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MicroDexed/UI.hpp

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/*
MicroDexed
MicroDexed is a port of the Dexed sound engine
(https://github.com/asb2m10/dexed) for the Teensy-3.5/3.6 with audio shield.
Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android
(c)2018,2019 H. Wirtz <wirtz@parasitstudio.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifdef ENABLE_LCD_UI
#ifndef _UI_HPP_
#define _UI_HPP_
#include <LiquidCrystal_I2C.h>
#include <LCDMenuLib2.h>
#include "config.h"
#define _LCDML_DISP_cols LCD_cols
#define _LCDML_DISP_rows LCD_rows
#define _LCDML_DISP_cfg_cursor 0x7E // cursor Symbol
#define _LCDML_DISP_cfg_scrollbar 1 // enable a scrollbar
/***********************************************************************
GLOBAL
***********************************************************************/
LiquidCrystal_I2C lcd(0x27, _LCDML_DISP_cols, _LCDML_DISP_rows);
const uint8_t scroll_bar[5][8] = {
{B10001, B10001, B10001, B10001, B10001, B10001, B10001, B10001}, // scrollbar top
{B11111, B11111, B10001, B10001, B10001, B10001, B10001, B10001}, // scroll state 1
{B10001, B10001, B11111, B11111, B10001, B10001, B10001, B10001}, // scroll state 2
{B10001, B10001, B10001, B10001, B11111, B11111, B10001, B10001}, // scroll state 3
{B10001, B10001, B10001, B10001, B10001, B10001, B11111, B11111} // scrollbar bottom
};
void lcdml_menu_display(void);
void lcdml_menu_clear(void);
void lcdml_menu_control(void);
void UI_func_sound(uint8_t param);
void UI_func_reverb_roomsize(uint8_t param);
void UI_func_reverb_damping(uint8_t param);
void UI_func_reverb_level(uint8_t param);
void UI_func_chorus_frequency(uint8_t param);
void UI_func_chorus_depth(uint8_t param);
void UI_func_chorus_level(uint8_t param);
void UI_func_delay_time(uint8_t param);
void UI_func_delay_feedback(uint8_t param);
void UI_func_delay_level(uint8_t param);
void UI_func_filter_cutoff(uint8_t param);
void UI_func_filter_resonance(uint8_t param);
void UI_func_back(uint8_t param);
void UI_func_goToRootMenu(uint8_t param);
LCDMenuLib2_menu LCDML_0(255, 0, 0, NULL, NULL); // root menu element (do not change)
LCDMenuLib2 LCDML(LCDML_0, _LCDML_DISP_rows, _LCDML_DISP_cols, lcdml_menu_display, lcdml_menu_clear, lcdml_menu_control);
// LCDML_add(id, prev_layer, new_num, lang_char_array, callback_function)
LCDML_add(0, LCDML_0, 1, "Sound", UI_func_sound);
LCDML_add(1, LCDML_0, 2, "Effect", NULL);
LCDML_add(2, LCDML_0_2, 1, "Reverb", NULL);
LCDML_add(3, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(4, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping);
LCDML_add(5, LCDML_0_2_1, 3, "Level", UI_func_reverb_level);
LCDML_add(6, LCDML_0_2, 2, "Chorus", NULL);
LCDML_add(7, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency);
LCDML_add(8, LCDML_0_2_2, 2, "Depth", UI_func_chorus_depth);
LCDML_add(9, LCDML_0_2_2, 3, "Level", UI_func_chorus_level);
LCDML_add(10, LCDML_0_2, 3, "Delay", NULL);
LCDML_add(11, LCDML_0_2_3, 1, "Time", UI_func_delay_time);
LCDML_add(12, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback);
LCDML_add(13, LCDML_0_2_3, 3, "Level", UI_func_delay_level);
LCDML_add(14, LCDML_0_2, 4, "Filter", NULL);
LCDML_add(15, LCDML_0_2_4, 1, "Cutoff", UI_func_filter_cutoff);
LCDML_add(16, LCDML_0_2_4, 2, "Resonance", UI_func_filter_resonance);
LCDML_add(17, LCDML_0, 3, "Store", NULL);
LCDML_add(18, LCDML_0, 4, "System", NULL);
LCDML_add(19, LCDML_0, 5, "Info", NULL);
#define _LCDML_DISP_cnt 19
// create menu
LCDML_createMenu(_LCDML_DISP_cnt);
/***********************************************************************
CONTROL
***********************************************************************/
#define g_LCDML_CONTROL_button_long_press 800 // ms
#define g_LCDML_CONTROL_button_short_press 120 // ms
#define ENCODER_OPTIMIZE_INTERRUPTS //Only when using pin2/3 (or 20/21 on mega)
#include <Encoder.h>
Encoder ENCODER(ENC_R_PIN_B, ENC_R_PIN_A);
long g_LCDML_CONTROL_button_press_time = 0;
bool g_LCDML_CONTROL_button_prev = HIGH;
void lcdml_menu_control(void)
{
// If something must init, put in in the setup condition
if (LCDML.BT_setup())
{
//pinMode(ENC_R_PIN_A, INPUT_PULLUP);
//pinMode(ENC_R_PIN_B, INPUT_PULLUP);
pinMode(BUT_R_PIN, INPUT_PULLUP);
}
//Volatile Variable
long g_LCDML_CONTROL_Encoder_position = ENCODER.read();
bool button = digitalRead(BUT_R_PIN);
if (g_LCDML_CONTROL_Encoder_position <= -3) {
if (!button)
{
LCDML.BT_left();
g_LCDML_CONTROL_button_prev = LOW;
g_LCDML_CONTROL_button_press_time = -1;
}
else
{
LCDML.BT_down();
}
ENCODER.write(g_LCDML_CONTROL_Encoder_position + 4);
}
else if (g_LCDML_CONTROL_Encoder_position >= 3)
{
if (!button)
{
LCDML.BT_right();
g_LCDML_CONTROL_button_prev = LOW;
g_LCDML_CONTROL_button_press_time = -1;
}
else
{
LCDML.BT_up();
}
ENCODER.write(g_LCDML_CONTROL_Encoder_position - 4);
}
else
{
if (!button && g_LCDML_CONTROL_button_prev) //falling edge, button pressed
{
g_LCDML_CONTROL_button_prev = LOW;
g_LCDML_CONTROL_button_press_time = millis();
}
else if (button && !g_LCDML_CONTROL_button_prev) //rising edge, button not active
{
g_LCDML_CONTROL_button_prev = HIGH;
if (g_LCDML_CONTROL_button_press_time < 0)
{
g_LCDML_CONTROL_button_press_time = millis();
//Reset for left right action
}
else if ((millis() - g_LCDML_CONTROL_button_press_time) >= g_LCDML_CONTROL_button_long_press)
{
LCDML.BT_quit();
}
else if ((millis() - g_LCDML_CONTROL_button_press_time) >= g_LCDML_CONTROL_button_short_press)
{
LCDML.BT_enter();
}
}
}
}
/***********************************************************************
DISPLAY
***********************************************************************/
void lcdml_menu_clear(void)
{
lcd.clear();
lcd.setCursor(0, 0);
}
void lcdml_menu_display(void)
{
// update content
// ***************
if (LCDML.DISP_checkMenuUpdate()) {
// clear menu
// ***************
LCDML.DISP_clear();
// declaration of some variables
// ***************
// content variable
char content_text[_LCDML_DISP_cols]; // save the content text of every menu element
// menu element object
LCDMenuLib2_menu *tmp;
// some limit values
uint8_t i = LCDML.MENU_getScroll();
uint8_t maxi = _LCDML_DISP_rows + i;
uint8_t n = 0;
// check if this element has children
if ((tmp = LCDML.MENU_getDisplayedObj()) != NULL)
{
// loop to display lines
do
{
// check if a menu element has a condition and if the condition be true
if (tmp->checkCondition())
{
// check the type off a menu element
if (tmp->checkType_menu() == true)
{
// display normal content
LCDML_getContent(content_text, tmp->getID());
lcd.setCursor(1, n);
lcd.print(content_text);
}
else
{
if (tmp->checkType_dynParam()) {
tmp->callback(n);
}
}
// increment some values
i++;
n++;
}
// try to go to the next sibling and check the number of displayed rows
} while (((tmp = tmp->getSibling(1)) != NULL) && (i < maxi));
}
}
if (LCDML.DISP_checkMenuCursorUpdate())
{
// init vars
uint8_t n_max = (LCDML.MENU_getChilds() >= _LCDML_DISP_rows) ? _LCDML_DISP_rows : (LCDML.MENU_getChilds());
uint8_t scrollbar_min = 0;
uint8_t scrollbar_max = LCDML.MENU_getChilds();
uint8_t scrollbar_cur_pos = LCDML.MENU_getCursorPosAbs();
uint8_t scroll_pos = ((1.*n_max * _LCDML_DISP_rows) / (scrollbar_max - 1) * scrollbar_cur_pos);
// display rows
for (uint8_t n = 0; n < n_max; n++)
{
//set cursor
lcd.setCursor(0, n);
//set cursor char
if (n == LCDML.MENU_getCursorPos()) {
lcd.write(_LCDML_DISP_cfg_cursor);
} else {
lcd.write(' ');
}
// delete or reset scrollbar
if (_LCDML_DISP_cfg_scrollbar == 1) {
if (scrollbar_max > n_max) {
lcd.setCursor((_LCDML_DISP_cols - 1), n);
lcd.write((uint8_t)0);
}
else {
lcd.setCursor((_LCDML_DISP_cols - 1), n);
lcd.print(' ');
}
}
}
// display scrollbar
if (_LCDML_DISP_cfg_scrollbar == 1) {
if (scrollbar_max > n_max) {
//set scroll position
if (scrollbar_cur_pos == scrollbar_min) {
// min pos
lcd.setCursor((_LCDML_DISP_cols - 1), 0);
lcd.write((uint8_t)1);
} else if (scrollbar_cur_pos == (scrollbar_max - 1)) {
// max pos
lcd.setCursor((_LCDML_DISP_cols - 1), (n_max - 1));
lcd.write((uint8_t)4);
} else {
// between
lcd.setCursor((_LCDML_DISP_cols - 1), scroll_pos / n_max);
lcd.write((uint8_t)(scroll_pos % n_max) + 1);
}
}
}
}
}
/***********************************************************************
MENU
***********************************************************************/
void UI_func_sound(uint8_t param)
{
if (LCDML.FUNC_setup()) // ****** SETUP *********
{
// setup function
lcd.setCursor(0, 0);
lcd.print(F("Filter Res."));
lcd.setCursor(0, 1);
lcd.print(F("<valua>"));
}
if (LCDML.FUNC_loop()) // ****** LOOP *********
{
if (LCDML.BT_checkAny()) { // check if any button is pressed (enter, up, down, left, right)
// LCDML_goToMenu stops a running menu function and goes to the menu
LCDML.FUNC_goBackToMenu();
}
}
if (LCDML.FUNC_close()) // ****** STABLE END *********
{
// you can here reset some global vars or do nothing
}
}
void UI_func_reverb_roomsize(uint8_t param)
{
;
}
void UI_func_reverb_damping(uint8_t param)
{
;
}
void UI_func_reverb_level(uint8_t param)
{
;
}
void UI_func_chorus_frequency(uint8_t param)
{
;
}
void UI_func_chorus_depth(uint8_t param)
{
;
}
void UI_func_chorus_level(uint8_t param)
{
;
}
void UI_func_delay_time(uint8_t param)
{
;
}
void UI_func_delay_feedback(uint8_t param)
{
;
}
void UI_func_delay_level(uint8_t param)
{
;
}
void UI_func_filter_cutoff(uint8_t param)
{
;
}
void UI_func_filter_resonance(uint8_t param)
{
;
}
void UI_func_information(uint8_t param)
{
if (LCDML.FUNC_setup()) // ****** SETUP *********
{
// setup function
lcd.setCursor(0, 0);
lcd.print(F("MicroDexed"));
lcd.setCursor(0, 1);
lcd.print(F("LCDMenuLib2"));
}
if (LCDML.FUNC_loop()) // ****** LOOP *********
{
// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
// the quit button works in every DISP function without any checks; it starts the loop_end function
if (LCDML.BT_checkAny()) { // check if any button is pressed (enter, up, down, left, right)
// LCDML_goToMenu stops a running menu function and goes to the menu
LCDML.FUNC_goBackToMenu();
}
}
if (LCDML.FUNC_close()) // ****** STABLE END *********
{
// you can here reset some global vars or do nothing
}
}
void UI_func_screensaver(uint8_t param)
{
if (LCDML.FUNC_setup()) // ****** SETUP *********
{
// update LCD content
lcd.setCursor(0, 0); // set cursor
lcd.print("screensaver"); // print change content
lcd.setCursor(0, 1); // set cursor
lcd.print("press any key");
LCDML.FUNC_setLoopInterval(100); // starts a trigger event for the loop function every 100 milliseconds
}
if (LCDML.FUNC_loop())
{
if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
{
LCDML.FUNC_goBackToMenu(); // leave this function
}
}
if (LCDML.FUNC_close())
{
// The screensaver go to the root menu
LCDML.MENU_goRoot();
}
}
void UI_func_goToRootMenu(uint8_t param)
{
if (LCDML.FUNC_setup()) // ****** SETUP *********
{
// go to root and display menu
LCDML.MENU_goRoot();
}
}
#endif
#endif