/* Audio Library for Teensy 3.X Copyright (c) 2014, Pete (El Supremo) Copyright (c) 2019-2020, Holger Wirtz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "arm_math.h" #include "effect_modulated_delay.h" #include "config.h" extern config_t configuration; /******************************************************************/ // Based on; A u d i o E f f e c t D e l a y // Written by Pete (El Supremo) Jan 2014 // 140529 - change to handle mono stream - change modify() to voices() // 140219 - correct storage class (not static) // 190527 - added modulation input (by Holger Wirtz) boolean AudioEffectModulatedDelay::begin(short *delayline, uint16_t d_length) { #if 0 Serial.print(F("AudioEffectModulatedDelay.begin(modulated-delay line length = ")); Serial.print(d_length); Serial.println(F(")")); #endif _delayline = NULL; _delay_length = 0; _cb_index = 0; _delay_offset = 0; if (delayline == NULL) return (false); if (d_length < 10) return (false); _delayline = delayline; _delay_length = d_length; memset(_delayline, 0, _delay_length * sizeof(int16_t)); _delay_offset = _delay_length >> 1 ; return (true); } uint16_t AudioEffectModulatedDelay::get_delay_length(void) { return (_delay_length); } void AudioEffectModulatedDelay::update(void) { audio_block_t *block; audio_block_t *modulation; if (_delayline == NULL) return; block = receiveWritable(0); modulation = receiveReadOnly(1); if (block && modulation) { int16_t *bp; int16_t cb_mod_index_neighbor; float *mp; float mod_index; float mod_number; float mod_fraction; float modulation_f32[AUDIO_BLOCK_SAMPLES]; bp = block->data; arm_q15_to_float(modulation->data, modulation_f32, AUDIO_BLOCK_SAMPLES); mp = modulation_f32; for (uint16_t i = 0; i < AUDIO_BLOCK_SAMPLES; i++) { // write data into circular buffer (delayline) if (_cb_index >= _delay_length) _cb_index = 0; _delayline[_cb_index] = *bp; // calculate the modulation-index as a floating point number for interpolation mod_index = *mp * _delay_offset; mod_fraction = modff(mod_index, &mod_number); // split float of mod_index into integer (= mod_number) and fraction part // calculate modulation index into circular buffer cb_mod_index = _cb_index - (_delay_offset + mod_number); if (cb_mod_index < 0) // check for negative offsets and correct them cb_mod_index += _delay_length; if (cb_mod_index == _delay_length - 1) cb_mod_index_neighbor = 0; else cb_mod_index_neighbor = cb_mod_index + 1; *bp = round(float(_delayline[cb_mod_index]) * mod_fraction + float(_delayline[cb_mod_index_neighbor]) * (1.0 - mod_fraction)); // push the pointers forward bp++; // next audio data mp++; // next modulation data _cb_index++; // next circular buffer index } } if (modulation) release(modulation); if (block) { transmit(block, 0); release(block); } }