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MicroDexed/drums.h

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/*
MicroDexed
MicroDexed is a port of the Dexed sound engine
Dexed ist heavily based on https://github.com/google/music-synthesizer-for-an
droid
(c)2018-2021 H. Wirtz <wirtz@parasitstudio.de>
(c)2021 H. Wirtz <wirtz@parasitstudio.de>, M. Koslowski <positionhigh@gmx.de>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
THE SOFTWARE.
*/
#include <Arduino.h>
#ifndef _DRUMS_H
#define _DRUMS_H
typedef struct drum_config_s {
uint8_t drum_class; // Type of drum
uint8_t id; // ID for reference in sequencer
uint8_t midinote; // Triggered by note
char name[DRUM_NAME_LEN];
const uint8_t* drum_data;
char shortname[2]; // 1 char name for sequencer
uint32_t len; // number of elements in drum_data
float32_t pitch; // variable pitch per note for sequencer
float32_t p_offset; // "static" pitch offset to correct root note to root of other samples
float32_t pan; // Panorama (-1.0 - +1.0)
float32_t vol_max; // max. Volume (0.0 - 1.0)
float32_t vol_min; // min. Volume (0.0 - 1.0, should be <= vol_max)
float32_t reverb_send; // how much signal to send to the reverb (0.0 - 1.0)
} drum_config_t;
enum {DRUM_NONE, DRUM_BASS, DRUM_SNARE, DRUM_HIHAT, DRUM_HANDCLAP, DRUM_RIDE, DRUM_CRASH, DRUM_LOWTOM, DRUM_MIDTOM, DRUM_HIGHTOM, DRUM_PERCUSSION, DRUM_POLY};
typedef struct custom_midi_map_s {
uint8_t type; // 0 = empty, 1 = Key/Pad, 2 = CC / Values, 3 = Button push on/off
uint8_t channel; // Midi Channel
uint8_t in; // Midi Input Key/Pad / Value
uint8_t out; // Destination Key / Value
} custom_midi_map_t;
#endif