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Holger Wirtz
5ad4c2471f
Fixed volume handlying for Teensy-Audio-Adapter.
...
Enabled Teensy-Audio-Adapter (SGTL5000) buildin compressor/limiter.
6 years ago
addon
Added delay, reverb, filter - just with fixed values - only as a first test.
7 years ago
doc
Fixed bad latency (about 50ms!) with a bad but woking hack. Now the latency
6 years ago
.gitignore
Initial commit
7 years ago
Encoder4.h
Created derived classes for Encoder4 and LiquidCrystal_I2CPlus.
7 years ago
EngineMkI.cpp
Code cleanup add license additions.
7 years ago
EngineMkI.h
...
7 years ago
EngineOpl.cpp
Fixes.
7 years ago
EngineOpl.h
Fixes.
7 years ago
LICENSE-APACHE2.txt
Code cleanup add license additions.
7 years ago
LICENSE-GPL3.txt
Code cleanup add license additions.
7 years ago
LiquidCrystalPlus_I2C.h
Switched to Teensy Audio Board.
7 years ago
MicroDexed.ino
Fixed volume handlying for Teensy-Audio-Adapter.
6 years ago
README.md
Added additional project hints.
7 years ago
UI.cpp
Fixes for volume and panorama handling.
6 years ago
UI.h
Fixes for volume and panorama handling.
6 years ago
aligned_buf.h
Initial version
7 years ago
config.h
Fixed volume handlying for Teensy-Audio-Adapter.
6 years ago
controllers.h
Fix for controllers.
7 years ago
dexed.cpp
Fixes for volume and panorama handling.
6 years ago
dexed.h
Fixes for volume and panorama handling.
6 years ago
dexed_sysex.cpp
Fixes for volume and panorama handling.
6 years ago
dexed_sysex.h
Fixes for volume and panorama handling.
6 years ago
dx7note.cpp
Small FPU optimisations.
7 years ago
dx7note.h
...
7 years ago
env.cc
Changed all "double" values to macro FRAC_NUM (defined in synth.h as float), for using the FPU in the Teensy.
7 years ago
env.cpp
Changed all "double" values to macro FRAC_NUM (defined in synth.h as float), for using the FPU in the Teensy.
7 years ago
env.h
Changed all "double" values to macro FRAC_NUM (defined in synth.h as float), for using the FPU in the Teensy.
7 years ago
exp2.cpp
Changed all "double" values to macro FRAC_NUM (defined in synth.h as float), for using the FPU in the Teensy.
7 years ago
exp2.h
Initial version
7 years ago
fm_core.cpp
Code cleanup add license additions.
7 years ago
fm_core.h
...
7 years ago
fm_op_kernel.cc
Changed all "double" values to macro FRAC_NUM (defined in synth.h as float), for using the FPU in the Teensy.
7 years ago
fm_op_kernel.cpp
Fixed typo.
7 years ago
fm_op_kernel.h
Initial version
7 years ago
freqlut.cpp
Changed all "double" values to macro FRAC_NUM (defined in synth.h as float), for using the FPU in the Teensy.
7 years ago
freqlut.h
Changed all "double" values to macro FRAC_NUM (defined in synth.h as float), for using the FPU in the Teensy.
7 years ago
lfo.cpp
Changed all "double" values to macro FRAC_NUM (defined in synth.h as float), for using the FPU in the Teensy.
7 years ago
lfo.h
Changed all "double" values to macro FRAC_NUM (defined in synth.h as float), for using the FPU in the Teensy.
7 years ago
midi_devices.hpp
Several optimizations.
6 years ago
midinotes.h
Fixed summing of signals as integers.
7 years ago
module.h
Initial version
7 years ago
name.c
Added name for USB device.
6 years ago
pitchenv.cpp
Changed all "double" values to macro FRAC_NUM (defined in synth.h as float), for using the FPU in the Teensy.
7 years ago
pitchenv.h
Changed all "double" values to macro FRAC_NUM (defined in synth.h as float), for using the FPU in the Teensy.
7 years ago
sin.cpp
Small FPU optimisations.
7 years ago
sin.h
Initial version
7 years ago
synth.h
Added PT8211 output driver option.
7 years ago
MicroDexed
Dexed port for Teensy (3.5/3.6 with audio shield)
This is a port of the original Dexed/msfa engine (see https://github.com/asb2m10/dexed and https://github.com/google/music-synthesizer-for-android ) to be used on a Teensy-3.5 or Teensy-3.6.
The current state is: work in progress...
License
MicroDexed is licensed on the GPL v3. The msfa component (acronym for music synthesizer for android, see https://github.com/google/music-synthesizer-for-android ) stays on the Apache 2.0 license to able to collaborate between projects.
Credits & thanks
Dexed engine by Pascal Gauthier (asb2m10)
DX Synth engine (as part of Dexed): Raph Levien and the msfa team
PPPlay : Great OPL3 implementation, with documented code :D
Dexed comes with 3 engine types :
Modern : this is the original 24-bit music-synthesizer-for-android implementation.
Mark I : Based on the OPL Series but at a higher resolution (LUT are 10-bits). The target of this engine is to be closest to the real DX7.
OPL Series : this is an experimental implementation of the reversed engineered OPL family chips. 8-bit. Keep in mind that the envelopes stills needs tuning.