t value) { #ifdef DEBUG Serial.print(F("Set COMP_LIMIT ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_COMP_LIMIT_MIN, ENC_COMP_LIMIT_MAX, 0.0, 1.0); sgtl5000_1.autoVolumeControl(configuration.comp_gain, configuration.comp_response, tmp, configuration.comp_threshold, configuration.comp_attack, configuration.comp_decay); // maxGain, response, hardLimit, threshold, attack, decay, e.g.: 1, 1, 1, 0.9, 0.01, 0.05 } void set_comp_threshold(uint8_t value) { #ifdef DEBUG Serial.print(F("Set COMP_THRESHOLD ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_COMP_THRESHOLD_MIN, ENC_COMP_THRESHOLD_MAX, 0.0, 1.0); sgtl5000_1.autoVolumeControl(configuration.comp_gain, configuration.comp_response, configuration.comp_limit, tmp, configuration.comp_attack, configuration.comp_decay); // maxGain, response, hardLimit, threshold, attack, decay, e.g.: 1, 1, 1, 0.9, 0.01, 0.05 } void set_comp_attack(uint8_t value) { #ifdef DEBUG Serial.print(F("Set COMP_ATTACK ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_COMP_ATTACK_MIN, ENC_COMP_ATTACK_MAX, 0.0, 1.0); sgtl5000_1.autoVolumeControl(configuration.comp_gain, configuration.comp_response, configuration.comp_limit, configuration.comp_threshold, tmp, configuration.comp_decay); // maxGain, response, hardLimit, threshold, attack, decay, e.g.: 1, 1, 1, 0.9, 0.01, 0.05 } void set_comp_decay(uint8_t value) { #ifdef DEBUG Serial.print(F("Set COMP_DECAY ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_COMP_DECAY_MIN, ENC_COMP_DECAY_MAX, 0.0, 1.0); sgtl5000_1.autoVolumeControl(configuration.comp_gain, configuration.comp_response, configuration.comp_limit, configuration.comp_threshold, configuration.comp_attack, tmp); // maxGain, response, hardLimit, threshold, attack, decay, e.g.: 1, 1, 1, 0.9, 0.01, 0.05 } void set_reverb_roomsize(uint8_t value) { #ifdef DEBUG Serial.print(F("Set REVERB_ROOMSIZE ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_REVERB_ROOMSIZE_MIN, ENC_REVERB_ROOMSIZE_MAX, 0.0, 1.0); freeverb_r.roomsize(tmp); freeverb_l.roomsize(tmp); } void set_reverb_damping(uint8_t value) { #ifdef DEBUG Serial.print(F("Set REVERB_DAMPING ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_REVERB_DAMPING_MIN, ENC_REVERB_DAMPING_MAX, 0.0, 1.0); freeverb_r.damping(tmp); freeverb_l.damping(tmp); } void set_reverb_level(uint8_t value) { #ifdef DEBUG Serial.print(F("Set REVERB_LEVEL ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_REVERB_DAMPING_MIN, ENC_REVERB_DAMPING_MAX, 0.0, 1.0); mixer_r.gain(0, 1.0 - tmp); mixer_l.gain(0, 1.0 - tmp); mixer_r.gain(1, tmp); mixer_l.gain(1, tmp); } void set_chorus_frequency(uint8_t value) { #ifdef DEBUG Serial.print(F("Set CHORUS_FREQUENCY ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_CHORUS_FREQUENCY_MIN, ENC_CHORUS_FREQUENCY_MAX, 0.0, 1.0); // TDB } void set_chorus_delay(uint8_t value) { #ifdef DEBUG Serial.print(F("Set CHORUS_DELAY ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_CHORUS_DELAY_MIN, ENC_CHORUS_DELAY_MAX, 0.0, 1.0); // TDB } void set_chorus_level(uint8_t value) { #ifdef DEBUG Serial.print(F("Set CHORUS_LEVEL ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_CHORUS_LEVEL_MIN, ENC_CHORUS_LEVEL_MAX, 0.0, 1.0); // TDB } void set_bass_lr_level(uint8_t value) { #ifdef DEBUG Serial.print(F("Set BASS_LR_LEVEL ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_BASS_LR_LEVEL_MIN, ENC_BASS_LR_LEVEL_MAX, 0.0, 1.0); sgtl5000_1.enhanceBass(tmp, configuration.bass_mono_level); } void set_bass_mono_level(uint8_t value) { #ifdef DEBUG Serial.print(F("Set BASS_MONO_LEVEL ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_BASS_MONO_LEVEL_MIN, ENC_BASS_MONO_LEVEL_MAX, 0.0, 1.0); sgtl5000_1.enhanceBass(configuration.bass_mono_level, tmp); } void set_eq_bass(uint8_t value) { #ifdef DEBUG Serial.print(F("Set EQ_BASS ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_EQ_BASS_MIN, ENC_EQ_BASS_MAX, 0.0, 1.0); sgtl5000_1.eqBands(tmp, configuration.eq_treble); } void set_eq_treble(uint8_t value) { #ifdef DEBUG Serial.print(F("Set EQ_TREBLE ")); Serial.println(value); #endif float tmp = mapfloat(float(value), ENC_EQ_TREBLE_MIN, ENC_EQ_TREBLE_MAX, 0.0, 1.0); sgtl5000_1.eqBands(configuration.eq_bass, tmp); } void set_loudness(uint8_t value) { #ifdef DEBUG Serial.print(F("Set LOUDNESS ")); Serial.println(value); #endif configuration._loudness = mapfloat(float(value), ENC_LOUDNESS_MIN, ENC_LOUDNESS_MAX, 0.0, 1.0); //volume_r.gain(tmp); //volume_l.gain(tmp); } void set_complete_configuration(void) { set_decay(configuration.decay); set_release(configuration.release); set_hardness(configuration.hardness); set_treble(configuration.treble); set_stereo(configuration.stereo); set_tune(configuration.tune); set_detune(configuration.detune); set_velocity_sense(configuration.velocity_sense); set_pan_trem_frequency(configuration.pan_trem_frequency); set_pan_trem_level(configuration.pan_trem_level); set_overdrive(configuration.overdrive); set_comp_gain(configuration.comp_gain); set_comp_response(configuration.comp_response); set_comp_limit(configuration.comp_limit); set_comp_threshold(configuration.comp_threshold); set_comp_attack(configuration.comp_attack); set_comp_decay(configuration.comp_decay); set_reverb_roomsize(configuration.reverb_roomsize); set_reverb_damping(configuration.reverb_damping); set_reverb_level(configuration.reverb_level); set_chorus_frequency(configuration.chorus_frequency); set_chorus_delay(configuration.chorus_delay); set_chorus_level(configuration.chorus_level); set_bass_lr_level(configuration.bass_lr_level); set_bass_mono_level(configuration.bass_mono_level); set_eq_bass(configuration.eq_bass); set_eq_treble(configuration.eq_treble); set_loudness(configuration.loudness); } //********************************************************************************************+ void handle_ui(void) { uint8_t i; int32_t encoder_tmp; if (back_to_main > BACK_TO_MAIN_MS && menu_system.get_currentScreen() == &master_volume_screen) { { #ifdef DEBUG Serial.println(F("from master_volume to main")); #endif goto_main_menu(); } } for (i = 0; i < NUM_ENCODER; i++) { but[i].update(); switch (i) { case RIGHT_ENCODER: // Encoder handling encoder_tmp = enc[RIGHT_ENCODER].read(); if (menu_system.get_currentScreen() == &load_sound_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.sound = encoder_tmp; load_sound(configuration.sound); menu_system.update(); } } else if (menu_system.get_currentScreen() == &decay_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.decay = encoder_tmp; set_decay(configuration.decay); menu_system.update(); } } else if (menu_system.get_currentScreen() == &release_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.release = encoder_tmp; set_release(configuration.release); menu_system.update(); } } else if (menu_system.get_currentScreen() == &hardness_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.hardness = encoder_tmp; set_hardness(configuration.hardness); menu_system.update(); } } else if (menu_system.get_currentScreen() == &treble_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.treble = encoder_tmp; set_treble(configuration.treble); menu_system.update(); } } else if (menu_system.get_currentScreen() == &stereo_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.stereo = encoder_tmp; set_stereo(configuration.stereo); menu_system.update(); } } else if (menu_system.get_currentScreen() == &transpose_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.transpose = encoder_tmp; // Nothing to do... will be added in handleNoteOn() menu_system.update(); } } else if (menu_system.get_currentScreen() == &tune_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.tune = encoder_tmp; set_tune(configuration.tune); menu_system.update(); } } else if (menu_system.get_currentScreen() == &detune_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.detune = encoder_tmp; set_detune(configuration.detune); menu_system.update(); } } else if (menu_system.get_currentScreen() == &velocity_sense_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.velocity_sense = encoder_tmp; set_velocity_sense(configuration.velocity_sense); menu_system.update(); } } else if (menu_system.get_currentScreen() == &pan_trem_frequency_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.pan_trem_frequency = encoder_tmp; set_pan_trem_frequency(configuration.pan_trem_frequency); menu_system.update(); } } else if (menu_system.get_currentScreen() == &pan_trem_level_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.pan_trem_level = encoder_tmp; set_pan_trem_level(configuration.pan_trem_level); menu_system.update(); } } else if (menu_system.get_currentScreen() == &overdrive_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.overdrive = encoder_tmp; set_overdrive(configuration.overdrive); menu_system.update(); } } else if (menu_system.get_currentScreen() == &comp_gain_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.comp_gain = encoder_tmp; set_comp_gain(configuration.comp_gain); menu_system.update(); } } else if (menu_system.get_currentScreen() == &comp_response_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.comp_response = encoder_tmp; set_comp_response(configuration.comp_response); menu_system.update(); } } else if (menu_system.get_currentScreen() == &comp_limit_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.comp_limit = encoder_tmp; set_comp_limit(configuration.comp_limit); menu_system.update(); } } else if (menu_system.get_currentScreen() == &comp_threshold_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.comp_threshold = encoder_tmp; set_comp_threshold(configuration.comp_threshold); menu_system.update(); } } else if (menu_system.get_currentScreen() == &comp_attack_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.comp_attack = encoder_tmp; set_comp_attack(configuration.comp_attack); menu_system.update(); } } else if (menu_system.get_currentScreen() == &comp_decay_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.comp_decay = encoder_tmp; set_comp_decay(configuration.comp_decay); menu_system.update(); } } else if (menu_system.get_currentScreen() == &reverb_roomsize_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.reverb_roomsize = encoder_tmp; set_reverb_roomsize(configuration.reverb_roomsize); menu_system.update(); } } else if (menu_system.get_currentScreen() == &reverb_damping_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.reverb_damping = encoder_tmp; set_reverb_damping(configuration.reverb_damping); menu_system.update(); } } else if (menu_system.get_currentScreen() == &reverb_level_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.reverb_level = encoder_tmp; set_reverb_level(configuration.reverb_level); menu_system.update(); } } else if (menu_system.get_currentScreen() == &chorus_frequency_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.chorus_frequency = encoder_tmp; set_chorus_frequency(configuration.chorus_frequency); menu_system.update(); } } else if (menu_system.get_currentScreen() == &chorus_delay_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.chorus_delay = encoder_tmp; set_chorus_delay(configuration.chorus_delay); menu_system.update(); } } else if (menu_system.get_currentScreen() == &chorus_level_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.chorus_level = encoder_tmp; set_chorus_level(configuration.chorus_level); menu_system.update(); } } else if (menu_system.get_currentScreen() == &bass_lr_level_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.bass_lr_level = encoder_tmp; set_bass_lr_level(configuration.bass_lr_level); menu_system.update(); } } else if (menu_system.get_currentScreen() == &bass_mono_level_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.bass_mono_level = encoder_tmp; set_bass_mono_level(configuration.bass_mono_level); menu_system.update(); } } else if (menu_system.get_currentScreen() == &eq_bass_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.eq_bass = encoder_tmp; set_eq_bass(configuration.eq_bass); menu_system.update(); } } else if (menu_system.get_currentScreen() == &eq_treble_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.eq_treble = encoder_tmp; set_eq_treble(configuration.eq_treble); menu_system.update(); } } else if (menu_system.get_currentScreen() == &save_sound_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.sound = encoder_tmp; save_sound(configuration.sound); menu_system.update(); } } else if (menu_system.get_currentScreen() == &loudness_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.loudness = encoder_tmp; set_loudness(configuration.loudness); menu_system.update(); } } else if (menu_system.get_currentScreen() == &midi_channel_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.midi_channel = encoder_tmp; menu_system.update(); } } else if (menu_system.get_currentScreen() == &midi_soft_thru_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.midi_soft_thru = encoder_tmp; menu_system.update(); } } else if (menu_system.get_currentScreen() == &max_poly_screen) { if (encoder_tmp != encoder_value[RIGHT_ENCODER]) { // value up/down configuration.max_poly = encoder_tmp; menu_system.update(); } } else { // Move menu focus if (encoder_tmp > encoder_value[RIGHT_ENCODER]) { // move down #ifdef DEBUG Serial.print(F("ENC-R-DOWN: ")); Serial.println(encoder_tmp); #endif encoder_switch_focus(encoder_tmp, encoder_value[RIGHT_ENCODER]); menu_system.softUpdate(); } else if (encoder_tmp < encoder_value[RIGHT_ENCODER]) { // move up #ifdef DEBUG Serial.print(F("ENC-R-UP: ")); Serial.println(encoder_tmp); #endif encoder_switch_focus(encoder_tmp, encoder_value[RIGHT_ENCODER]); menu_system.softUpdate(); } } encoder_value[RIGHT_ENCODER] = encoder_tmp; // button handling if (but[i].fallingEdge()) // SELECT { #ifdef DEBUG Serial.println(F("SELECT-R")); #endif if (menu_system.get_currentScreen() == &load_sound_screen) { // load sound #ifdef DEBUG Serial.print("Load sound "); Serial.println(configuration.sound); #endif load_sound(configuration.sound); } else if (menu_system.get_currentScreen() == &save_sound_screen) { // save sound #ifdef DEBUG Serial.print("Save sound "); Serial.println(configuration.sound); #endif save_sound(configuration.sound); } else { uint8_t menu_callback_offset = 0; if (menu_system.get_currentScreen() == &edit_sound_screen) menu_callback_offset = NUM_MAIN_MENUS; else if (menu_system.get_currentScreen() == &effects_screen) menu_callback_offset = NUM_MAIN_MENUS + NUM_LOAD_SOUNDS_MENUS + NUM_EDIT_SOUND_MENUS; else if (menu_system.get_currentScreen() == &system_screen) menu_callback_offset = NUM_MAIN_MENUS + NUM_LOAD_SOUNDS_MENUS + NUM_EDIT_SOUND_MENUS + NUM_EFFECTS_MENUS; // + NUM_SAVE_SOUNDS_MENUS; #ifdef DEBUG Serial.print(F("Starting callback number ")); Serial.println(encoder_value[RIGHT_ENCODER] + 1 + menu_callback_offset, DEC); Serial.print(F("encoder_value[RIGHT_ENCODER]=")); Serial.print(encoder_value[RIGHT_ENCODER], DEC); Serial.print(F(" menu_callback_offset=")); Serial.println(menu_callback_offset, DEC); #endif if (menu_system.is_callable(encoder_value[RIGHT_ENCODER] + 1 + menu_callback_offset)) { // change menu menu_system.call_function(encoder_value[RIGHT_ENCODER] + 1 + menu_callback_offset); //menu_system.update(); } #ifdef DEBUG else { Serial.print(F("No callback for ")); Serial.println(encoder_value[RIGHT_ENCODER] + 1 + menu_callback_offset, DEC); } #endif } } break; case LEFT_ENCODER: // Encoder handling encoder_tmp = enc[LEFT_ENCODER].read(); // Change volume if (encoder_tmp > encoder_value[LEFT_ENCODER]) { // move down #ifdef DEBUG Serial.print(F("ENC-L-DOWN: ")); Serial.println(encoder_tmp); #endif } else if (encoder_tmp < encoder_value[LEFT_ENCODER]) { // move up #ifdef DEBUG Serial.print(F("ENC-L-UP: ")); Serial.println(encoder_tmp); #endif } if (encoder_tmp != encoder_value[LEFT_ENCODER]) { master_volume = encoder_tmp; set_master_volume(master_volume); #ifdef DEBUG Serial.print(F("master_volume: ")); Serial.println(master_volume); #endif menu_system.change_menu(master_volume_menu); menu_system.update(); back_to_main = 0; } encoder_value[LEFT_ENCODER] = encoder_tmp; // button handling if (but[i].fallingEdge()) // BACK { #ifdef DEBUG Serial.print("Back press detected: "); #endif if (menu_system.get_currentScreen() == &load_sound_screen) // load_sound menu { #ifdef DEBUG Serial.println(F("from load_sound to main")); #endif goto_main_menu(); } else if (menu_system.get_currentScreen() == &edit_sound_screen) // sound menu { #ifdef DEBUG Serial.println(F("from load_sound to main")); #endif goto_main_menu(); } else if (menu_system.get_currentScreen() == &decay_screen) // decay menu { #ifdef DEBUG Serial.println(F("from decay to edit_sound")); #endif goto_edit_sound_menu(); } else if (menu_system.get_currentScreen() == &release_screen) // release menu { #ifdef DEBUG Serial.println(F("from release to edit_sound")); #endif goto_edit_sound_menu(); } else if (menu_system.get_currentScreen() == &hardness_screen) // hardness menu { #ifdef DEBUG Serial.println(F("from hardness to edit_sound")); #endif goto_edit_sound_menu(); } else if (menu_system.get_currentScreen() == &treble_screen) // treble menu { #ifdef DEBUG Serial.println(F("from treble to edit_sound")); #endif goto_edit_sound_menu(); } else if (menu_system.get_currentScreen() == &stereo_screen) // stereo menu { #ifdef DEBUG Serial.println(F("from stereo to edit_sound")); #endif goto_edit_sound_menu(); } else if (menu_system.get_currentScreen() == &transpose_screen) // transpose menu { #ifdef DEBUG Serial.println(F("from transpose to edit_sound")); #endif goto_edit_sound_menu(); } else if (menu_system.get_currentScreen() == &tune_screen) // tune menu { #ifdef DEBUG Serial.println(F("from tune to edit_sound")); #endif goto_edit_sound_menu(); } else if (menu_system.get_currentScreen() == &detune_screen) // detune menu { #ifdef DEBUG Serial.println(F("from detune to edit_sound")); #endif goto_edit_sound_menu(); } else if (menu_system.get_currentScreen() == &velocity_sense_screen) // velocity_sense menu { #ifdef DEBUG Serial.println(F("from velocity_sense to edit_sound")); #endif goto_edit_sound_menu(); } else if (menu_system.get_currentScreen() == &effects_screen) // effect menu { #ifdef DEBUG Serial.println(F("from effect to main")); #endif goto_main_menu(); } else if (menu_system.get_currentScreen() == &pan_trem_frequency_screen) //pan_trem_frequency menu { #ifdef DEBUG Serial.println(F("from pan_trem_frequency to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &pan_trem_level_screen) // pan_trem_level menu { #ifdef DEBUG Serial.println(F("from pan_trem_level to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &overdrive_screen) // overdrive menu { #ifdef DEBUG Serial.println(F("from overdrive to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &comp_gain_screen) // comp_gain menu { #ifdef DEBUG Serial.println(F("from comp_gain to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &comp_response_screen) // comp_response menu { #ifdef DEBUG Serial.println(F("from comp_response to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &comp_limit_screen) // comp_limit menu { #ifdef DEBUG Serial.println(F("from comp_limit to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &comp_threshold_screen) // comp_threshold menu { #ifdef DEBUG Serial.println(F("from comp_threshold to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &comp_attack_screen) // comp_attack menu { #ifdef DEBUG Serial.println(F("from comp_attack to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &comp_decay_screen) // comp_decay menu { #ifdef DEBUG Serial.println(F("from comp_decay to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &reverb_roomsize_screen) // reverb_roomsize menu { #ifdef DEBUG Serial.println(F("from reverb_roomsize to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &reverb_damping_screen) // reverb_damping menu { #ifdef DEBUG Serial.println(F("from reverb_damping to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &reverb_level_screen) // reverb_level menu { #ifdef DEBUG Serial.println(F("from reverb_level to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &chorus_frequency_screen) // chorus_frequency menu { #ifdef DEBUG Serial.println(F("from chorus_frequency to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &chorus_delay_screen) // chorus_delay menu { #ifdef DEBUG Serial.println(F("from chorus_delay to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &chorus_level_screen) // chorus_level menu { #ifdef DEBUG Serial.println(F("from chorus_level to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &bass_lr_level_screen) // bass_lr_level menu { #ifdef DEBUG Serial.println(F("from bass_lr_level to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &effects_screen) // effects menu { #ifdef DEBUG Serial.println(F("from pan_trem_frequency to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &bass_mono_level_screen) // bass_mono_level menu { #ifdef DEBUG Serial.println(F("from bass_mono_level to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &eq_bass_screen) // eq_bass menu { #ifdef DEBUG Serial.println(F("from eq_bass to effects")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &eq_treble_screen) // eq_treble menu { #ifdef DEBUG Serial.println(F("from eq_treble to main")); #endif goto_effects_menu(); } else if (menu_system.get_currentScreen() == &save_sound_screen) // save_sound menu { #ifdef DEBUG Serial.println(F("from save_sound to main")); #endif goto_main_menu(); } else if (menu_system.get_currentScreen() == &system_screen) // system menu { #ifdef DEBUG Serial.println(F("from system to main")); #endif goto_main_menu(); } else if (menu_system.get_currentScreen() == &loudness_screen) // loudness menu { #ifdef DEBUG Serial.println(F("from loudness to system")); #endif goto_system_menu(); } else if (menu_system.get_currentScreen() == &midi_channel_screen) // midi_channel menu { #ifdef DEBUG Serial.println(F("from midi_channel to system")); #endif goto_system_menu(); } else if (menu_system.get_currentScreen() == &midi_soft_thru_screen) // midi_soft_thru menu { #ifdef DEBUG Serial.println(F("from midi_soft_thru to system")); #endif goto_system_menu(); } else if (menu_system.get_currentScreen() == &max_poly_screen) // max_poly menu { #ifdef DEBUG Serial.println(F("from max_poly to system")); #endif goto_system_menu(); } else if (menu_system.get_currentScreen() == &info_screen) // info menu { #ifdef DEBUG Serial.println(F("from info to main")); #endif goto_main_menu(); } } } } } #endif