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451 lines
13 KiB
451 lines
13 KiB
/*
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MicroDexed
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MicroDexed is a port of the Dexed sound engine
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(https://github.com/asb2m10/dexed) for the Teensy-3.5/3.6 with audio shield.
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Dexed ist heavily based on https://github.com/google/music-synthesizer-for-android
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(c)2018,2019 H. Wirtz <wirtz@parasitstudio.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifdef ENABLE_LCD_UI
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#ifndef _UI_HPP_
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#define _UI_HPP_
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#include <LiquidCrystal_I2C.h>
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#include <LCDMenuLib2.h>
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#include "config.h"
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#define _LCDML_DISP_cols LCD_cols
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#define _LCDML_DISP_rows LCD_rows
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#define _LCDML_DISP_cfg_cursor 0x7E // cursor Symbol
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#define _LCDML_DISP_cfg_scrollbar 1 // enable a scrollbar
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/***********************************************************************
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GLOBAL
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***********************************************************************/
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LiquidCrystal_I2C lcd(0x27, _LCDML_DISP_cols, _LCDML_DISP_rows);
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const uint8_t scroll_bar[5][8] = {
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{B10001, B10001, B10001, B10001, B10001, B10001, B10001, B10001}, // scrollbar top
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{B11111, B11111, B10001, B10001, B10001, B10001, B10001, B10001}, // scroll state 1
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{B10001, B10001, B11111, B11111, B10001, B10001, B10001, B10001}, // scroll state 2
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{B10001, B10001, B10001, B10001, B11111, B11111, B10001, B10001}, // scroll state 3
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{B10001, B10001, B10001, B10001, B10001, B10001, B11111, B11111} // scrollbar bottom
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};
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void lcdml_menu_display(void);
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void lcdml_menu_clear(void);
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void lcdml_menu_control(void);
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void UI_func_sound(uint8_t param);
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void UI_func_reverb_roomsize(uint8_t param);
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void UI_func_reverb_damping(uint8_t param);
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void UI_func_reverb_level(uint8_t param);
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void UI_func_chorus_frequency(uint8_t param);
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void UI_func_chorus_depth(uint8_t param);
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void UI_func_chorus_level(uint8_t param);
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void UI_func_delay_time(uint8_t param);
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void UI_func_delay_feedback(uint8_t param);
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void UI_func_delay_level(uint8_t param);
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void UI_func_filter_cutoff(uint8_t param);
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void UI_func_filter_resonance(uint8_t param);
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void UI_func_back(uint8_t param);
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void UI_func_goToRootMenu(uint8_t param);
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LCDMenuLib2_menu LCDML_0(255, 0, 0, NULL, NULL); // root menu element (do not change)
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LCDMenuLib2 LCDML(LCDML_0, _LCDML_DISP_rows, _LCDML_DISP_cols, lcdml_menu_display, lcdml_menu_clear, lcdml_menu_control);
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// LCDML_add(id, prev_layer, new_num, lang_char_array, callback_function)
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LCDML_add(0, LCDML_0, 1, "Sound", UI_func_sound);
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LCDML_add(1, LCDML_0, 2, "Effect", NULL);
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LCDML_add(2, LCDML_0_2, 1, "Reverb", NULL);
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LCDML_add(3, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize);
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LCDML_add(4, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping);
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LCDML_add(5, LCDML_0_2_1, 3, "Level", UI_func_reverb_level);
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LCDML_add(6, LCDML_0_2, 2, "Chorus", NULL);
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LCDML_add(7, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency);
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LCDML_add(8, LCDML_0_2_2, 2, "Depth", UI_func_chorus_depth);
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LCDML_add(9, LCDML_0_2_2, 3, "Level", UI_func_chorus_level);
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LCDML_add(10, LCDML_0_2, 3, "Delay", NULL);
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LCDML_add(11, LCDML_0_2_3, 1, "Time", UI_func_delay_time);
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LCDML_add(12, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback);
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LCDML_add(13, LCDML_0_2_3, 3, "Level", UI_func_delay_level);
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LCDML_add(14, LCDML_0_2, 4, "Filter", NULL);
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LCDML_add(15, LCDML_0_2_4, 1, "Cutoff", UI_func_filter_cutoff);
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LCDML_add(16, LCDML_0_2_4, 2, "Resonance", UI_func_filter_resonance);
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LCDML_add(17, LCDML_0, 3, "Store", NULL);
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LCDML_add(18, LCDML_0, 4, "System", NULL);
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LCDML_add(19, LCDML_0, 5, "Info", NULL);
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#define _LCDML_DISP_cnt 19
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// create menu
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LCDML_createMenu(_LCDML_DISP_cnt);
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/***********************************************************************
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CONTROL
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***********************************************************************/
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#define g_LCDML_CONTROL_button_long_press 800 // ms
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#define g_LCDML_CONTROL_button_short_press 120 // ms
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#define ENCODER_OPTIMIZE_INTERRUPTS //Only when using pin2/3 (or 20/21 on mega)
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#include <Encoder.h>
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Encoder ENCODER(ENC_R_PIN_B, ENC_R_PIN_A);
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long g_LCDML_CONTROL_button_press_time = 0;
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bool g_LCDML_CONTROL_button_prev = HIGH;
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void lcdml_menu_control(void)
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{
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// If something must init, put in in the setup condition
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if (LCDML.BT_setup())
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{
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//pinMode(ENC_R_PIN_A, INPUT_PULLUP);
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//pinMode(ENC_R_PIN_B, INPUT_PULLUP);
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pinMode(BUT_R_PIN, INPUT_PULLUP);
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}
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//Volatile Variable
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long g_LCDML_CONTROL_Encoder_position = ENCODER.read();
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bool button = digitalRead(BUT_R_PIN);
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if (g_LCDML_CONTROL_Encoder_position <= -3) {
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if (!button)
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{
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LCDML.BT_left();
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g_LCDML_CONTROL_button_prev = LOW;
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g_LCDML_CONTROL_button_press_time = -1;
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}
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else
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{
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LCDML.BT_down();
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}
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ENCODER.write(g_LCDML_CONTROL_Encoder_position + 4);
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}
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else if (g_LCDML_CONTROL_Encoder_position >= 3)
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{
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if (!button)
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{
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LCDML.BT_right();
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g_LCDML_CONTROL_button_prev = LOW;
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g_LCDML_CONTROL_button_press_time = -1;
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}
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else
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{
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LCDML.BT_up();
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}
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ENCODER.write(g_LCDML_CONTROL_Encoder_position - 4);
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}
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else
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{
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if (!button && g_LCDML_CONTROL_button_prev) //falling edge, button pressed
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{
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g_LCDML_CONTROL_button_prev = LOW;
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g_LCDML_CONTROL_button_press_time = millis();
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}
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else if (button && !g_LCDML_CONTROL_button_prev) //rising edge, button not active
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{
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g_LCDML_CONTROL_button_prev = HIGH;
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if (g_LCDML_CONTROL_button_press_time < 0)
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{
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g_LCDML_CONTROL_button_press_time = millis();
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//Reset for left right action
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}
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else if ((millis() - g_LCDML_CONTROL_button_press_time) >= g_LCDML_CONTROL_button_long_press)
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{
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LCDML.BT_quit();
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}
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else if ((millis() - g_LCDML_CONTROL_button_press_time) >= g_LCDML_CONTROL_button_short_press)
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{
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LCDML.BT_enter();
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}
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}
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}
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}
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/***********************************************************************
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DISPLAY
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***********************************************************************/
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void lcdml_menu_clear(void)
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{
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lcd.clear();
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lcd.setCursor(0, 0);
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}
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void lcdml_menu_display(void)
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{
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// update content
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// ***************
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if (LCDML.DISP_checkMenuUpdate()) {
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// clear menu
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// ***************
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LCDML.DISP_clear();
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// declaration of some variables
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// ***************
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// content variable
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char content_text[_LCDML_DISP_cols]; // save the content text of every menu element
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// menu element object
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LCDMenuLib2_menu *tmp;
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// some limit values
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uint8_t i = LCDML.MENU_getScroll();
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uint8_t maxi = _LCDML_DISP_rows + i;
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uint8_t n = 0;
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// check if this element has children
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if ((tmp = LCDML.MENU_getDisplayedObj()) != NULL)
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{
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// loop to display lines
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do
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{
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// check if a menu element has a condition and if the condition be true
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if (tmp->checkCondition())
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{
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// check the type off a menu element
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if (tmp->checkType_menu() == true)
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{
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// display normal content
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LCDML_getContent(content_text, tmp->getID());
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lcd.setCursor(1, n);
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lcd.print(content_text);
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}
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else
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{
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if (tmp->checkType_dynParam()) {
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tmp->callback(n);
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}
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}
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// increment some values
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i++;
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n++;
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}
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// try to go to the next sibling and check the number of displayed rows
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} while (((tmp = tmp->getSibling(1)) != NULL) && (i < maxi));
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}
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}
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if (LCDML.DISP_checkMenuCursorUpdate())
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{
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// init vars
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uint8_t n_max = (LCDML.MENU_getChilds() >= _LCDML_DISP_rows) ? _LCDML_DISP_rows : (LCDML.MENU_getChilds());
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uint8_t scrollbar_min = 0;
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uint8_t scrollbar_max = LCDML.MENU_getChilds();
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uint8_t scrollbar_cur_pos = LCDML.MENU_getCursorPosAbs();
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uint8_t scroll_pos = ((1.*n_max * _LCDML_DISP_rows) / (scrollbar_max - 1) * scrollbar_cur_pos);
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// display rows
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for (uint8_t n = 0; n < n_max; n++)
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{
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//set cursor
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lcd.setCursor(0, n);
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//set cursor char
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if (n == LCDML.MENU_getCursorPos()) {
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lcd.write(_LCDML_DISP_cfg_cursor);
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} else {
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lcd.write(' ');
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}
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// delete or reset scrollbar
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if (_LCDML_DISP_cfg_scrollbar == 1) {
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if (scrollbar_max > n_max) {
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lcd.setCursor((_LCDML_DISP_cols - 1), n);
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lcd.write((uint8_t)0);
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}
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else {
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lcd.setCursor((_LCDML_DISP_cols - 1), n);
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lcd.print(' ');
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}
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}
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}
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// display scrollbar
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if (_LCDML_DISP_cfg_scrollbar == 1) {
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if (scrollbar_max > n_max) {
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//set scroll position
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if (scrollbar_cur_pos == scrollbar_min) {
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// min pos
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lcd.setCursor((_LCDML_DISP_cols - 1), 0);
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lcd.write((uint8_t)1);
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} else if (scrollbar_cur_pos == (scrollbar_max - 1)) {
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// max pos
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lcd.setCursor((_LCDML_DISP_cols - 1), (n_max - 1));
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lcd.write((uint8_t)4);
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} else {
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// between
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lcd.setCursor((_LCDML_DISP_cols - 1), scroll_pos / n_max);
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lcd.write((uint8_t)(scroll_pos % n_max) + 1);
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}
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}
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}
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}
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}
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/***********************************************************************
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MENU
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***********************************************************************/
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void UI_func_sound(uint8_t param)
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{
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if (LCDML.FUNC_setup()) // ****** SETUP *********
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{
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// setup function
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lcd.setCursor(0, 0);
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lcd.print(F("Filter Res."));
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lcd.setCursor(0, 1);
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lcd.print(F("<valua>"));
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}
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if (LCDML.FUNC_loop()) // ****** LOOP *********
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{
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if (LCDML.BT_checkAny()) { // check if any button is pressed (enter, up, down, left, right)
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// LCDML_goToMenu stops a running menu function and goes to the menu
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LCDML.FUNC_goBackToMenu();
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}
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}
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if (LCDML.FUNC_close()) // ****** STABLE END *********
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{
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// you can here reset some global vars or do nothing
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}
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}
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void UI_func_reverb_roomsize(uint8_t param)
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{
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;
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}
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void UI_func_reverb_damping(uint8_t param)
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{
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;
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}
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void UI_func_reverb_level(uint8_t param)
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{
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;
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}
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void UI_func_chorus_frequency(uint8_t param)
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{
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;
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}
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void UI_func_chorus_depth(uint8_t param)
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{
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;
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}
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void UI_func_chorus_level(uint8_t param)
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{
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;
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}
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void UI_func_delay_time(uint8_t param)
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{
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;
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}
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void UI_func_delay_feedback(uint8_t param)
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{
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;
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}
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void UI_func_delay_level(uint8_t param)
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{
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;
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}
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void UI_func_filter_cutoff(uint8_t param)
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{
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;
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}
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void UI_func_filter_resonance(uint8_t param)
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{
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;
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}
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void UI_func_information(uint8_t param)
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{
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if (LCDML.FUNC_setup()) // ****** SETUP *********
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{
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// setup function
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lcd.setCursor(0, 0);
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lcd.print(F("MicroDexed"));
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lcd.setCursor(0, 1);
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lcd.print(F("LCDMenuLib2"));
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}
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if (LCDML.FUNC_loop()) // ****** LOOP *********
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{
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// loop function, can be run in a loop when LCDML_DISP_triggerMenu(xx) is set
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// the quit button works in every DISP function without any checks; it starts the loop_end function
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if (LCDML.BT_checkAny()) { // check if any button is pressed (enter, up, down, left, right)
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// LCDML_goToMenu stops a running menu function and goes to the menu
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LCDML.FUNC_goBackToMenu();
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}
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}
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if (LCDML.FUNC_close()) // ****** STABLE END *********
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{
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// you can here reset some global vars or do nothing
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}
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}
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void UI_func_screensaver(uint8_t param)
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{
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if (LCDML.FUNC_setup()) // ****** SETUP *********
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{
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// update LCD content
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lcd.setCursor(0, 0); // set cursor
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lcd.print("screensaver"); // print change content
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lcd.setCursor(0, 1); // set cursor
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lcd.print("press any key");
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LCDML.FUNC_setLoopInterval(100); // starts a trigger event for the loop function every 100 milliseconds
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}
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if (LCDML.FUNC_loop())
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{
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if (LCDML.BT_checkAny()) // check if any button is pressed (enter, up, down, left, right)
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{
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LCDML.FUNC_goBackToMenu(); // leave this function
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}
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}
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if (LCDML.FUNC_close())
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{
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// The screensaver go to the root menu
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LCDML.MENU_goRoot();
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}
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}
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void UI_func_goToRootMenu(uint8_t param)
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{
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if (LCDML.FUNC_setup()) // ****** SETUP *********
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{
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// go to root and display menu
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LCDML.MENU_goRoot();
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}
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}
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#endif
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#endif
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