diff --git a/UI.hpp b/UI.hpp index 4ccb7b6..61953c0 100644 --- a/UI.hpp +++ b/UI.hpp @@ -263,62 +263,61 @@ LCDML_add(91, LCDML_0, 5, "Info", UI_func_information); #define MENU_ID_OF_INSTANCE_2 38 #else LCDML_add(0, LCDML_0, 1, "Setup", NULL); -LCDML_add(1, LCDML_0_1, 2, "Instance 1", NULL); -LCDML_add(2, LCDML_0_1_2, 1, "MIDI Channel", UI_func_midi_channel); -LCDML_add(3, LCDML_0_1_2, 2, "Loudness", UI_func_loudness); -LCDML_add(4, LCDML_0_1_2, 3, "Reverb Level", UI_func_reverb_level); -LCDML_add(5, LCDML_0_1_2, 4, "Chorus Level", UI_func_chorus_level); -LCDML_add(6, LCDML_0_1_2, 5, "Delay Level", UI_func_delay_level); -LCDML_add(7, LCDML_0_1_2, 6, "Panorama", UI_func_panorama); -LCDML_add(8, LCDML_0_1_2, 7, "Polyphony", UI_func_polyphony); -LCDML_add(9, LCDML_0_1_2, 8, "Engine", UI_func_engine); -LCDML_add(10, LCDML_0_1_2, 9, "Mono/Poly", UI_func_mono_poly); -LCDML_add(11, LCDML_0_1_2, 10, "Pitchbend", NULL); -LCDML_add(12, LCDML_0_1_2_10, 1, "PB Range", UI_func_pb_range); -LCDML_add(13, LCDML_0_1_2_10, 2, "PB Step", UI_func_pb_step); -LCDML_add(14, LCDML_0_1_2, 11, "Mod Wheel", NULL); -LCDML_add(15, LCDML_0_1_2_11, 1, "MW Range", UI_function_not_implemented); -LCDML_add(16, LCDML_0_1_2_11, 2, "MW Assign", UI_function_not_implemented); -LCDML_add(17, LCDML_0_1_2, 12, "Foot Ctrl", NULL); -LCDML_add(18, LCDML_0_1_2_12, 1, "FC Range", UI_function_not_implemented); -LCDML_add(19, LCDML_0_1_2_12, 2, "FC Assign", UI_function_not_implemented); -LCDML_add(20, LCDML_0_1_2, 13, "Breath Ctrl", NULL); -LCDML_add(21, LCDML_0_1_2_13, 1, "BC Range", UI_function_not_implemented); -LCDML_add(22, LCDML_0_1_2_13, 2, "BC Assign", UI_function_not_implemented); -LCDML_add(23, LCDML_0_1_2, 14, "Aftertouch", NULL); -LCDML_add(24, LCDML_0_1_2_14, 1, "AT Range", UI_function_not_implemented); -LCDML_add(25, LCDML_0_1_2_14, 2, "AT Assign", UI_function_not_implemented); -LCDML_add(26, LCDML_0_1_2, 15, "Portamento", NULL); -LCDML_add(27, LCDML_0_1_2_15, 1, "Port. Mode", UI_function_not_implemented); -LCDML_add(28, LCDML_0_1_2_15, 2, "Port. Gliss", UI_function_not_implemented); -LCDML_add(29, LCDML_0_1_2_15, 3, "Port. Time", UI_function_not_implemented); -LCDML_add(30, LCDML_0_1_2, 16, "Operator", NULL); -LCDML_add(31, LCDML_0_1_2_16, 1, "OP1", UI_function_not_implemented); -LCDML_add(32, LCDML_0_1_2_16, 2, "OP2", UI_function_not_implemented); -LCDML_add(33, LCDML_0_1_2_16, 3, "OP3", UI_function_not_implemented); -LCDML_add(34, LCDML_0_1_2_16, 4, "OP4", UI_function_not_implemented); -LCDML_add(35, LCDML_0_1_2_16, 5, "OP5", UI_function_not_implemented); -LCDML_add(36, LCDML_0_1_2_16, 6, "OP6", UI_function_not_implemented); -LCDML_add(37, LCDML_0, 2, "Effect", NULL); -LCDML_add(38, LCDML_0_2, 1, "Reverb", NULL); -LCDML_add(39, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize); -LCDML_add(40, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping); -LCDML_add(41, LCDML_0_2, 2, "Chorus", NULL); -LCDML_add(42, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency); -LCDML_add(43, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform); -LCDML_add(44, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth); -LCDML_add(45, LCDML_0_2, 3, "Delay", NULL); -LCDML_add(46, LCDML_0_2_3, 1, "Time", UI_func_delay_time); -LCDML_add(47, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback); -LCDML_add(48, LCDML_0_2, 4, "Filter", NULL); -LCDML_add(49, LCDML_0_2_4, 1, "Cutoff", UI_func_filter_cutoff); -LCDML_add(50, LCDML_0_2_4, 2, "Resonance", UI_func_filter_resonance); -LCDML_add(51, LCDML_0, 3, "Store", NULL); -LCDML_add(52, LCDML_0, 4, "System", NULL); -LCDML_add(53, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); -LCDML_add(54, LCDML_0, 5, "Info", UI_func_information); -#define _LCDML_DISP_cnt 54 -#define MENU_ID_OF_INSTANCE_2 37 +LCDML_add(1, LCDML_0_1, 1, "MIDI Channel", UI_func_midi_channel); +LCDML_add(2, LCDML_0_1, 2, "Loudness", UI_func_loudness); +LCDML_add(3, LCDML_0_1, 3, "Reverb Level", UI_func_reverb_level); +LCDML_add(4, LCDML_0_1, 4, "Chorus Level", UI_func_chorus_level); +LCDML_add(5, LCDML_0_1, 5, "Delay Level", UI_func_delay_level); +LCDML_add(6, LCDML_0_1, 6, "Panorama", UI_func_panorama); +LCDML_add(7, LCDML_0_1, 7, "Polyphony", UI_func_polyphony); +LCDML_add(8, LCDML_0_1, 8, "Engine", UI_func_engine); +LCDML_add(9, LCDML_0_1, 9, "Mono/Poly", UI_func_mono_poly); +LCDML_add(10, LCDML_0_1, 10, "Pitchbend", NULL); +LCDML_add(11, LCDML_0_1_10, 1, "PB Range", UI_func_pb_range); +LCDML_add(12, LCDML_0_1_10, 2, "PB Step", UI_func_pb_step); +LCDML_add(13, LCDML_0_1, 11, "Mod Wheel", NULL); +LCDML_add(14, LCDML_0_1_11, 1, "MW Range", UI_function_not_implemented); +LCDML_add(15, LCDML_0_1_11, 2, "MW Assign", UI_function_not_implemented); +LCDML_add(16, LCDML_0_1, 12, "Foot Ctrl", NULL); +LCDML_add(17, LCDML_0_1_12, 1, "FC Range", UI_function_not_implemented); +LCDML_add(18, LCDML_0_1_12, 2, "FC Assign", UI_function_not_implemented); +LCDML_add(19, LCDML_0_1, 13, "Breath Ctrl", NULL); +LCDML_add(20, LCDML_0_1_13, 1, "BC Range", UI_function_not_implemented); +LCDML_add(21, LCDML_0_1_13, 2, "BC Assign", UI_function_not_implemented); +LCDML_add(22, LCDML_0_1, 14, "Aftertouch", NULL); +LCDML_add(23, LCDML_0_1_14, 1, "AT Range", UI_function_not_implemented); +LCDML_add(24, LCDML_0_1_14, 2, "AT Assign", UI_function_not_implemented); +LCDML_add(25, LCDML_0_1, 15, "Portamento", NULL); +LCDML_add(26, LCDML_0_1_15, 1, "Port. Mode", UI_function_not_implemented); +LCDML_add(27, LCDML_0_1_15, 2, "Port. Gliss", UI_function_not_implemented); +LCDML_add(28, LCDML_0_1_15, 3, "Port. Time", UI_function_not_implemented); +LCDML_add(29, LCDML_0_1, 16, "Operator", NULL); +LCDML_add(30, LCDML_0_1_16, 1, "OP1", UI_function_not_implemented); +LCDML_add(31, LCDML_0_1_16, 2, "OP2", UI_function_not_implemented); +LCDML_add(32, LCDML_0_1_16, 3, "OP3", UI_function_not_implemented); +LCDML_add(33, LCDML_0_1_16, 4, "OP4", UI_function_not_implemented); +LCDML_add(34, LCDML_0_1_16, 5, "OP5", UI_function_not_implemented); +LCDML_add(35, LCDML_0_1_16, 6, "OP6", UI_function_not_implemented); +LCDML_add(36, LCDML_0, 2, "Effect", NULL); +LCDML_add(37, LCDML_0_2, 1, "Reverb", NULL); +LCDML_add(38, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize); +LCDML_add(39, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping); +LCDML_add(40, LCDML_0_2, 2, "Chorus", NULL); +LCDML_add(41, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency); +LCDML_add(42, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform); +LCDML_add(43, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth); +LCDML_add(44, LCDML_0_2, 3, "Delay", NULL); +LCDML_add(45, LCDML_0_2_3, 1, "Time", UI_func_delay_time); +LCDML_add(46, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback); +LCDML_add(47, LCDML_0_2, 4, "Filter", NULL); +LCDML_add(48, LCDML_0_2_4, 1, "Cutoff", UI_func_filter_cutoff); +LCDML_add(49, LCDML_0_2_4, 2, "Resonance", UI_func_filter_resonance); +LCDML_add(50, LCDML_0, 3, "Store", NULL); +LCDML_add(51, LCDML_0, 4, "System", NULL); +LCDML_add(52, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); +LCDML_add(53, LCDML_0, 5, "Info", UI_func_information); +#define _LCDML_DISP_cnt 53 +#define MENU_ID_OF_INSTANCE_2 36 #endif // create menu LCDML_createMenu(_LCDML_DISP_cnt);