Fixed some values for chorus.

Removed "reverb send" from menu an set it to 1.0 when not havin FX on and more than one instance.
pull/32/head
Holger Wirtz 4 years ago
parent 2ca049b29e
commit 01b7ca3173
  1. 33
      MicroDexed.ino
  2. 4
      UI.hpp
  3. 151
      UI_1_FX.h
  4. 9
      config.h

@ -297,16 +297,14 @@ void setup()
sgtl5000_1.unmuteHeadphone();
sgtl5000_1.unmuteLineout();
sgtl5000_1.volume(SGTL5000_HEADPHONE_VOLUME, SGTL5000_HEADPHONE_VOLUME); // Headphone volume
//sgtl5000_1.audioPostProcessorEnable();
//sgtl5000_1.autoVolumeControl(1, 1, 1, 0.9, 0.01, 0.05);
//sgtl5000_1.autoVolumeEnable();
sgtl5000_1.autoVolumeDisable();
//sgtl5000_1.surroundSoundEnable();
sgtl5000_1.surroundSoundDisable();
//sgtl5000_1.surroundSound(7, 2); // Configures virtual surround width from 0 (mono) to 7 (widest). select may be set to 1 (disable), 2 (mono input) or 3 (stereo input).
//sgtl5000_1.enhanceBassEnable();
sgtl5000_1.enhanceBassDisable();
//sgtl5000_1.enhanceBass(1.0, 0.2, 1, 2); // Configures the bass enhancement by setting the levels of the original stereo signal and the bass-enhanced mono level which will be mixed together. The high-pass filter may be enabled (0) or bypassed (1).
#ifdef SGTL5000_AUDIO_ENHANCE
sgtl5000_1.audioPostProcessorEnable();
sgtl5000_1.enhanceBassEnable();
sgtl5000_1.enhanceBass(1.0, 1.0); // enhanceBass(1.0, 1.0, 1, 2); // Configures the bass enhancement by setting the levels of the original stereo signal and the bass-enhanced mono level which will be mixed together. The high-pass filter may be enabled (0) or bypassed (1).
sgtl5000_1.surroundSound(7, 3); // Configures virtual surround width from 0 (mono) to 7 (widest). select may be set to 1 (disable), 2 (mono input) or 3 (stereo input).
sgtl5000_1.surroundSoundEnable();
sgtl5000_1.autoVolumeControl(1, 1, 1, 0.9, 0.01, 0.05);
sgtl5000_1.autoVolumeEnable();
/* The cutoff frequency is specified as follows:
value frequency
0 80Hz
@ -318,6 +316,11 @@ void setup()
6 225Hz
*/
//sgtl5000_1.eqBands(bass, mid_bass, midrange, mid_treble, treble);
#else
sgtl5000_1.autoVolumeDisable();
sgtl5000_1.surroundSoundDisable();
sgtl5000_1.enhanceBassDisable();
#endif
#ifdef DEBUG
Serial.println(F("Teensy-Audio-Board enabled."));
#endif
@ -1355,7 +1358,7 @@ void initial_values_from_eeprom(bool init)
#if defined(USE_FX)
//chorus_mixer[instance_id]->gain(0, 1.0 - pseudo_log_curve(mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 1.0), true));
//chorus_mixer[instance_id]->gain(1, pseudo_log_curve(mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 1.0), true));
chorus_mixer[instance_id]->gain(0, 1.0 - mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 0.5));
//chorus_mixer[instance_id]->gain(0, 1.0 - mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 0.5));
chorus_mixer[instance_id]->gain(1, mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 0.5));
delay_mixer[instance_id]->gain(0, 1.0);
delay_mixer[instance_id]->gain(1, mapfloat(configuration.fx.delay_level[instance_id], DELAY_LEVEL_MIN, DELAY_LEVEL_MAX, 0.0, 1.0));
@ -1370,8 +1373,14 @@ void initial_values_from_eeprom(bool init)
MicroDexed[instance_id]->setOPs(configuration.dexed[instance_id].op_enabled);
dexed_level[instance_id]->gain(mapfloat(configuration.dexed[instance_id].sound_intensity, SOUND_INTENSITY_MIN, SOUND_INTENSITY_MAX, 0.0, SOUND_INTENSITY_AMP_MAX));
#if NUM_DEXED >1
reverb_mixer_r.gain(instance_id, configuration.fx.reverb_send[instance_id] / 100.0);
reverb_mixer_l.gain(instance_id, configuration.fx.reverb_send[instance_id] / 100.0);
#else
reverb_mixer_r.gain(instance_id, 1.0);
reverb_mixer_l.gain(instance_id, 1.0);
#endif
}
set_volume(configuration.sys.vol, configuration.sys.mono);
@ -1657,7 +1666,7 @@ void set_fx_params(void)
// CHORUS
//chorus_mixer[instance_id]->gain(0, 1.0 - pseudo_log_curve(mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 1.0), true));
//chorus_mixer[instance_id]->gain(1, pseudo_log_curve(mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 1.0), true));
chorus_mixer[instance_id]->gain(0, 1.0 - mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 0.5));
//chorus_mixer[instance_id]->gain(0, 1.0 - mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 0.5));
chorus_mixer[instance_id]->gain(1, mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 0.5));
switch (configuration.fx.chorus_waveform[instance_id])
{

@ -1141,7 +1141,7 @@ void UI_func_chorus_level(uint8_t param)
//chorus_mixer[instance_id]->gain(0, 1.0 - pseudo_log_curve(mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 1.0), true));
//chorus_mixer[instance_id]->gain(1, pseudo_log_curve(mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 1.0), true));
chorus_mixer[instance_id]->gain(0, 1.0 - mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 0.5));
//chorus_mixer[instance_id]->gain(0, 1.0 - mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 0.5));
chorus_mixer[instance_id]->gain(1, mapfloat(configuration.fx.chorus_level[instance_id], CHORUS_LEVEL_MIN, CHORUS_LEVEL_MAX, 0.0, 0.5));
}
@ -1287,6 +1287,7 @@ void UI_func_delay_level(uint8_t param)
}
}
#if NUM_DEXED > 1
void UI_func_reverb_send(uint8_t param)
{
uint8_t instance_id = 0;
@ -1330,6 +1331,7 @@ void UI_func_reverb_send(uint8_t param)
#endif
}
}
#endif
void UI_func_filter_cutoff(uint8_t param)
{

@ -40,81 +40,80 @@ LCDML_add(11, LCDML_0_1_2_3, 2, "Delay", NULL);
LCDML_add(12, LCDML_0_1_2_3_2, 1, "Time", UI_func_delay_time);
LCDML_add(13, LCDML_0_1_2_3_2, 2, "Feedback", UI_func_delay_feedback);
LCDML_add(14, LCDML_0_1_2_3_2, 3, "Level", UI_func_delay_level);
LCDML_add(15, LCDML_0_1_2_3, 3, "Reverb Send", UI_func_reverb_send);
LCDML_add(16, LCDML_0_1_2_3, 4, "Filter", NULL);
LCDML_add(17, LCDML_0_1_2_3_4, 1, "Cutoff", UI_func_filter_cutoff);
LCDML_add(18, LCDML_0_1_2_3_4, 2, "Resonance", UI_func_filter_resonance);
LCDML_add(19, LCDML_0_1, 3, "Controller", NULL);
LCDML_add(20, LCDML_0_1_3, 1, "Pitchbend", NULL);
LCDML_add(21, LCDML_0_1_3_1, 1, "PB Range", UI_func_pb_range);
LCDML_add(22, LCDML_0_1_3_1, 2, "PB Step", UI_func_pb_step);
LCDML_add(23, LCDML_0_1_3, 2, "Mod Wheel", NULL);
LCDML_add(24, LCDML_0_1_3_2, 1, "MW Range", UI_func_mw_range);
LCDML_add(25, LCDML_0_1_3_2, 2, "MW Assign", UI_func_mw_assign);
LCDML_add(26, LCDML_0_1_3_2, 3, "MW Mode", UI_func_mw_mode);
LCDML_add(27, LCDML_0_1_3, 3, "Aftertouch", NULL);
LCDML_add(28, LCDML_0_1_3_3, 1, "AT Range", UI_func_at_range);
LCDML_add(29, LCDML_0_1_3_3, 2, "AT Assign", UI_func_at_assign);
LCDML_add(30, LCDML_0_1_3_3, 3, "AT Mode", UI_func_at_mode);
LCDML_add(31, LCDML_0_1_3, 4, "Foot Ctrl", NULL);
LCDML_add(32, LCDML_0_1_3_4, 1, "FC Range", UI_func_fc_range);
LCDML_add(33, LCDML_0_1_3_4, 2, "FC Assign", UI_func_fc_assign);
LCDML_add(34, LCDML_0_1_3_4, 3, "FC Mode", UI_func_fc_mode);
LCDML_add(35, LCDML_0_1_3, 5, "Breath Ctrl", NULL);
LCDML_add(36, LCDML_0_1_3_5, 1, "BC Range", UI_func_bc_range);
LCDML_add(37, LCDML_0_1_3_5, 2, "BC Assign", UI_func_bc_assign);
LCDML_add(38, LCDML_0_1_3_5, 3, "BC Mode", UI_func_bc_mode);
LCDML_add(39, LCDML_0_1, 4, "MIDI", NULL);
LCDML_add(40, LCDML_0_1_4, 1, "MIDI Channel", UI_func_midi_channel);
LCDML_add(41, LCDML_0_1_4, 2, "Lowest Note", UI_func_lowest_note);
LCDML_add(42, LCDML_0_1_4, 3, "Highest Note", UI_func_highest_note);
LCDML_add(43, LCDML_0_1_4, 4, "Send Voice", UI_func_sysex_send_voice);
LCDML_add(44, LCDML_0_1_4, 5, "Receive Voice", UI_func_sysex_receive_voice);
LCDML_add(45, LCDML_0_1, 5, "Setup", NULL);
LCDML_add(46, LCDML_0_1_5, 1, "Portamento", NULL);
LCDML_add(47, LCDML_0_1_5_1, 1, "Port. Mode", UI_func_portamento_mode);
LCDML_add(48, LCDML_0_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando);
LCDML_add(49, LCDML_0_1_5_1, 3, "Port. Time", UI_func_portamento_time);
LCDML_add(50, LCDML_0_1_5, 2, "Polyphony", UI_func_polyphony);
LCDML_add(51, LCDML_0_1_5, 3, "Transpose", UI_func_transpose);
LCDML_add(52, LCDML_0_1_5, 4, "Fine Tune", UI_func_tune);
LCDML_add(53, LCDML_0_1_5, 5, "Mono/Poly", UI_func_mono_poly);
LCDML_add(54, LCDML_0_1, 6, "Internal", NULL);
LCDML_add(55, LCDML_0_1_6, 1, "Note Refresh", UI_func_note_refresh);
LCDML_add(56, LCDML_0_1_6, 2, "Velocity Lvl", UI_func_velocity_level);
LCDML_add(57, LCDML_0_1_6, 3, "Engine", UI_func_engine);
LCDML_add(58, LCDML_0_1, 7, "Operator", NULL);
LCDML_add(59, LCDML_0_1_7, 1, "OP1", UI_func_OP1);
LCDML_add(60, LCDML_0_1_7, 2, "OP2", UI_func_OP2);
LCDML_add(61, LCDML_0_1_7, 3, "OP3", UI_func_OP3);
LCDML_add(62, LCDML_0_1_7, 4, "OP4", UI_func_OP4);
LCDML_add(63, LCDML_0_1_7, 5, "OP5", UI_func_OP5);
LCDML_add(64, LCDML_0_1_7, 6, "OP6", UI_func_OP6);
LCDML_add(65, LCDML_0_1, 8, "Save Voice", UI_func_save_voice);
LCDML_add(66, LCDML_0, 2, "Master Effects", NULL);
LCDML_add(67, LCDML_0_2, 1, "Reverb", NULL);
LCDML_add(68, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(69, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping);
LCDML_add(70, LCDML_0_2_1, 3, "Level", UI_func_reverb_level);
LCDML_add(71, LCDML_0, 3, "Load/Save", NULL);
LCDML_add(72, LCDML_0_3, 1, "Performance", NULL);
LCDML_add(73, LCDML_0_3_1, 1, "Load Perf.", UI_func_load_performance);
LCDML_add(74, LCDML_0_3_1, 2, "Save Perf.", UI_func_save_performance);
LCDML_add(75, LCDML_0_3, 2, "Voice Config", NULL);
LCDML_add(76, LCDML_0_3_2, 1, "Load Voice Cfg", UI_func_load_voiceconfig);
LCDML_add(77, LCDML_0_3_2, 2, "Save Voice Cfg", UI_func_save_voiceconfig);
LCDML_add(78, LCDML_0_3, 3, "Effects", NULL);
LCDML_add(79, LCDML_0_3_3, 1, "Load Effects", UI_func_load_fx);
LCDML_add(80, LCDML_0_3_3, 2, "Save Effects", UI_func_save_fx);
LCDML_add(81, LCDML_0_3, 5, "MIDI", NULL);
LCDML_add(82, LCDML_0_3_5, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank);
LCDML_add(83, LCDML_0_3_5, 2, "MIDI Send Bank", UI_func_sysex_send_bank);
LCDML_add(84, LCDML_0, 4, "System", NULL);
LCDML_add(85, LCDML_0_4, 1, "Volume", UI_func_volume);
LCDML_add(86, LCDML_0_4, 2, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(87, LCDML_0_4, 3, "MIDI Soft THRU", UI_func_midi_soft_thru);
LCDML_add(88, LCDML_0_4, 4, "EEPROM Reset", UI_func_eeprom_reset);
LCDML_add(89, LCDML_0, 6, "Info", UI_func_information);
#define _LCDML_DISP_cnt 89
LCDML_add(15, LCDML_0_1_2_3, 3, "Filter", NULL);
LCDML_add(16, LCDML_0_1_2_3_3, 1, "Cutoff", UI_func_filter_cutoff);
LCDML_add(17, LCDML_0_1_2_3_3, 2, "Resonance", UI_func_filter_resonance);
LCDML_add(18, LCDML_0_1, 3, "Controller", NULL);
LCDML_add(19, LCDML_0_1_3, 1, "Pitchbend", NULL);
LCDML_add(20, LCDML_0_1_3_1, 1, "PB Range", UI_func_pb_range);
LCDML_add(21, LCDML_0_1_3_1, 2, "PB Step", UI_func_pb_step);
LCDML_add(22, LCDML_0_1_3, 2, "Mod Wheel", NULL);
LCDML_add(23, LCDML_0_1_3_2, 1, "MW Range", UI_func_mw_range);
LCDML_add(24, LCDML_0_1_3_2, 2, "MW Assign", UI_func_mw_assign);
LCDML_add(25, LCDML_0_1_3_2, 3, "MW Mode", UI_func_mw_mode);
LCDML_add(26, LCDML_0_1_3, 3, "Aftertouch", NULL);
LCDML_add(27, LCDML_0_1_3_3, 1, "AT Range", UI_func_at_range);
LCDML_add(28, LCDML_0_1_3_3, 2, "AT Assign", UI_func_at_assign);
LCDML_add(29, LCDML_0_1_3_3, 3, "AT Mode", UI_func_at_mode);
LCDML_add(30, LCDML_0_1_3, 4, "Foot Ctrl", NULL);
LCDML_add(31, LCDML_0_1_3_4, 1, "FC Range", UI_func_fc_range);
LCDML_add(32, LCDML_0_1_3_4, 2, "FC Assign", UI_func_fc_assign);
LCDML_add(33, LCDML_0_1_3_4, 3, "FC Mode", UI_func_fc_mode);
LCDML_add(34, LCDML_0_1_3, 5, "Breath Ctrl", NULL);
LCDML_add(35, LCDML_0_1_3_5, 1, "BC Range", UI_func_bc_range);
LCDML_add(36, LCDML_0_1_3_5, 2, "BC Assign", UI_func_bc_assign);
LCDML_add(37, LCDML_0_1_3_5, 3, "BC Mode", UI_func_bc_mode);
LCDML_add(38, LCDML_0_1, 4, "MIDI", NULL);
LCDML_add(39, LCDML_0_1_4, 1, "MIDI Channel", UI_func_midi_channel);
LCDML_add(40, LCDML_0_1_4, 2, "Lowest Note", UI_func_lowest_note);
LCDML_add(41, LCDML_0_1_4, 3, "Highest Note", UI_func_highest_note);
LCDML_add(42, LCDML_0_1_4, 4, "Send Voice", UI_func_sysex_send_voice);
LCDML_add(43, LCDML_0_1_4, 5, "Receive Voice", UI_func_sysex_receive_voice);
LCDML_add(44, LCDML_0_1, 5, "Setup", NULL);
LCDML_add(45, LCDML_0_1_5, 1, "Portamento", NULL);
LCDML_add(46, LCDML_0_1_5_1, 1, "Port. Mode", UI_func_portamento_mode);
LCDML_add(47, LCDML_0_1_5_1, 2, "Port. Gliss", UI_func_portamento_glissando);
LCDML_add(48, LCDML_0_1_5_1, 3, "Port. Time", UI_func_portamento_time);
LCDML_add(49, LCDML_0_1_5, 2, "Polyphony", UI_func_polyphony);
LCDML_add(50, LCDML_0_1_5, 3, "Transpose", UI_func_transpose);
LCDML_add(51, LCDML_0_1_5, 4, "Fine Tune", UI_func_tune);
LCDML_add(52, LCDML_0_1_5, 5, "Mono/Poly", UI_func_mono_poly);
LCDML_add(53, LCDML_0_1, 6, "Internal", NULL);
LCDML_add(54, LCDML_0_1_6, 1, "Note Refresh", UI_func_note_refresh);
LCDML_add(55, LCDML_0_1_6, 2, "Velocity Lvl", UI_func_velocity_level);
LCDML_add(56, LCDML_0_1_6, 3, "Engine", UI_func_engine);
LCDML_add(57, LCDML_0_1, 7, "Operator", NULL);
LCDML_add(58, LCDML_0_1_7, 1, "OP1", UI_func_OP1);
LCDML_add(59, LCDML_0_1_7, 2, "OP2", UI_func_OP2);
LCDML_add(60, LCDML_0_1_7, 3, "OP3", UI_func_OP3);
LCDML_add(61, LCDML_0_1_7, 4, "OP4", UI_func_OP4);
LCDML_add(62, LCDML_0_1_7, 5, "OP5", UI_func_OP5);
LCDML_add(63, LCDML_0_1_7, 6, "OP6", UI_func_OP6);
LCDML_add(64, LCDML_0_1, 8, "Save Voice", UI_func_save_voice);
LCDML_add(65, LCDML_0, 2, "Master Effects", NULL);
LCDML_add(66, LCDML_0_2, 1, "Reverb", NULL);
LCDML_add(67, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(68, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping);
LCDML_add(69, LCDML_0_2_1, 3, "Level", UI_func_reverb_level);
LCDML_add(70, LCDML_0, 3, "Load/Save", NULL);
LCDML_add(71, LCDML_0_3, 1, "Performance", NULL);
LCDML_add(72, LCDML_0_3_1, 1, "Load Perf.", UI_func_load_performance);
LCDML_add(73, LCDML_0_3_1, 2, "Save Perf.", UI_func_save_performance);
LCDML_add(74, LCDML_0_3, 2, "Voice Config", NULL);
LCDML_add(75, LCDML_0_3_2, 1, "Load Voice Cfg", UI_func_load_voiceconfig);
LCDML_add(76, LCDML_0_3_2, 2, "Save Voice Cfg", UI_func_save_voiceconfig);
LCDML_add(77, LCDML_0_3, 3, "Effects", NULL);
LCDML_add(78, LCDML_0_3_3, 1, "Load Effects", UI_func_load_fx);
LCDML_add(79, LCDML_0_3_3, 2, "Save Effects", UI_func_save_fx);
LCDML_add(80, LCDML_0_3, 5, "MIDI", NULL);
LCDML_add(81, LCDML_0_3_5, 1, "MIDI Recv Bank", UI_func_sysex_receive_bank);
LCDML_add(82, LCDML_0_3_5, 2, "MIDI Send Bank", UI_func_sysex_send_bank);
LCDML_add(83, LCDML_0, 4, "System", NULL);
LCDML_add(84, LCDML_0_4, 1, "Volume", UI_func_volume);
LCDML_add(85, LCDML_0_4, 2, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(86, LCDML_0_4, 3, "MIDI Soft THRU", UI_func_midi_soft_thru);
LCDML_add(87, LCDML_0_4, 4, "EEPROM Reset", UI_func_eeprom_reset);
LCDML_add(88, LCDML_0, 6, "Info", UI_func_information);
#define _LCDML_DISP_cnt 88
#define MENU_ID_OF_INSTANCE_2 65
#endif

@ -93,10 +93,11 @@
// CHORUS parameters
#define MOD_DELAY_SAMPLE_BUFFER int32_t(TIME_MS2SAMPLES(20.0)) // 20.0 ms delay buffer.
#define MOD_WAVEFORM WAVEFORM_TRIANGLE // WAVEFORM_SINE WAVEFORM_TRIANGLE WAVEFORM_SAWTOOTH WAVEFORM_SAWTOOTH_REVERSE
#define MOD_FILTER_OUTPUT MOD_BUTTERWORTH_FILTER_OUTPUT // MOD_LINKWITZ_RILEY_FILTER_OUTPUT MOD_BUTTERWORTH_FILTER_OUTPUT MOD_NO_FILTER_OUTPUT
#define MOD_FILTER_OUTPUT MOD_LINKWITZ_RILEY_FILTER_OUTPUT // MOD_LINKWITZ_RILEY_FILTER_OUTPUT MOD_BUTTERWORTH_FILTER_OUTPUT MOD_NO_FILTER_OUTPUT
#define MOD_FILTER_CUTOFF_HZ 15
// FX-CHAIN ENABLE/DISABLE
#define USE_FX 1
#define SGTL5000_AUDIO_ENHANCE 1
//*************************************************************************************************
//* AUDIO SOFTWARE SETTINGS
@ -131,7 +132,7 @@
30: 1.22 Volts p-p
31: 1.16 Volts p-p
*/
#define SGTL5000_LINEOUT_LEVEL 16
#define SGTL5000_LINEOUT_LEVEL 29
#if AUDIO_BLOCK_SAMPLES == 64
#define AUDIO_MEM 512
#else
@ -401,9 +402,9 @@
#define TUNE_DEFAULT 100
#define SOUND_INTENSITY_MIN 0
#define SOUND_INTENSITY_MAX 100
#define SOUND_INTENSITY_MAX 127
#define SOUND_INTENSITY_DEFAULT 100
#define SOUND_INTENSITY_AMP_MAX 1.15
#define SOUND_INTENSITY_AMP_MAX 1.27
#define POLYPHONY_MIN 1
#define POLYPHONY_MAX MAX_NOTES

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