Merge pull request 'improved seq load/save and matched demo patterns' (#102) from positionhigh/MicroDexed:dev into dev

Reviewed-on: https://codeberg.org/dcoredump/MicroDexed/pulls/102
pull/107/head
Holger Wirtz 3 years ago
commit 21fd0810ff
  1. 19
      UI.hpp
  2. BIN
      addon/Drums/BDTrancy.wav
  3. BIN
      addon/Drums/Belltree.wav
  4. BIN
      addon/Drums/Bongo16.wav
  5. BIN
      addon/Drums/Bongo27.wav
  6. BIN
      addon/Drums/CR78Kick.wav
  7. BIN
      addon/Drums/CR78Tmb1.wav
  8. BIN
      addon/Drums/CR78Tmb2.wav
  9. BIN
      addon/Drums/Casta.wav
  10. BIN
      addon/Drums/Clap808.wav
  11. BIN
      addon/Drums/CowBell.wav
  12. BIN
      addon/Drums/Crash1.wav
  13. BIN
      addon/Drums/DMpop.wav
  14. 1
      addon/Drums/Drums.txt
  15. BIN
      addon/Drums/EXcow.wav
  16. BIN
      addon/Drums/Electr1.wav
  17. BIN
      addon/Drums/HHo808.wav
  18. BIN
      addon/Drums/HHopen1.wav
  19. BIN
      addon/Drums/HR16Snr2.wav
  20. BIN
      addon/Drums/HatC660.wav
  21. BIN
      addon/Drums/HhCL1-808.wav
  22. BIN
      addon/Drums/HiSticks.wav
  23. BIN
      addon/Drums/I_ARR1.wav
  24. BIN
      addon/Drums/I_CALLIOP.wav
  25. BIN
      addon/Drums/I_FVoicG2.wav
  26. BIN
      addon/Drums/I_SQBass.wav
  27. BIN
      addon/Drums/Kick808.wav
  28. BIN
      addon/Drums/LnClap.wav
  29. BIN
      addon/Drums/LnSnare1.wav
  30. BIN
      addon/Drums/LongGuiro.wav
  31. BIN
      addon/Drums/M1-18.wav
  32. BIN
      addon/Drums/MD16_CLP.wav
  33. BIN
      addon/Drums/OHH808.wav
  34. BIN
      addon/Drums/OHH909.wav
  35. BIN
      addon/Drums/Quijada.wav
  36. BIN
      addon/Drums/R8Darbuka1.wav
  37. BIN
      addon/Drums/R8Tabla1.wav
  38. BIN
      addon/Drums/Ride808.wav
  39. BIN
      addon/Drums/Rim808.wav
  40. BIN
      addon/Drums/S_china1_4.wav
  41. BIN
      addon/Drums/S_china2_1.wav
  42. BIN
      addon/Drums/S_cowbell_2.wav
  43. BIN
      addon/Drums/S_crash1_1.wav
  44. BIN
      addon/Drums/S_hhClosed_1.wav
  45. BIN
      addon/Drums/S_hh_o_1_2.wav
  46. BIN
      addon/Drums/S_hh_o_5_4.wav
  47. BIN
      addon/Drums/S_hiTom_5.wav
  48. BIN
      addon/Drums/S_kick2_8.wav
  49. BIN
      addon/Drums/S_kick_1.wav
  50. BIN
      addon/Drums/S_loTom_1.wav
  51. BIN
      addon/Drums/S_ride1Bell_1.wav
  52. BIN
      addon/Drums/S_ride1_1.wav
  53. BIN
      addon/Drums/S_ride2Crash_2.wav
  54. BIN
      addon/Drums/S_ride2_1.wav
  55. BIN
      addon/Drums/S_snare2_8.wav
  56. BIN
      addon/Drums/S_snare2_Ghost_1.wav
  57. BIN
      addon/Drums/S_snareStick_1.wav
  58. BIN
      addon/Drums/S_snare_2.wav
  59. BIN
      addon/Drums/S_snare_Ghost_1.wav
  60. BIN
      addon/Drums/S_splash1_1.wav
  61. BIN
      addon/Drums/Shaker.wav
  62. BIN
      addon/Drums/Tamb.wav
  63. BIN
      addon/Drums/Tick1.wav
  64. BIN
      addon/Drums/Tom808.wav
  65. BIN
      addon/Drums/TomLow.wav
  66. BIN
      addon/Drums/XRHiTom.wav
  67. 69
      addon/Drums/drumset.cfg
  68. BIN
      addon/Drums/phKick1.wav
  69. BIN
      addon/Drums/scratch1.wav
  70. BIN
      addon/Drums/vl1-Hbeep.wav
  71. BIN
      addon/Drums/vl1-Lbeep.wav
  72. 324
      addon/SD/SEQ/0-S.json
  73. 14
      addon/SD/SEQ/0-d.json
  74. 164
      addon/SD/SEQ/0-pat.json
  75. 164
      addon/SD/SEQ/0-vel.json
  76. 324
      addon/SD/SEQ/1-S.json
  77. 30
      addon/SD/SEQ/1-d.json
  78. 164
      addon/SD/SEQ/1-pat.json
  79. 164
      addon/SD/SEQ/1-vel.json
  80. 324
      addon/SD/SEQ/2-S.json
  81. 164
      addon/SD/SEQ/2-pat.json
  82. 164
      addon/SD/SEQ/2-vel.json
  83. 324
      addon/SD/SEQ/3-S.json
  84. 8
      addon/SD/SEQ/3-d.json
  85. 164
      addon/SD/SEQ/3-pat.json
  86. 164
      addon/SD/SEQ/3-vel.json
  87. 324
      addon/SD/SEQ/4-S.json
  88. 164
      addon/SD/SEQ/4-pat.json
  89. 164
      addon/SD/SEQ/4-vel.json
  90. 324
      addon/SD/SEQ/5-S.json
  91. 16
      addon/SD/SEQ/5-d.json
  92. 164
      addon/SD/SEQ/5-pat.json
  93. 164
      addon/SD/SEQ/5-vel.json
  94. 324
      addon/SD/SEQ/6-S.json
  95. 10
      addon/SD/SEQ/6-d.json
  96. 164
      addon/SD/SEQ/6-pat.json
  97. 164
      addon/SD/SEQ/6-vel.json
  98. 90
      addon/SD/SEQ/7-S.json
  99. 429
      addon/SD/SEQ/7-d.json
  100. 60
      addon/SD/SEQ/7-fx.json
  101. Some files were not shown because too many files have changed in this diff Show More

@ -4539,9 +4539,9 @@ void UI_func_seq_vel_editor(uint8_t param)
if ((LCDML.BT_checkDown() && encoderDir[ENC_R].Down()) || (LCDML.BT_checkUp() && encoderDir[ENC_R].Up()))
{
if (LCDML.BT_checkDown())
seq_active_track = constrain(seq_active_track + 1, 0, 9);
seq_active_track = constrain(seq_active_track + 1, 0, NUM_SEQ_PATTERN - 1);
else if (LCDML.BT_checkUp())
seq_active_track = constrain(seq_active_track - 1, 0, 9);
seq_active_track = constrain(seq_active_track - 1, 0, NUM_SEQ_PATTERN - 1);
}
}
if ( seq_data[seq_active_track][seq_menu - 1] > 0 )
@ -4897,14 +4897,14 @@ void UI_func_seq_pattern_editor(uint8_t param)
{
if (LCDML.BT_checkDown()) {
temp_int = constrain(temp_int + 1, 0, 9);
temp_int = constrain(temp_int + 1, 0, NUM_SEQ_PATTERN - 1);
if (temp_int == seq_active_track)temp_int++;
if (temp_int > 9)temp_int = 0;
}
else if (LCDML.BT_checkUp()) {
temp_int = constrain(temp_int - 1, 0, 9);
temp_int = constrain(temp_int - 1, 0, NUM_SEQ_PATTERN - 1);
if (temp_int == seq_active_track)temp_int--;
if (temp_int < 0)temp_int = 9;
if (temp_int < 0)temp_int = NUM_SEQ_PATTERN - 1;
}
}
} else if (seq_active_function == 99)
@ -4941,9 +4941,9 @@ void UI_func_seq_pattern_editor(uint8_t param)
if ((LCDML.BT_checkDown() && encoderDir[ENC_R].Down()) || (LCDML.BT_checkUp() && encoderDir[ENC_R].Up()))
{
if (LCDML.BT_checkDown())
seq_active_track = constrain(seq_active_track + 1, 0, 9);
seq_active_track = constrain(seq_active_track + 1, 0, NUM_SEQ_PATTERN - 1);
else if (LCDML.BT_checkUp())
seq_active_track = constrain(seq_active_track - 1, 0, 9);
seq_active_track = constrain(seq_active_track - 1, 0, NUM_SEQ_PATTERN - 1);
lcd.setCursor(1, 0);
if (seq_content_type[seq_active_track] == 0) lcd.print("Drum "); else if (seq_content_type[seq_active_track] == 1) lcd.print("Instr "); else if (seq_content_type[seq_active_track] == 2) lcd.print("Chord "); else lcd.print("Arp ");
@ -5055,7 +5055,6 @@ void UI_func_seq_pattern_editor(uint8_t param)
}
if ( seq_menu == 1)
{
//lcd.setCursor(11, 0);
if (seq_running == false && seq_recording == false)
{
seq_running = true;
@ -5448,6 +5447,9 @@ void UI_func_arpeggio(uint8_t param)
seq_running = !seq_running;
timer1.stop();
MicroDexed[0]->panic();
#if NUM_DEXED > 1
MicroDexed[1]->panic();
#endif
arp_refresh_display_play_status();
seq_step = 0;
arp_octave = 0;
@ -5459,7 +5461,6 @@ void UI_func_arpeggio(uint8_t param)
arp_refresh_display_play_status();
timer1.start();
}
}
else if ( seq_temp_select_menu == 3 && seq_temp_active_menu == 0 )
{

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@ -0,0 +1,69 @@
# class, midinote, name, shortname, pitch, pan, vol_max, vol_min, reverb_send, filename
DRUM_HIHAT, 210, SQBass, B, 0.0, 0.0, 0.8, 0.0, 0.0, I_SQBass.wav
DRUM_MIDTOM, 211, CALLIOP, B, 0.0, 0.0, 0.8, 0.0, 0.0, I_CALLIOP.wav
DRUM_CRASH, 212, CALLIOP, B, 0.0, 0.0, 0.8, 0.0, 0.0, I_CALLIOP.wav
DRUM_RIDE, 213, ARR1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_I_ARR1.wav
DRUM_BASS, 214, FVoice, B, 0.0, 0.0, 0.8, 0.0, 0.0, I_FVoicG2.wav
DRUM_BASS, MIDI_A2, Clap808, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_kick_1.wav
DRUM_BASS, MIDI_B2, S_kick_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_kick_1.wav
DRUM_BASS, MIDI_C3, S_kick2_8, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_kick2_8.wav
DRUM_PERCUSSION, MIDI_CIS3, S_Stick_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_snareStick_1.wav
DRUM_SNARE, MIDI_D3, S_snare_Ghost_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_snare_Ghost_1.wav
DRUM_SNARE, MIDI_DIS3, S_snare2_Ghost_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_snare2_Ghost_1.wav
DRUM_SNARE, MIDI_E3, S_snare_2, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_snare_2.wav
DRUM_BASS, MIDI_F3, S_loTom_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_loTom_1.wav
DRUM_BASS, MIDI_FIS3, S_hhClosed_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hhClosed_1.wav
DRUM_LOWTOM, MIDI_G3, S_loTom_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_loTom_1.wav
DRUM_BASS, MIDI_GIS3, S_hh_o_1_2, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hh_o_1_2.wav
DRUM_HIGHTOM, MIDI_A3, S_hiTom_5, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hiTom_5.wav
DRUM_BASS, MIDI_AIS3, S_hh_o_5_4 , B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hh_o_5_4.wav
DRUM_HIGHTOM, MIDI_B3, S_hiTom_5, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hiTom_5.wav
DRUM_HIGHTOM, MIDI_C4, S_hiTom_5, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hiTom_5.wav
DRUM_BASS, MIDI_CIS4, S_splash1_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_splash1_1.wav
DRUM_HIGHTOM, MIDI_D4, S_hiTom_5, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_hiTom_5.wav
DRUM_CRASH, MIDI_DIS4, S_china1_4, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_china1_4.wav
DRUM_CRASH, MIDI_E4, S_china2_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_china2_1.wav
DRUM_RIDE, MIDI_F4, S_ride1Bell_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_ride1Bell_1.wav
DRUM_RIDE, MIDI_FIS4, S_ride1Bell_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_ride1Bell_1.wav
DRUM_CRASH, MIDI_G4, S_crash1_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_crash1_1.wav
DRUM_BASS, MIDI_GIS4, S_cowbell_2, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_cowbell_2.wav
DRUM_RIDE, MIDI_A4, S_ride2Crash_2, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_ride2Crash_2.wav
DRUM_RIDE, MIDI_AIS4, S_ride2_1, B, 0.0, 0.0, 0.8, 0.0, 0.0, S_ride2_1.wav
DRUM_BASS, MIDI_B4, 808Kick, B, 0.0, 0.0, 0.8, 0.0, 0.0, Kick808.wav
DRUM_BASS, MIDI_C5, phkick1, B, 0.0, 0.0, 1.0, 0.0, 0.0, phKick1.wav
DRUM_SNARE, MIDI_CIS5, rims1, R, 0.0, -0.2, 0.7, 0.0, 0.0, Rim808.wav
DRUM_SNARE, MIDI_D5, Shaker, R, 0.0, -0.2, 0.5, 0.0, 0.0, Shaker.wav
DRUM_HANDCLAP, MIDI_DIS5, LNclap1, C, 0.0, 0.1, 0.9, 0.0, 0.1, LnClap.wav
DRUM_SNARE, MIDI_E5, LNsnare1, S, 0.0, 0.0, 0.9, 0.0, 0.0, LnSnare1.wav
DRUM_BASS, MIDI_F5, Bdtrancy, B, 0.0, 0.0, 0.9, 0.0, 0.0, BDTrancy.wav
DRUM_HIHAT, MIDI_FIS5, hhcl1, H, 0.0, 1.0, 0.6, 0.0, 0.0, HhCL1-808.wav
DRUM_BASS, MIDI_G5, Belltree, B, 0.0, 0.0, 0.7, 0.0, 0.0, Belltree.wav
DRUM_BASS, MIDI_GIS5, Bongo16, B, 0.0, 0.0, 0.9, 0.0, 0.0, Bongo16.wav
DRUM_BASS, MIDI_A5, Bongo27, B, 0.0, 0.0, 0.9, 0.0, 0.0, Bongo27.wav
DRUM_BASS, MIDI_AIS5, Casta, B, 0.0, 0.0, 0.9, 0.0, 0.0, Casta.wav
DRUM_BASS, MIDI_B5, Cr78kick, B, 0.0, 0.0, 1.0, 0.0, 0.0, CR78Kick.wav
DRUM_HIHAT, MIDI_C6, Cr78tmb1, B, 0.0, 0.0, 0.8, 0.0, 0.0, CR78Tmb1.wav
DRUM_HIHAT, MIDI_CIS6, Cr78tmb2, B, 0.0, 0.0, 0.8, 0.0, 0.0, CR78Tmb2.wav
DRUM_BASS, MIDI_D6, Crash1, B, 0.0, 0.0, 0.9, 0.0, 0.0, Crash1.wav
DRUM_BASS, MIDI_DIS6, Dmpop, B, 0.0, 0.0, 0.9, 0.0, 0.0, DMpop.wav
DRUM_BASS, MIDI_E6, Electr1, B, 0.0, 0.0, 0.9, 0.0, 0.0, Electr1.wav
DRUM_BASS, MIDI_F6, Excow, B, 0.0, 0.0, 0.9, 0.0, 0.0, EXcow.wav
DRUM_PERCUSSION, MIDI_FIS6, Tamb, T, 0.0, -0.2, 0.6, 0.0, 0.0, Tamb.wav
DRUM_PERCUSSION, MIDI_GIS6, Cowbell, S, 0.0, 0.2, 0.6, 0.0, 0.0, CowBell.wav
DRUM_HIHAT, MIDI_G6, 660HatC1, T, 0.0, 0.0, 0.6, 0.0, 0.0, HatC660.wav
DRUM_HIHAT, MIDI_A6, Hhopen1, S, 0.0, 0.0, 0.6, 0.0, 0.0, HHopen1.wav
DRUM_PERCUSSION, MIDI_AIS6, Histicks, S, 0.0, 0.0, 0.6, 0.0, 0.0, HiSticks.wav
DRUM_PERCUSSION, MIDI_B6, Hr16snr2, S, 0.0, 0.0, 0.6, 0.0, 0.0, HR16Snr2.wav
DRUM_HIGHTOM, MIDI_C7, Xrhitom, B, 0.0, 0.0, 0.8, 0.0, 0.0, XRHiTom.wav
DRUM_PERCUSSION, MIDI_CIS7, Tick1, S, 0.0, 0.0, 0.9, 0.0, 0.0, Tick1.wav
DRUM_PERCUSSION, MIDI_D7, M1-18, S, 0.0, 0.0, 0.9, 0.0, 0.0, M1-18.wav
DRUM_PERCUSSION, MIDI_DIS7, Md16_clp, S, 0.0, 0.0, 0.9, 0.0, 0.0, MD16_CLP.wav
DRUM_HIHAT, MIDI_E7, Ohhwav, S, 0.0, 0.0, 0.9, 0.0, 0.0, OHH909.wav
DRUM_PERCUSSION, MIDI_F7, Quijada, S, 0.0, 0.0, 0.9, 0.0, 0.0, Quijada.wav
DRUM_PERCUSSION, MIDI_FIS7, tabla1, S, 0.0, 0.0, 0.9, 0.0, 0.0, R8Tabla1.wav
DRUM_PERCUSSION, MIDI_G7, Ride808, S, 0.0, 0.0, 0.9, 0.0, 0.0, Ride808.wav
DRUM_PERCUSSION, MIDI_GIS7, Scratch1, S, 0.0, 0.0, 0.7, 0.0, 0.0, scratch1.wav
DRUM_PERCUSSION, MIDI_A7, Tomlow, S, 0.0, 0.0, 0.9, 0.0, 0.0, TomLow.wav
DRUM_PERCUSSION, MIDI_AIS7, Tom808, S, 0.0, 0.0, 0.9, 0.0, 0.0, Tom808.wav
DRUM_BASS, MIDI_B7, Vl1lbeep, B, 0.0, 0.0, 0.8, 0.0, 0.0, vl1-Lbeep.wav
DRUM_BASS, MIDI_C8, Vl1hbeep, B, 0.0, 0.0, 0.8, 0.0, 0.0, vl1-Hbeep.wav

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@ -1,328 +1,4 @@
{
"seq_data": [
72,
0,
0,
73,
72,
0,
0,
0,
72,
0,
74,
74,
72,
0,
0,
0,
78,
78,
78,
78,
78,
78,
78,
78,
78,
78,
78,
78,
78,
78,
78,
78,
72,
87,
87,
92,
72,
90,
90,
90,
72,
0,
0,
75,
72,
95,
95,
95,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
77,
77,
77,
77,
77,
77,
77,
77,
77,
77,
77,
77,
77,
77,
0,
0,
55,
0,
0,
0,
0,
0,
52,
0,
0,
0,
0,
0,
0,
0,
0,
0,
57,
0,
0,
0,
0,
0,
53,
0,
0,
0,
0,
0,
0,
0,
0,
0,
74,
0,
0,
72,
0,
0,
74,
0,
0,
0,
76,
130,
130,
130,
130,
0,
74,
0,
0,
72,
0,
0,
71,
0,
0,
0,
67,
130,
0,
0,
0,
0,
69,
0,
0,
76,
0,
0,
69,
130,
130,
130,
0,
0,
0,
0,
0,
0
],
"seq_velocity": [
120,
120,
120,
120,
120,
0,
0,
0,
120,
0,
120,
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