From 12af8557536383b008c554b3af0b74a2c499d08e Mon Sep 17 00:00:00 2001 From: Holger Wirtz Date: Tue, 21 Apr 2020 08:26:21 +0200 Subject: [PATCH] Reconfigured the rest of the menus. --- UI_1.h | 68 ++------------ UI_2.h | 216 +++++++++++++++++++++++------------------- UI_2_FX.h | 273 ++++++++++++++++++++++++++++++------------------------ 3 files changed, 284 insertions(+), 273 deletions(-) diff --git a/UI_1.h b/UI_1.h index 323e322..410b503 100644 --- a/UI_1.h +++ b/UI_1.h @@ -24,6 +24,7 @@ #ifndef _UI_H_ #define _UI_H_ + LCDML_add(0, LCDML_0, 1, "Voice", NULL); LCDML_add(1, LCDML_0_1, 1, "Select", UI_func_voice_select); LCDML_add(2, LCDML_0_1, 2, "Audio", NULL); @@ -82,12 +83,12 @@ LCDML_add(54, LCDML_0_2_1, 2, "Save Perf.", UI_func_save_performance); LCDML_add(55, LCDML_0_2, 2, "Voice Config", NULL); LCDML_add(56, LCDML_0_2_2, 1, "Load Voice Cfg", UI_func_load_voiceconfig); LCDML_add(57, LCDML_0_2_2, 2, "Save Voice Cfg", UI_func_save_voiceconfig); -LCDML_add(58, LCDML_0_2, 4, "Voice", NULL); -LCDML_add(59, LCDML_0_2_4, 1, "Save Voice", UI_func_save_voice); -LCDML_add(60, LCDML_0_2, 5, "MIDI", NULL); -LCDML_add(61, LCDML_0_2_5, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank); -LCDML_add(62, LCDML_0_2_5, 2, "MIDI Send Bank", UI_func_sysex_send_bank); -LCDML_add(63, LCDML_0_2, 6, "EEPROM Reset", UI_func_eeprom_reset); +LCDML_add(58, LCDML_0_2, 3, "Voice", NULL); +LCDML_add(59, LCDML_0_2_3, 1, "Save Voice", UI_func_save_voice); +LCDML_add(60, LCDML_0_2, 4, "MIDI", NULL); +LCDML_add(61, LCDML_0_2_4, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank); +LCDML_add(62, LCDML_0_2_4, 2, "MIDI Send Bank", UI_func_sysex_send_bank); +LCDML_add(63, LCDML_0_2, 5, "EEPROM Reset", UI_func_eeprom_reset); LCDML_add(64, LCDML_0, 3, "System", NULL); LCDML_add(65, LCDML_0_3, 3, "Volume", UI_func_volume); LCDML_add(66, LCDML_0_3, 1, "Stereo/Mono", UI_func_stereo_mono); @@ -96,60 +97,5 @@ LCDML_add(68, LCDML_0, 4, "Info", UI_func_information); #define _LCDML_DISP_cnt 68 #define MENU_ID_OF_INSTANCE_2 51 #define VOLUME_MENU_ID 65 -/* - LCDML_add(0, LCDML_0, 1, "Setup", NULL); - LCDML_add(1, LCDML_0_1, 1, "MIDI Channel", UI_func_midi_channel); - LCDML_add(2, LCDML_0_1, 2, "Lowest Note", UI_func_lowest_note); - LCDML_add(3, LCDML_0_1, 3, "Highest Note", UI_func_highest_note); - LCDML_add(4, LCDML_0_1, 4, "Volume", UI_func_sound_intensity); - LCDML_add(5, LCDML_0_1, 5, "Transpose", UI_func_transpose); - LCDML_add(6, LCDML_0_1, 6, "Tune", UI_func_tune); - LCDML_add(7, LCDML_0_1, 7, "Panorama", UI_func_panorama); - LCDML_add(8, LCDML_0_1, 8, "Polyphony", UI_func_polyphony); - LCDML_add(9, LCDML_0_1, 9, "Velocity Lvl", UI_func_velocity_level); - LCDML_add(10, LCDML_0_1, 10, "Engine", UI_func_engine); - LCDML_add(11, LCDML_0_1, 11, "Mono/Poly", UI_func_mono_poly); - LCDML_add(12, LCDML_0_1, 12, "Note Refresh", UI_func_note_refresh); - LCDML_add(13, LCDML_0_1, 13, "Pitchbend", NULL); - LCDML_add(14, LCDML_0_1_13, 1, "PB Range", UI_func_pb_range); - LCDML_add(15, LCDML_0_1_13, 2, "PB Step", UI_func_pb_step); - LCDML_add(16, LCDML_0_1, 14, "Mod Wheel", NULL); - LCDML_add(17, LCDML_0_1_14, 1, "MW Range", UI_func_mw_range); - LCDML_add(18, LCDML_0_1_14, 2, "MW Assign", UI_func_mw_assign); - LCDML_add(19, LCDML_0_1_14, 3, "MW Mode", UI_func_mw_mode); - LCDML_add(20, LCDML_0_1, 15, "Foot Ctrl", NULL); - LCDML_add(21, LCDML_0_1_15, 1, "FC Range", UI_func_fc_range); - LCDML_add(22, LCDML_0_1_15, 2, "FC Assign", UI_func_fc_assign); - LCDML_add(23, LCDML_0_1_15, 3, "FC Mode", UI_func_fc_mode); - LCDML_add(24, LCDML_0_1, 16, "Breath Ctrl", NULL); - LCDML_add(25, LCDML_0_1_16, 1, "BC Range", UI_func_bc_range); - LCDML_add(26, LCDML_0_1_16, 2, "BC Assign", UI_func_bc_assign); - LCDML_add(27, LCDML_0_1_16, 3, "BC Mode", UI_func_bc_mode); - LCDML_add(28, LCDML_0_1, 17, "Aftertouch", NULL); - LCDML_add(29, LCDML_0_1_17, 1, "AT Range", UI_func_at_range); - LCDML_add(30, LCDML_0_1_17, 2, "AT Assign", UI_func_at_assign); - LCDML_add(31, LCDML_0_1_17, 3, "AT Mode", UI_func_at_mode); - LCDML_add(32, LCDML_0_1, 18, "Portamento", NULL); - LCDML_add(33, LCDML_0_1_18, 1, "Port. Mode", UI_func_portamento_mode); - LCDML_add(34, LCDML_0_1_18, 2, "Port. Gliss", UI_func_portamento_glissando); - LCDML_add(35, LCDML_0_1_18, 3, "Port. Time", UI_func_portamento_time); - LCDML_add(36, LCDML_0_1, 19, "Operator", NULL); - LCDML_add(37, LCDML_0_1_19, 1, "OP1", UI_func_OP1); - LCDML_add(38, LCDML_0_1_19, 2, "OP2", UI_func_OP2); - LCDML_add(39, LCDML_0_1_19, 3, "OP3", UI_func_OP3); - LCDML_add(40, LCDML_0_1_19, 4, "OP4", UI_func_OP4); - LCDML_add(41, LCDML_0_1_19, 5, "OP5", UI_func_OP5); - LCDML_add(42, LCDML_0_1_19, 6, "OP6", UI_func_OP6); - LCDML_add(43, LCDML_0, 2, "Load/Save", NULL); - LCDML_add(44, LCDML_0_2, 1, "Load", UI_func_load); - LCDML_add(45, LCDML_0_2, 2, "Save", UI_func_save); - LCDML_add(46, LCDML_0, 3, "System", NULL); - LCDML_add(47, LCDML_0_3, 1, "Stereo/Mono", UI_func_stereo_mono); - LCDML_add(48, LCDML_0_3, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); - LCDML_add(49, LCDML_0_3, 3, "Firmware Reset", UI_func_firmware_reset); - LCDML_add(50, LCDML_0, 4, "Info", UI_func_information); - #define _LCDML_DISP_cnt 50 - #define MENU_ID_OF_INSTANCE_2 41 -*/ #endif diff --git a/UI_2.h b/UI_2.h index dd62ffc..e4f29e1 100644 --- a/UI_2.h +++ b/UI_2.h @@ -25,99 +25,129 @@ #ifndef _UI_H_ #define _UI_H_ -LCDML_add(0, LCDML_0, 1, "Setup", NULL); +LCDML_add(0, LCDML_0, 1, "Voice", NULL); LCDML_add(1, LCDML_0_1, 1, "Instance 1", NULL); -LCDML_add(2, LCDML_0_1_1, 1, "MIDI Channel 1", UI_func_midi_channel); -LCDML_add(2, LCDML_0_1, 2, "Lowest Note", UI_func_lowest_note); /////////////////////// -LCDML_add(3, LCDML_0_1, 3, "Highest Note", UI_func_highest_note); /////////////////////// -LCDML_add(3, LCDML_0_1_1, 2, "Transpose 1", UI_func_transpose); -LCDML_add(4, LCDML_0_1_1, 3, "Tune 1", UI_func_tune); -LCDML_add(5, LCDML_0_1_1, 4, "Volume 1", UI_func_sound_intensity); -LCDML_add(6, LCDML_0_1_1, 9, "Panorama 1", UI_func_panorama); -LCDML_add(7, LCDML_0_1_1, 10, "Polyphony 1", UI_func_polyphony); -LCDML_add(8, LCDML_0_1_1, 11, "Velocity Lvl 1", UI_func_velocity_level); -LCDML_add(9, LCDML_0_1_1, 12, "Engine 1", UI_func_engine); -LCDML_add(10, LCDML_0_1_1, 13, "Mono/Poly 1", UI_func_mono_poly); -LCDML_add(11, LCDML_0_1_1, 14, "Note Refresh 1", UI_func_note_refresh); -LCDML_add(12, LCDML_0_1_1, 15, "Pitchbend 1", NULL); -LCDML_add(13, LCDML_0_1_1_15, 1, "PB Range 1", UI_func_pb_range); -LCDML_add(14, LCDML_0_1_1_15, 2, "PB Step 1", UI_func_pb_step); -LCDML_add(15, LCDML_0_1_1, 16, "Mod Wheel 1", NULL); -LCDML_add(16, LCDML_0_1_1_16, 1, "MW Range 1", UI_func_mw_range); -LCDML_add(17, LCDML_0_1_1_16, 2, "MW Assign 1", UI_func_mw_assign); -LCDML_add(18, LCDML_0_1_1_16, 3, "MW Mode 1", UI_func_mw_mode); -LCDML_add(19, LCDML_0_1_1, 17, "Foot Ctrl 1", NULL); -LCDML_add(20, LCDML_0_1_1_17, 1, "FC Range 1", UI_func_fc_range); -LCDML_add(21, LCDML_0_1_1_17, 2, "FC Assign 1", UI_func_fc_assign); -LCDML_add(22, LCDML_0_1_1_17, 3, "FC Mode 1", UI_func_fc_mode); -LCDML_add(23, LCDML_0_1_1, 18, "Breath Ctrl 1", NULL); -LCDML_add(24, LCDML_0_1_1_18, 1, "BC Range 1", UI_func_bc_range); -LCDML_add(25, LCDML_0_1_1_18, 2, "BC Assign 1", UI_func_bc_assign); -LCDML_add(26, LCDML_0_1_1_18, 3, "BC Mode 1", UI_func_bc_mode); -LCDML_add(27, LCDML_0_1_1, 19, "Aftertouch 1", NULL); -LCDML_add(28, LCDML_0_1_1_19, 1, "AT Range 1", UI_func_at_range); -LCDML_add(29, LCDML_0_1_1_19, 2, "AT Assign 1", UI_func_at_assign); -LCDML_add(30, LCDML_0_1_1_19, 3, "AT Mode 1", UI_func_at_mode); -LCDML_add(31, LCDML_0_1_1, 20, "Portamento 1", NULL); -LCDML_add(32, LCDML_0_1_1_20, 1, "Port. Mode 1", UI_func_portamento_mode); -LCDML_add(33, LCDML_0_1_1_20, 2, "Port. Gliss 1", UI_func_portamento_glissando); -LCDML_add(34, LCDML_0_1_1_20, 3, "Port. Time 1", UI_func_portamento_time); -LCDML_add(35, LCDML_0_1_1, 21, "Operator 1", NULL); -LCDML_add(36, LCDML_0_1_1_21, 1, "OP1 1", UI_func_OP1); -LCDML_add(37, LCDML_0_1_1_21, 2, "OP2 1", UI_func_OP2); -LCDML_add(38, LCDML_0_1_1_21, 3, "OP3 1", UI_func_OP3); -LCDML_add(39, LCDML_0_1_1_21, 4, "OP4 1", UI_func_OP4); -LCDML_add(40, LCDML_0_1_1_21, 5, "OP5 1", UI_func_OP5); -LCDML_add(41, LCDML_0_1_1_21, 6, "OP6 1", UI_func_OP6); -LCDML_add(42, LCDML_0_1, 2, "Instance 2", NULL); -LCDML_add(43, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel); -LCDML_add(44, LCDML_0_1_2, 2, "Volume 2", UI_func_sound_intensity); -LCDML_add(45, LCDML_0_1_2, 3, "Transpose 2", UI_func_transpose); -LCDML_add(46, LCDML_0_1_2, 4, "Tune 2", UI_func_tune); -LCDML_add(47, LCDML_0_1_2, 9, "Panorama 2", UI_func_panorama); -LCDML_add(48, LCDML_0_1_2, 10, "Polyphony 2", UI_func_polyphony); -LCDML_add(49, LCDML_0_1_2, 11, "Velocity Lvl 2", UI_func_velocity_level); -LCDML_add(50, LCDML_0_1_2, 12, "Engine 2", UI_func_engine); -LCDML_add(51, LCDML_0_1_2, 13, "Mono/Poly 2", UI_func_mono_poly); -LCDML_add(52, LCDML_0_1_1, 14, "Note Refresh 2", UI_func_note_refresh); -LCDML_add(53, LCDML_0_1_2, 15, "Pitchbend 2", NULL); -LCDML_add(54, LCDML_0_1_2_15, 1, "PB Range 2", UI_func_pb_range); -LCDML_add(55, LCDML_0_1_2_15, 2, "PB Step 2", UI_func_pb_step); -LCDML_add(56, LCDML_0_1_2, 16, "Mod Wheel 2", NULL); -LCDML_add(57, LCDML_0_1_2_16, 1, "MW Range 2", UI_func_mw_range); -LCDML_add(58, LCDML_0_1_2_16, 2, "MW Assign 2", UI_func_mw_assign); -LCDML_add(59, LCDML_0_1_2_16, 3, "MW Mode 2", UI_func_mw_mode); -LCDML_add(60, LCDML_0_1_2, 17, "Foot Ctrl 2", NULL); -LCDML_add(61, LCDML_0_1_2_17, 1, "FC Range 2", UI_func_fc_range); -LCDML_add(62, LCDML_0_1_2_17, 2, "FC Assign 2", UI_func_fc_assign); -LCDML_add(63, LCDML_0_1_2_17, 3, "MW Mode 2", UI_func_fc_mode); -LCDML_add(64, LCDML_0_1_2, 18, "Breat Ctrl 2", NULL); -LCDML_add(65, LCDML_0_1_2_18, 1, "BC Range 2", UI_func_bc_range); -LCDML_add(66, LCDML_0_1_2_18, 2, "BC Assign 2", UI_func_bc_assign); -LCDML_add(67, LCDML_0_1_2_18, 3, "MW Mode 2", UI_func_bc_mode); -LCDML_add(68, LCDML_0_1_2, 19, "Aftertouch 2", NULL); -LCDML_add(69, LCDML_0_1_2_19, 1, "AT Range 2", UI_func_at_range); -LCDML_add(70, LCDML_0_1_2_19, 2, "AT Assign 2", UI_func_at_assign); -LCDML_add(71, LCDML_0_1_2_19, 3, "MW Mode 2", UI_func_at_mode); -LCDML_add(72, LCDML_0_1_2, 20, "Portamento 2", NULL); -LCDML_add(73, LCDML_0_1_2_20, 1, "Port. Mode 2", UI_func_portamento_mode); -LCDML_add(74, LCDML_0_1_2_20, 2, "Port. Gliss 2", UI_func_portamento_glissando); -LCDML_add(75, LCDML_0_1_2_20, 3, "Port. Time 2", UI_func_portamento_time); -LCDML_add(76, LCDML_0_1_2, 21, "Operator 2", NULL); -LCDML_add(77, LCDML_0_1_2_21, 1, "OP1 2", UI_func_OP1); -LCDML_add(78, LCDML_0_1_2_21, 2, "OP2 2", UI_func_OP2); -LCDML_add(79, LCDML_0_1_2_21, 3, "OP3 2", UI_func_OP3); -LCDML_add(80, LCDML_0_1_2_21, 4, "OP4 2", UI_func_OP4); -LCDML_add(81, LCDML_0_1_2_21, 5, "OP5 2", UI_func_OP5); -LCDML_add(82, LCDML_0_1_2_21, 6, "OP6 2", UI_func_OP6); -LCDML_add(83, LCDML_0, 3, "Load/Save", NULL); -LCDML_add(84, LCDML_0_3, 1, "Load", UI_func_load); -LCDML_add(85, LCDML_0_3, 2, "Save", UI_func_save); -LCDML_add(86, LCDML_0, 4, "System", NULL); -LCDML_add(87, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); -LCDML_add(88, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); -LCDML_add(89, LCDML_0, 5, "Info", UI_func_information); -#define _LCDML_DISP_cnt 89 -#define MENU_ID_OF_INSTANCE_2 42 +LCDML_add(2, LCDML_0_1_1, 1, "Select", UI_func_voice_select); +LCDML_add(3, LCDML_0_1_1, 2, "Audio", NULL); +LCDML_add(4, LCDML_0_1_1_2, 1, "Voice Level", UI_func_sound_intensity); +LCDML_add(5, LCDML_0_1_1_2, 2, "Panorama", UI_func_panorama); +LCDML_add(6, LCDML_0_1_1, 3, "Controller", NULL); +LCDML_add(7, LCDML_0_1_1_3, 1, "Pitchbend", NULL); +LCDML_add(8, LCDML_0_1_1_3_1, 1, "PB Range", UI_func_pb_range); +LCDML_add(9, LCDML_0_1_1_3_1, 2, "PB Step", UI_func_pb_step); +LCDML_add(10, LCDML_0_1_1_3, 2, "Mod Wheel", NULL); +LCDML_add(11, LCDML_0_1_1_3_2, 1, "MW Range", UI_func_mw_range); +LCDML_add(12, LCDML_0_1_1_3_2, 2, "MW Assign", UI_func_mw_assign); +LCDML_add(13, LCDML_0_1_1_3_2, 3, "MW Mode", UI_func_mw_mode); +LCDML_add(14, LCDML_0_1_1_3, 3, "Aftertouch", NULL); +LCDML_add(15, LCDML_0_1_1_3_3, 1, "AT Range", UI_func_at_range); +LCDML_add(16, LCDML_0_1_1_3_3, 2, "AT Assign", UI_func_at_assign); +LCDML_add(17, LCDML_0_1_1_3_3, 3, "AT Mode", UI_func_at_mode); +LCDML_add(18, LCDML_0_1_1_3, 4, "Foot Ctrl", NULL); +LCDML_add(19, LCDML_0_1_1_3_4, 1, "FC Range", UI_func_fc_range); +LCDML_add(20, LCDML_0_1_1_3_4, 2, "FC Assign", UI_func_fc_assign); +LCDML_add(21, LCDML_0_1_1_3_4, 3, "FC Mode", UI_func_fc_mode); +LCDML_add(22, LCDML_0_1_1_3, 5, "Breath Ctrl", NULL); +LCDML_add(23, LCDML_0_1_1_3_5, 1, "BC Range", UI_func_bc_range); +LCDML_add(24, LCDML_0_1_1_3_5, 2, "BC Assign", UI_func_bc_assign); +LCDML_add(25, LCDML_0_1_1_3_5, 3, "BC Mode", UI_func_bc_mode); +LCDML_add(26, LCDML_0_1_1, 4, "MIDI", NULL); +LCDML_add(27, LCDML_0_1_1_4, 1, "MIDI Channel", UI_func_midi_channel); +LCDML_add(28, LCDML_0_1_1_4, 2, "Lowest Note", UI_func_lowest_note); +LCDML_add(29, LCDML_0_1_1_4, 3, "Highest Note", UI_func_highest_note); +LCDML_add(30, LCDML_0_1_1_4, 4, "Send Voice", UI_func_sysex_send_voice); +LCDML_add(31, LCDML_0_1_1_4, 5, "Receive Voice", UI_func_sysex_receive_voice); +LCDML_add(32, LCDML_0_1_1, 5, "Setup", NULL); +LCDML_add(33, LCDML_0_1_1_5, 1, "Portamento", NULL); +LCDML_add(34, LCDML_0_1_1_5_1, 1, "Port. Mode", UI_func_portamento_mode); +LCDML_add(35, LCDML_0_1_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando); +LCDML_add(36, LCDML_0_1_1_5_1, 3, "Port. Time", UI_func_portamento_time); +LCDML_add(37, LCDML_0_1_1_5, 2, "Polyphony", UI_func_polyphony); +LCDML_add(38, LCDML_0_1_1_5, 3, "Transpose", UI_func_transpose); +LCDML_add(39, LCDML_0_1_1_5, 4, "Fine Tune", UI_func_tune); +LCDML_add(40, LCDML_0_1_1_5, 5, "Mono/Poly", UI_func_mono_poly); +LCDML_add(41, LCDML_0_1_1, 6, "Internal", NULL); +LCDML_add(42, LCDML_0_1_1_6, 1, "Note Refresh", UI_func_note_refresh); +LCDML_add(43, LCDML_0_1_1_6, 2, "Velocity Lvl", UI_func_velocity_level); +LCDML_add(44, LCDML_0_1_1_6, 3, "Engine", UI_func_engine); +LCDML_add(45, LCDML_0_1_1, 7, "Operator", NULL); +LCDML_add(46, LCDML_0_1_1_7, 1, "OP1", UI_func_OP1); +LCDML_add(47, LCDML_0_1_1_7, 2, "OP2", UI_func_OP2); +LCDML_add(48, LCDML_0_1_1_7, 3, "OP3", UI_func_OP3); +LCDML_add(49, LCDML_0_1_1_7, 4, "OP4", UI_func_OP4); +LCDML_add(50, LCDML_0_1_1_7, 5, "OP5", UI_func_OP5); +LCDML_add(51, LCDML_0_1_1_7, 6, "OP6", UI_func_OP6); +LCDML_add(52, LCDML_0_1, 2, "Instance 2", NULL); +LCDML_add(53, LCDML_0_1_2, 1, "Select", UI_func_voice_select); +LCDML_add(54, LCDML_0_1_2, 2, "Audio", NULL); +LCDML_add(55, LCDML_0_1_2_2, 1, "Voice Level", UI_func_sound_intensity); +LCDML_add(56, LCDML_0_1_2_2, 2, "Panorama", UI_func_panorama); +LCDML_add(57, LCDML_0_1_2, 3, "Controller", NULL); +LCDML_add(58, LCDML_0_1_2_3, 1, "Pitchbend", NULL); +LCDML_add(59, LCDML_0_1_2_3_1, 1, "PB Range", UI_func_pb_range); +LCDML_add(60, LCDML_0_1_2_3_1, 2, "PB Step", UI_func_pb_step); +LCDML_add(61, LCDML_0_1_2_3, 2, "Mod Wheel", NULL); +LCDML_add(62, LCDML_0_1_2_3_2, 1, "MW Range", UI_func_mw_range); +LCDML_add(63, LCDML_0_1_2_3_2, 2, "MW Assign", UI_func_mw_assign); +LCDML_add(64, LCDML_0_1_2_3_2, 3, "MW Mode", UI_func_mw_mode); +LCDML_add(65, LCDML_0_1_2_3, 3, "Aftertouch", NULL); +LCDML_add(66, LCDML_0_1_2_3_3, 1, "AT Range", UI_func_at_range); +LCDML_add(67, LCDML_0_1_2_3_3, 2, "AT Assign", UI_func_at_assign); +LCDML_add(68, LCDML_0_1_2_3_3, 3, "AT Mode", UI_func_at_mode); +LCDML_add(69, LCDML_0_1_2_3, 4, "Foot Ctrl", NULL); +LCDML_add(70, LCDML_0_1_2_3_4, 1, "FC Range", UI_func_fc_range); +LCDML_add(71, LCDML_0_1_2_3_4, 2, "FC Assign", UI_func_fc_assign); +LCDML_add(72, LCDML_0_1_2_3_4, 3, "FC Mode", UI_func_fc_mode); +LCDML_add(73, LCDML_0_1_2_3, 5, "Breath Ctrl", NULL); +LCDML_add(74, LCDML_0_1_2_3_5, 1, "BC Range", UI_func_bc_range); +LCDML_add(75, LCDML_0_1_2_3_5, 2, "BC Assign", UI_func_bc_assign); +LCDML_add(76, LCDML_0_1_2_3_5, 3, "BC Mode", UI_func_bc_mode); +LCDML_add(77, LCDML_0_1_2, 4, "MIDI", NULL); +LCDML_add(78, LCDML_0_1_2_4, 1, "MIDI Channel", UI_func_midi_channel); +LCDML_add(79, LCDML_0_1_2_4, 2, "Lowest Note", UI_func_lowest_note); +LCDML_add(80, LCDML_0_1_2_4, 3, "Highest Note", UI_func_highest_note); +LCDML_add(81, LCDML_0_1_2_4, 4, "Send Voice", UI_func_sysex_send_voice); +LCDML_add(82, LCDML_0_1_2_4, 5, "Receive Voice", UI_func_sysex_receive_voice); +LCDML_add(83, LCDML_0_1_2, 5, "Setup", NULL); +LCDML_add(84, LCDML_0_1_2_5, 1, "Portamento", NULL); +LCDML_add(85, LCDML_0_1_2_5_1, 1, "Port. Mode", UI_func_portamento_mode); +LCDML_add(86, LCDML_0_1_2_5_1, 2, "Port. Gliss", UI_func_portamento_glissando); +LCDML_add(87, LCDML_0_1_2_5_1, 3, "Port. Time", UI_func_portamento_time); +LCDML_add(88, LCDML_0_1_2_5, 2, "Polyphony", UI_func_polyphony); +LCDML_add(89, LCDML_0_1_2_5, 3, "Transpose", UI_func_transpose); +LCDML_add(90, LCDML_0_1_2_5, 4, "Fine Tune", UI_func_tune); +LCDML_add(91, LCDML_0_1_2_5, 5, "Mono/Poly", UI_func_mono_poly); +LCDML_add(92, LCDML_0_1_2, 6, "Internal", NULL); +LCDML_add(93, LCDML_0_1_2_6, 1, "Note Refresh", UI_func_note_refresh); +LCDML_add(94, LCDML_0_1_2_6, 2, "Velocity Lvl", UI_func_velocity_level); +LCDML_add(95, LCDML_0_1_2_6, 3, "Engine", UI_func_engine); +LCDML_add(96, LCDML_0_1_2, 7, "Operator", NULL); +LCDML_add(97, LCDML_0_1_2_7, 1, "OP1", UI_func_OP1); +LCDML_add(98, LCDML_0_1_2_7, 2, "OP2", UI_func_OP2); +LCDML_add(99, LCDML_0_1_2_7, 3, "OP3", UI_func_OP3); +LCDML_add(100, LCDML_0_1_2_7, 4, "OP4", UI_func_OP4); +LCDML_add(101, LCDML_0_1_2_7, 5, "OP5", UI_func_OP5); +LCDML_add(102, LCDML_0_1_2_7, 6, "OP6", UI_func_OP6); +LCDML_add(103, LCDML_0, 2, "Load/Save", NULL); +LCDML_add(104, LCDML_0_2, 1, "Performance", NULL); +LCDML_add(105, LCDML_0_2_1, 1, "Load Perf.", UI_func_load_performance); +LCDML_add(106, LCDML_0_2_1, 2, "Save Perf.", UI_func_save_performance); +LCDML_add(107, LCDML_0_2, 2, "Voice Config", NULL); +LCDML_add(108, LCDML_0_2_2, 1, "Load Voice Cfg", UI_func_load_voiceconfig); +LCDML_add(109, LCDML_0_2_2, 2, "Save Voice Cfg", UI_func_save_voiceconfig); +LCDML_add(110, LCDML_0_2, 3, "Voice", NULL); +LCDML_add(111, LCDML_0_2_3, 1, "Save Voice", UI_func_save_voice); +LCDML_add(112, LCDML_0_2, 4, "MIDI", NULL); +LCDML_add(113, LCDML_0_2_4, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank); +LCDML_add(114, LCDML_0_2_4, 2, "MIDI Send Bank", UI_func_sysex_send_bank); +LCDML_add(115, LCDML_0_2, 5, "EEPROM Reset", UI_func_eeprom_reset); +LCDML_add(116, LCDML_0, 3, "System", NULL); +LCDML_add(117, LCDML_0_3, 3, "Volume", UI_func_volume); +LCDML_add(118, LCDML_0_3, 1, "Stereo/Mono", UI_func_stereo_mono); +LCDML_add(119, LCDML_0_3, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); +LCDML_add(120, LCDML_0, 4, "Info", UI_func_information); +#define _LCDML_DISP_cnt 120 +#define MENU_ID_OF_INSTANCE_2 52 +#define VOLUME_MENU_ID 117 #endif diff --git a/UI_2_FX.h b/UI_2_FX.h index 3c87e35..359e9c5 100644 --- a/UI_2_FX.h +++ b/UI_2_FX.h @@ -25,125 +25,160 @@ #ifndef _UI_H_ #define _UI_H_ -LCDML_add(0, LCDML_0, 1, "Setup", NULL); +LCDML_add(0, LCDML_0, 1, "Voice", NULL); LCDML_add(1, LCDML_0_1, 1, "Instance 1", NULL); -LCDML_add(2, LCDML_0_1_1, 1, "MIDI Channel 1", UI_func_midi_channel); -LCDML_add(2, LCDML_0_1, 2, "Lowest Note", UI_func_lowest_note); /////////////////////// -LCDML_add(3, LCDML_0_1, 3, "Highest Note", UI_func_highest_note); /////////////////////// -LCDML_add(3, LCDML_0_1_1, 2, "Transpose 1", UI_func_transpose); -LCDML_add(4, LCDML_0_1_1, 3, "Tune 1", UI_func_tune); -LCDML_add(5, LCDML_0_1_1, 4, "Volume 1", UI_func_sound_intensity); -LCDML_add(6, LCDML_0_1_1, 5, "Reverb Send 1", UI_func_reverb_send); -LCDML_add(7, LCDML_0_1_1, 6, "Chorus Send 1", UI_func_chorus_send); -LCDML_add(8, LCDML_0_1_1, 7, "Delay Send 1", UI_func_delay_send); -LCDML_add(9, LCDML_0_1_1, 8, "Filter 1", NULL); -LCDML_add(10, LCDML_0_1_1_8, 1, "Cutoff 1", UI_func_filter_cutoff); -LCDML_add(11, LCDML_0_1_1_8, 2, "Resonance 1", UI_func_filter_resonance); -LCDML_add(12, LCDML_0_1_1, 9, "Panorama 1", UI_func_panorama); -LCDML_add(13, LCDML_0_1_1, 10, "Polyphony 1", UI_func_polyphony); -LCDML_add(14, LCDML_0_1_1, 11, "Velocity Lvl 1", UI_func_velocity_level); -LCDML_add(15, LCDML_0_1_1, 12, "Engine 1", UI_func_engine); -LCDML_add(16, LCDML_0_1_1, 13, "Mono/Poly 1", UI_func_mono_poly); -LCDML_add(17, LCDML_0_1_1, 14, "Note Refresh 1", UI_func_note_refresh); -LCDML_add(18, LCDML_0_1_1, 15, "Pitchbend 1", NULL); -LCDML_add(19, LCDML_0_1_1_15, 1, "PB Range 1", UI_func_pb_range); -LCDML_add(20, LCDML_0_1_1_15, 2, "PB Step 1", UI_func_pb_step); -LCDML_add(21, LCDML_0_1_1, 16, "Mod Wheel 1", NULL); -LCDML_add(22, LCDML_0_1_1_16, 1, "MW Range 1", UI_func_mw_range); -LCDML_add(23, LCDML_0_1_1_16, 2, "MW Assign 1", UI_func_mw_assign); -LCDML_add(24, LCDML_0_1_1_16, 3, "MW Mode 1", UI_func_mw_mode); -LCDML_add(25, LCDML_0_1_1, 17, "Foot Ctrl 1", NULL); -LCDML_add(26, LCDML_0_1_1_17, 1, "FC Range 1", UI_func_fc_range); -LCDML_add(27, LCDML_0_1_1_17, 2, "FC Assign 1", UI_func_fc_assign); -LCDML_add(28, LCDML_0_1_1_17, 3, "FC Mode 1", UI_func_fc_mode); -LCDML_add(29, LCDML_0_1_1, 18, "Breath Ctrl 1", NULL); -LCDML_add(30, LCDML_0_1_1_18, 1, "BC Range 1", UI_func_bc_range); -LCDML_add(31, LCDML_0_1_1_18, 2, "BC Assign 1", UI_func_bc_assign); -LCDML_add(32, LCDML_0_1_1_18, 3, "BC Mode 1", UI_func_bc_mode); -LCDML_add(33, LCDML_0_1_1, 19, "Aftertouch 1", NULL); -LCDML_add(34, LCDML_0_1_1_19, 1, "AT Range 1", UI_func_at_range); -LCDML_add(35, LCDML_0_1_1_19, 2, "AT Assign 1", UI_func_at_assign); -LCDML_add(36, LCDML_0_1_1_189, 3, "AT Mode 1", UI_func_at_mode); -LCDML_add(37, LCDML_0_1_1, 20, "Portamento 1", NULL); -LCDML_add(38, LCDML_0_1_1_20, 1, "Port. Mode 1", UI_func_portamento_mode); -LCDML_add(39, LCDML_0_1_1_20, 2, "Port. Gliss 1", UI_func_portamento_glissando); -LCDML_add(40, LCDML_0_1_1_20, 3, "Port. Time 1", UI_func_portamento_time); -LCDML_add(41, LCDML_0_1_1, 21, "Operator 1", NULL); -LCDML_add(42, LCDML_0_1_1_21, 1, "OP1 1", UI_func_OP1); -LCDML_add(43, LCDML_0_1_1_21, 2, "OP2 1", UI_func_OP2); -LCDML_add(44, LCDML_0_1_1_21, 3, "OP3 1", UI_func_OP3); -LCDML_add(45, LCDML_0_1_1_21, 4, "OP4 1", UI_func_OP4); -LCDML_add(46, LCDML_0_1_1_21, 5, "OP5 1", UI_func_OP5); -LCDML_add(47, LCDML_0_1_1_21, 6, "OP6 1", UI_func_OP6); -LCDML_add(48, LCDML_0_1, 2, "Instance 2", NULL); -LCDML_add(49, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel); -LCDML_add(50, LCDML_0_1_2, 2, "Volume 2", UI_func_sound_intensity); -LCDML_add(51, LCDML_0_1_2, 3, "Transpose 2", UI_func_transpose); -LCDML_add(52, LCDML_0_1_2, 4, "Tune 2", UI_func_tune); -LCDML_add(53, LCDML_0_1_2, 5, "Reverb Send 2", UI_func_reverb_send); -LCDML_add(54, LCDML_0_1_2, 6, "Chorus Send 2", UI_func_chorus_send); -LCDML_add(55, LCDML_0_1_2, 7, "Delay Send 2", UI_func_delay_send); -LCDML_add(56, LCDML_0_1_2, 8, "Filter 1", NULL); -LCDML_add(57, LCDML_0_1_2_8, 1, "Cutoff 1", UI_func_filter_cutoff); -LCDML_add(58, LCDML_0_1_2_8, 2, "Resonance 1", UI_func_filter_resonance); -LCDML_add(59, LCDML_0_1_2, 9, "Panorama 2", UI_func_panorama); -LCDML_add(60, LCDML_0_1_2, 10, "Polyphony 2", UI_func_polyphony); -LCDML_add(61, LCDML_0_1_2, 11, "Velocity Lvl 2", UI_func_velocity_level); -LCDML_add(62, LCDML_0_1_2, 12, "Engine 2", UI_func_engine); -LCDML_add(63, LCDML_0_1_2, 13, "Mono/Poly 2", UI_func_mono_poly); -LCDML_add(64, LCDML_0_1_1, 14, "Note Refresh 2", UI_func_note_refresh); -LCDML_add(65, LCDML_0_1_2, 15, "Pitchbend 2", NULL); -LCDML_add(66, LCDML_0_1_2_15, 1, "PB Range 2", UI_func_pb_range); -LCDML_add(67, LCDML_0_1_2_15, 2, "PB Step 2", UI_func_pb_step); -LCDML_add(68, LCDML_0_1_2, 16, "Mod Wheel 2", NULL); -LCDML_add(69, LCDML_0_1_2_16, 1, "MW Range 2", UI_func_mw_range); -LCDML_add(70, LCDML_0_1_2_16, 2, "MW Assign 2", UI_func_mw_assign); -LCDML_add(71, LCDML_0_1_2_16, 3, "MW Mode 2", UI_func_mw_mode); -LCDML_add(72, LCDML_0_1_2, 17, "Foot Ctrl 2", NULL); -LCDML_add(73, LCDML_0_1_2_17, 1, "FC Range 2", UI_func_fc_range); -LCDML_add(74, LCDML_0_1_2_17, 2, "FC Assign 2", UI_func_fc_assign); -LCDML_add(75, LCDML_0_1_2_17, 3, "FC Mode 2", UI_func_fc_mode); -LCDML_add(76, LCDML_0_1_2, 18, "Breat Ctrl 2", NULL); -LCDML_add(77, LCDML_0_1_2_18, 1, "BC Range 2", UI_func_bc_range); -LCDML_add(78, LCDML_0_1_2_18, 2, "BC Assign 2", UI_func_bc_assign); -LCDML_add(79, LCDML_0_1_2_18, 3, "BC Mode 2", UI_func_bc_mode); -LCDML_add(80, LCDML_0_1_2, 19, "Aftertouch 2", NULL); -LCDML_add(81, LCDML_0_1_2_19, 1, "AT Range 2", UI_func_at_range); -LCDML_add(82, LCDML_0_1_2_19, 2, "AT Assign 2", UI_func_at_assign); -LCDML_add(83, LCDML_0_1_2_19, 3, "AT Mode 2", UI_func_at_mode); -LCDML_add(84, LCDML_0_1_2, 20, "Portamento 2", NULL); -LCDML_add(85, LCDML_0_1_2_20, 1, "Port. Mode 2", UI_func_portamento_mode); -LCDML_add(86, LCDML_0_1_2_20, 2, "Port. Gliss 2", UI_func_portamento_glissando); -LCDML_add(87, LCDML_0_1_2_20, 3, "Port. Time 2", UI_func_portamento_time); -LCDML_add(88, LCDML_0_1_2, 21, "Operator 2", NULL); -LCDML_add(89, LCDML_0_1_2_21, 1, "OP1 2", UI_func_OP1); -LCDML_add(90, LCDML_0_1_2_21, 2, "OP2 2", UI_func_OP2); -LCDML_add(91, LCDML_0_1_2_21, 3, "OP3 2", UI_func_OP3); -LCDML_add(92, LCDML_0_1_2_21, 4, "OP4 2", UI_func_OP4); -LCDML_add(93, LCDML_0_1_2_21, 5, "OP5 2", UI_func_OP5); -LCDML_add(94, LCDML_0_1_2_21, 6, "OP6 2", UI_func_OP6); -LCDML_add(95, LCDML_0, 2, "Effect", NULL); -LCDML_add(96, LCDML_0_2, 1, "Reverb", NULL); -LCDML_add(97, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize); -LCDML_add(98, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping); -LCDML_add(99, LCDML_0_2_1, 3, "Level", UI_func_reverb_level); -LCDML_add(100, LCDML_0_2, 2, "Chorus", NULL); -LCDML_add(101, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency); -LCDML_add(102, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform); -LCDML_add(103, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth); -LCDML_add(104, LCDML_0_2_2, 4, "Level", UI_func_chorus_level); -LCDML_add(105, LCDML_0_2, 3, "Delay", NULL); -LCDML_add(106, LCDML_0_2_3, 1, "Time", UI_func_delay_time); -LCDML_add(107, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback); -LCDML_add(108, LCDML_0_2_3, 3, "Level", UI_func_delay_level); -LCDML_add(109, LCDML_0, 3, "Load/Save", NULL); -LCDML_add(110, LCDML_0_3, 1, "Load", UI_func_load); -LCDML_add(111, LCDML_0_3, 2, "Save", UI_func_save); -LCDML_add(112, LCDML_0, 4, "System", NULL); -LCDML_add(113, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); -LCDML_add(114, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); -LCDML_add(115, LCDML_0, 5, "Info", UI_func_information); -#define _LCDML_DISP_cnt 115 -#define MENU_ID_OF_INSTANCE_2 48 +LCDML_add(2, LCDML_0_1_1, 1, "Select", UI_func_voice_select); +LCDML_add(3, LCDML_0_1_1, 2, "Audio", NULL); +LCDML_add(4, LCDML_0_1_1_2, 1, "Voice Level", UI_func_sound_intensity); +LCDML_add(5, LCDML_0_1_1_2, 2, "Panorama", UI_func_panorama); +LCDML_add(6, LCDML_0_1_1_2, 3, "Effect Send", NULL); +LCDML_add(7, LCDML_0_1_1_2_3, 1, "Reverb Send", UI_func_reverb_send); +LCDML_add(8, LCDML_0_1_1_2_3, 2, "Chorus Send", UI_func_chorus_send); +LCDML_add(9, LCDML_0_1_1_2_3, 3, "Delay Send", UI_func_delay_send); +LCDML_add(10, LCDML_0_1_1_2, 4, "Filter", NULL); +LCDML_add(11, LCDML_0_1_1_2_4, 1, "Cutoff", UI_func_filter_cutoff); +LCDML_add(12, LCDML_0_1_1_2_4, 2, "Resonance", UI_func_filter_resonance); +LCDML_add(13, LCDML_0_1_1, 3, "Controller", NULL); +LCDML_add(14, LCDML_0_1_1_3, 1, "Pitchbend", NULL); +LCDML_add(15, LCDML_0_1_1_3_1, 1, "PB Range", UI_func_pb_range); +LCDML_add(16, LCDML_0_1_1_3_1, 2, "PB Step", UI_func_pb_step); +LCDML_add(17, LCDML_0_1_1_3, 2, "Mod Wheel", NULL); +LCDML_add(18, LCDML_0_1_1_3_2, 1, "MW Range", UI_func_mw_range); +LCDML_add(19, LCDML_0_1_1_3_2, 2, "MW Assign", UI_func_mw_assign); +LCDML_add(20, LCDML_0_1_1_3_2, 3, "MW Mode", UI_func_mw_mode); +LCDML_add(21, LCDML_0_1_1_3, 3, "Aftertouch", NULL); +LCDML_add(22, LCDML_0_1_1_3_3, 1, "AT Range", UI_func_at_range); +LCDML_add(23, LCDML_0_1_1_3_3, 2, "AT Assign", UI_func_at_assign); +LCDML_add(24, LCDML_0_1_1_3_3, 3, "AT Mode", UI_func_at_mode); +LCDML_add(25, LCDML_0_1_1_3, 4, "Foot Ctrl", NULL); +LCDML_add(26, LCDML_0_1_1_3_4, 1, "FC Range", UI_func_fc_range); +LCDML_add(27, LCDML_0_1_1_3_4, 2, "FC Assign", UI_func_fc_assign); +LCDML_add(28, LCDML_0_1_1_3_4, 3, "FC Mode", UI_func_fc_mode); +LCDML_add(29, LCDML_0_1_1_3, 5, "Breath Ctrl", NULL); +LCDML_add(30, LCDML_0_1_1_3_5, 1, "BC Range", UI_func_bc_range); +LCDML_add(31, LCDML_0_1_1_3_5, 2, "BC Assign", UI_func_bc_assign); +LCDML_add(32, LCDML_0_1_1_3_5, 3, "BC Mode", UI_func_bc_mode); +LCDML_add(33, LCDML_0_1_1, 4, "MIDI", NULL); +LCDML_add(34, LCDML_0_1_1_4, 1, "MIDI Channel", UI_func_midi_channel); +LCDML_add(35, LCDML_0_1_1_4, 2, "Lowest Note", UI_func_lowest_note); +LCDML_add(36, LCDML_0_1_1_4, 3, "Highest Note", UI_func_highest_note); +LCDML_add(37, LCDML_0_1_1_4, 4, "Send Voice", UI_func_sysex_send_voice); +LCDML_add(38, LCDML_0_1_1_4, 5, "Receive Voice", UI_func_sysex_receive_voice); +LCDML_add(39, LCDML_0_1_1, 5, "Setup", NULL); +LCDML_add(40, LCDML_0_1_1_5, 1, "Portamento", NULL); +LCDML_add(41, LCDML_0_1_1_5_1, 1, "Port. Mode", UI_func_portamento_mode); +LCDML_add(42, LCDML_0_1_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando); +LCDML_add(43, LCDML_0_1_1_5_1, 3, "Port. Time", UI_func_portamento_time); +LCDML_add(44, LCDML_0_1_1_5, 2, "Polyphony", UI_func_polyphony); +LCDML_add(45, LCDML_0_1_1_5, 3, "Transpose", UI_func_transpose); +LCDML_add(46, LCDML_0_1_1_5, 4, "Fine Tune", UI_func_tune); +LCDML_add(47, LCDML_0_1_1_5, 5, "Mono/Poly", UI_func_mono_poly); +LCDML_add(48, LCDML_0_1_1, 6, "Internal", NULL); +LCDML_add(49, LCDML_0_1_1_6, 1, "Note Refresh", UI_func_note_refresh); +LCDML_add(50, LCDML_0_1_1_6, 2, "Velocity Lvl", UI_func_velocity_level); +LCDML_add(51, LCDML_0_1_1_6, 3, "Engine", UI_func_engine); +LCDML_add(52, LCDML_0_1_1, 7, "Operator", NULL); +LCDML_add(53, LCDML_0_1_1_7, 1, "OP1", UI_func_OP1); +LCDML_add(54, LCDML_0_1_1_7, 2, "OP2", UI_func_OP2); +LCDML_add(55, LCDML_0_1_1_7, 3, "OP3", UI_func_OP3); +LCDML_add(56, LCDML_0_1_1_7, 4, "OP4", UI_func_OP4); +LCDML_add(57, LCDML_0_1_1_7, 5, "OP5", UI_func_OP5); +LCDML_add(58, LCDML_0_1_1_7, 6, "OP6", UI_func_OP6); +LCDML_add(59, LCDML_0_1, 2, "Instance 2", NULL); +LCDML_add(60, LCDML_0_1_2, 1, "Select", UI_func_voice_select); +LCDML_add(61, LCDML_0_1_2, 2, "Audio", NULL); +LCDML_add(62, LCDML_0_1_2_2, 1, "Voice Level", UI_func_sound_intensity); +LCDML_add(63, LCDML_0_1_2_2, 2, "Panorama", UI_func_panorama); +LCDML_add(64, LCDML_0_1_2_2, 3, "Effect Send", NULL); +LCDML_add(65, LCDML_0_1_2_2_3, 1, "Reverb Send", UI_func_reverb_send); +LCDML_add(66, LCDML_0_1_2_2_3, 2, "Chorus Send", UI_func_chorus_send); +LCDML_add(67, LCDML_0_1_2_2_3, 3, "Delay Send", UI_func_delay_send); +LCDML_add(68, LCDML_0_1_2_2, 4, "Filter", NULL); +LCDML_add(69, LCDML_0_1_2_2_4, 1, "Cutoff", UI_func_filter_cutoff); +LCDML_add(70, LCDML_0_1_2_2_4, 2, "Resonance", UI_func_filter_resonance); +LCDML_add(71, LCDML_0_1_2, 3, "Controller", NULL); +LCDML_add(72, LCDML_0_1_2_3, 1, "Pitchbend", NULL); +LCDML_add(73, LCDML_0_1_2_3_1, 1, "PB Range", UI_func_pb_range); +LCDML_add(74, LCDML_0_1_2_3_1, 2, "PB Step", UI_func_pb_step); +LCDML_add(75, LCDML_0_1_2_3, 2, "Mod Wheel", NULL); +LCDML_add(76, LCDML_0_1_2_3_2, 1, "MW Range", UI_func_mw_range); +LCDML_add(77, LCDML_0_1_2_3_2, 2, "MW Assign", UI_func_mw_assign); +LCDML_add(78, LCDML_0_1_2_3_2, 3, "MW Mode", UI_func_mw_mode); +LCDML_add(79, LCDML_0_1_2_3, 3, "Aftertouch", NULL); +LCDML_add(80, LCDML_0_1_2_3_3, 1, "AT Range", UI_func_at_range); +LCDML_add(81, LCDML_0_1_2_3_3, 2, "AT Assign", UI_func_at_assign); +LCDML_add(82, LCDML_0_1_2_3_3, 3, "AT Mode", UI_func_at_mode); +LCDML_add(83, LCDML_0_1_2_3, 4, "Foot Ctrl", NULL); +LCDML_add(84, LCDML_0_1_2_3_4, 1, "FC Range", UI_func_fc_range); +LCDML_add(85, LCDML_0_1_2_3_4, 2, "FC Assign", UI_func_fc_assign); +LCDML_add(86, LCDML_0_1_2_3_4, 3, "FC Mode", UI_func_fc_mode); +LCDML_add(87, LCDML_0_1_2_3, 5, "Breath Ctrl", NULL); +LCDML_add(88, LCDML_0_1_2_3_5, 1, "BC Range", UI_func_bc_range); +LCDML_add(89, LCDML_0_1_2_3_5, 2, "BC Assign", UI_func_bc_assign); +LCDML_add(90, LCDML_0_1_2_3_5, 3, "BC Mode", UI_func_bc_mode); +LCDML_add(91, LCDML_0_1_2, 4, "MIDI", NULL); +LCDML_add(92, LCDML_0_1_2_4, 1, "MIDI Channel", UI_func_midi_channel); +LCDML_add(93, LCDML_0_1_2_4, 2, "Lowest Note", UI_func_lowest_note); +LCDML_add(94, LCDML_0_1_2_4, 3, "Highest Note", UI_func_highest_note); +LCDML_add(95, LCDML_0_1_2_4, 4, "Send Voice", UI_func_sysex_send_voice); +LCDML_add(96, LCDML_0_1_2_4, 5, "Receive Voice", UI_func_sysex_receive_voice); +LCDML_add(97, LCDML_0_1_2, 5, "Setup", NULL); +LCDML_add(98, LCDML_0_1_2_5, 1, "Portamento", NULL); +LCDML_add(99, LCDML_0_1_2_5_1, 1, "Port. Mode", UI_func_portamento_mode); +LCDML_add(100, LCDML_0_1_2_5_1, 2, "Port. Gliss", UI_func_portamento_glissando); +LCDML_add(101, LCDML_0_1_2_5_1, 3, "Port. Time", UI_func_portamento_time); +LCDML_add(102, LCDML_0_1_2_5, 2, "Polyphony", UI_func_polyphony); +LCDML_add(103, LCDML_0_1_2_5, 3, "Transpose", UI_func_transpose); +LCDML_add(104, LCDML_0_1_2_5, 4, "Fine Tune", UI_func_tune); +LCDML_add(105, LCDML_0_1_2_5, 5, "Mono/Poly", UI_func_mono_poly); +LCDML_add(106, LCDML_0_1_2, 6, "Internal", NULL); +LCDML_add(107, LCDML_0_1_2_6, 1, "Note Refresh", UI_func_note_refresh); +LCDML_add(108, LCDML_0_1_2_6, 2, "Velocity Lvl", UI_func_velocity_level); +LCDML_add(109, LCDML_0_1_2_6, 3, "Engine", UI_func_engine); +LCDML_add(110, LCDML_0_1_2, 7, "Operator", NULL); +LCDML_add(111, LCDML_0_1_2_7, 1, "OP1", UI_func_OP1); +LCDML_add(112, LCDML_0_1_2_7, 2, "OP2", UI_func_OP2); +LCDML_add(113, LCDML_0_1_2_7, 3, "OP3", UI_func_OP3); +LCDML_add(114, LCDML_0_1_2_7, 4, "OP4", UI_func_OP4); +LCDML_add(115, LCDML_0_1_2_7, 5, "OP5", UI_func_OP5); +LCDML_add(116, LCDML_0_1_2_7, 6, "OP6", UI_func_OP6); +LCDML_add(117, LCDML_0, 3, "Effect", NULL); +LCDML_add(118, LCDML_0_3, 1, "Chorus", NULL); +LCDML_add(119, LCDML_0_3_1, 1, "Frequency", UI_func_chorus_frequency); +LCDML_add(120, LCDML_0_3_1, 2, "Waveform", UI_func_chorus_waveform); +LCDML_add(121, LCDML_0_3_1, 3, "Depth", UI_func_chorus_depth); +LCDML_add(122, LCDML_0_3_1, 4, "Level", UI_func_chorus_level); +LCDML_add(123, LCDML_0_3, 2, "Delay", NULL); +LCDML_add(124, LCDML_0_3_2, 1, "Time", UI_func_delay_time); +LCDML_add(125, LCDML_0_3_2, 2, "Feedback", UI_func_delay_feedback); +LCDML_add(126, LCDML_0_3_2, 3, "Level", UI_func_delay_level); +LCDML_add(127, LCDML_0_3, 3, "Reverb", NULL); +LCDML_add(128, LCDML_0_3_3, 1, "Roomsize", UI_func_reverb_roomsize); +LCDML_add(129, LCDML_0_3_3, 2, "Damping", UI_func_reverb_damping); +LCDML_add(130, LCDML_0_3_3, 3, "Level", UI_func_reverb_level); +LCDML_add(131, LCDML_0, 4, "Load/Save", NULL); +LCDML_add(132, LCDML_0_4, 1, "Performance", NULL); +LCDML_add(133, LCDML_0_4_1, 1, "Load Perf.", UI_func_load_performance); +LCDML_add(134, LCDML_0_4_1, 2, "Save Perf.", UI_func_save_performance); +LCDML_add(135, LCDML_0_4, 2, "Voice Config", NULL); +LCDML_add(136, LCDML_0_4_2, 1, "Load Voice Cfg", UI_func_load_voiceconfig); +LCDML_add(137, LCDML_0_4_2, 2, "Save Voice Cfg", UI_func_save_voiceconfig); +LCDML_add(138, LCDML_0_4, 3, "FX", NULL); +LCDML_add(139, LCDML_0_4_3, 1, "Load FX Cfg", UI_func_load_fx); +LCDML_add(140, LCDML_0_4_3, 2, "Save FX Cfg", UI_func_save_fx); +LCDML_add(141, LCDML_0_4, 4, "Voice", NULL); +LCDML_add(142, LCDML_0_4_4, 1, "Save Voice", UI_func_save_voice); +LCDML_add(143, LCDML_0_4, 5, "MIDI", NULL); +LCDML_add(144, LCDML_0_4_5, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank); +LCDML_add(145, LCDML_0_4_5, 2, "MIDI Send Bank", UI_func_sysex_send_bank); +LCDML_add(146, LCDML_0_4, 6, "EEPROM Reset", UI_func_eeprom_reset); +LCDML_add(147, LCDML_0, 5, "System", NULL); +LCDML_add(148, LCDML_0_4, 3, "Volume", UI_func_volume); +LCDML_add(149, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono); +LCDML_add(150, LCDML_0_4, 2, "MIDI Soft THRU", UI_func_midi_soft_thru); +LCDML_add(151, LCDML_0, 6, "Info", UI_func_information); +#define _LCDML_DISP_cnt 151 +#define MENU_ID_OF_INSTANCE_2 59 +#define VOLUME_MENU_ID 148 #endif