Filter parameters per engine.

Adding soften value changes for filter parameters.
pull/15/head
Holger Wirtz 5 years ago
parent c1ca4861b5
commit 00473d40ce
  1. 28
      MicroDexed.ino
  2. 284
      UI.hpp
  3. 2
      config.h

@ -59,6 +59,9 @@ AudioOutputUSB usb1;
#endif
AudioEffectStereoMono stereomono1;
//
// Dynamic patching
//
uint8_t nDynamic = 0;
#ifdef USE_REVERB
AudioConnection * dynamicConnections[NUM_DEXED * 7];
@ -412,9 +415,9 @@ void setup()
{
soften_filter_res[instance_id].init(configuration.dexed[instance_id].filter_resonance);
soften_filter_cut[instance_id].init(configuration.dexed[instance_id].filter_cutoff);
MicroDexed[instance_id]->fx.Gain = mapfloat(configuration.dexed[instance_id].loudness, LOUDNESS_MIN, LOUDNESS_MAX, 0.0, 1.0);
MicroDexed[instance_id]->fx.Reso = mapfloat(configuration.dexed[instance_id].filter_resonance, FILTER_RESONANCE_MIN, FILTER_RESONANCE_MAX, 0.0, 1.0);
MicroDexed[instance_id]->fx.Cutoff = mapfloat(configuration.dexed[instance_id].filter_cutoff, FILTER_CUTOFF_MIN, FILTER_CUTOFF_MAX, 0.0, 1.0);
MicroDexed[instance_id]->fx.Gain = mapfloat(configuration.dexed[instance_id].loudness, LOUDNESS_MIN, LOUDNESS_MAX, 0.0, 1.0);
MicroDexed[instance_id]->fx.Reso = mapfloat(FILTER_RESONANCE_MAX - configuration.dexed[instance_id].filter_resonance, FILTER_RESONANCE_MIN, FILTER_RESONANCE_MAX, 1.0, 0.0);
MicroDexed[instance_id]->fx.Cutoff = mapfloat(FILTER_CUTOFF_MAX - configuration.dexed[instance_id].filter_cutoff, FILTER_CUTOFF_MIN, FILTER_CUTOFF_MAX, 1.0, 0.0);
MicroDexed[instance_id]->doRefreshVoice();
}
@ -531,7 +534,7 @@ void loop()
if (soften_filter_res[i].running())
{
// soften filter resonance value
MicroDexed[i]->fx.Reso = soften_filter_res[i].value();
MicroDexed[i]->fx.Reso = (FILTER_RESONANCE_MAX - soften_filter_res[i].value()) / 100.0;
#ifdef DEBUG
Serial.print(F("Filter-Resonance: "));
@ -545,7 +548,7 @@ void loop()
// soften filter cutoff value
if (soften_filter_cut[i].running())
{
MicroDexed[i]->fx.Cutoff = soften_filter_cut[i].value();
MicroDexed[i]->fx.Cutoff = (FILTER_CUTOFF_MAX - soften_filter_cut[i].value()) / 100.0;
#ifdef DEBUG
Serial.print(F("Filter-Cutoff: "));
Serial.print(MicroDexed[i]->fx.Cutoff, 5);
@ -658,9 +661,12 @@ void handleControlChange(byte inChannel, byte inCtrl, byte inValue)
break;
case 64:
MicroDexed[instance_id]->setSustain(inValue > 63);
if (!MicroDexed[instance_id]->getSustain()) {
for (uint8_t note = 0; note < MicroDexed[instance_id]->getMaxNotes(); note++) {
if (MicroDexed[instance_id]->voices[note].sustained && !MicroDexed[instance_id]->voices[note].keydown) {
if (!MicroDexed[instance_id]->getSustain())
{
for (uint8_t note = 0; note < MicroDexed[instance_id]->getMaxNotes(); note++)
{
if (MicroDexed[instance_id]->voices[note].sustained && !MicroDexed[instance_id]->voices[note].keydown)
{
MicroDexed[instance_id]->voices[note].dx7_note->keyup();
MicroDexed[instance_id]->voices[note].sustained = false;
}
@ -669,11 +675,13 @@ void handleControlChange(byte inChannel, byte inCtrl, byte inValue)
break;
case 103: // CC 103: filter resonance
configuration.dexed[instance_id].filter_resonance = map(inValue, 0, 0x7f, FILTER_RESONANCE_MIN, FILTER_RESONANCE_MAX);
MicroDexed[instance_id]->fx.Reso = configuration.dexed[instance_id].filter_resonance / 100.0;
//MicroDexed[instance_id]->fx.Reso = (100 - configuration.dexed[instance_id].filter_resonance) / 100.0;
soften_filter_res[instance_id].update(soften_filter_res[instance_id].value() + (FILTER_RESONANCE_MAX - FILTER_RESONANCE_MIN) / FILTER_RESONANCE_ENC_STEPS, SOFTEN_VALUE_CHANGE_STEPS);
break;
case 104: // CC 104: filter cutoff
configuration.dexed[instance_id].filter_cutoff = map(inValue, 0, 0x7f, FILTER_CUTOFF_MIN, FILTER_CUTOFF_MAX);
MicroDexed[instance_id]->fx.Cutoff = configuration.dexed[instance_id].filter_cutoff / 100.0;
//MicroDexed[instance_id]->fx.Cutoff = (100 - configuration.dexed[instance_id].filter_cutoff) / 100.0;
soften_filter_cut[instance_id].update(soften_filter_cut[instance_id].value() + (FILTER_CUTOFF_MAX - FILTER_CUTOFF_MIN) / FILTER_CUTOFF_ENC_STEPS, SOFTEN_VALUE_CHANGE_STEPS);
break;
case 105: // CC 105: delay time
configuration.delay_time = map(inValue, 0, 0x7f, DELAY_TIME_MIN, DELAY_TIME_MAX);

284
UI.hpp

@ -180,99 +180,101 @@ LCDMenuLib2 LCDML(LCDML_0, _LCDML_DISP_rows, _LCDML_DISP_cols, lcdml_menu_displa
// LCDML_add(id, prev_layer, new_num, lang_char_array, callback_function)
#if NUM_DEXED > 1
LCDML_add(0, LCDML_0, 1, "Setup", NULL);
LCDML_add(1, LCDML_0_1, 1, "Instances", UI_function_not_implemented);
LCDML_add(2, LCDML_0_1, 2, "Instance 1", NULL);
LCDML_add(3, LCDML_0_1_2, 1, "MIDI Channel 1", UI_func_midi_channel);
LCDML_add(4, LCDML_0_1_2, 2, "Loudness 1", UI_func_loudness);
LCDML_add(5, LCDML_0_1_2, 3, "Reverb Send 1", UI_func_reverb_send);
LCDML_add(6, LCDML_0_1_2, 4, "Chorus Send 1", UI_func_chorus_send);
LCDML_add(7, LCDML_0_1_2, 5, "Delay Send 1", UI_func_delay_send);
LCDML_add(8, LCDML_0_1_2, 6, "Panorama 1", UI_func_panorama);
LCDML_add(9, LCDML_0_1_2, 7, "Polyphony 1", UI_func_polyphony);
LCDML_add(10, LCDML_0_1_2, 8, "Engine 1", UI_func_engine);
LCDML_add(11, LCDML_0_1_2, 9, "Mono/Poly 1", UI_func_mono_poly);
LCDML_add(12, LCDML_0_1_2, 10, "Pitchbend 1", NULL);
LCDML_add(13, LCDML_0_1_2_7, 1, "PB Range 1", UI_func_pb_range);
LCDML_add(14, LCDML_0_1_2_7, 2, "PB Step 1", UI_func_pb_step);
LCDML_add(15, LCDML_0_1_2, 11, "Mod Wheel 1", NULL);
LCDML_add(16, LCDML_0_1_2_8, 1, "MW Range 1", UI_func_mw_range);
LCDML_add(17, LCDML_0_1_2_8, 2, "MW Assign 1", UI_func_mw_assign);
LCDML_add(18, LCDML_0_1_2, 12, "Foot Ctrl 1", NULL);
LCDML_add(19, LCDML_0_1_2_9, 1, "FC Range 1", UI_func_fc_range);
LCDML_add(20, LCDML_0_1_2_9, 2, "FC Assign 1", UI_func_fc_assign);
LCDML_add(21, LCDML_0_1_2, 13, "Breath Ctrl 1", NULL);
LCDML_add(22, LCDML_0_1_2_10, 1, "BC Range 1", UI_func_bc_range);
LCDML_add(23, LCDML_0_1_2_10, 2, "BC Assign 1", UI_func_bc_assign);
LCDML_add(24, LCDML_0_1_2, 14, "Aftertouch 1", NULL);
LCDML_add(25, LCDML_0_1_2_11, 1, "AT Range 1", UI_func_at_range);
LCDML_add(26, LCDML_0_1_2_11, 2, "AT Assign 1", UI_func_at_assign);
LCDML_add(27, LCDML_0_1_2, 15, "Portamento 1", NULL);
LCDML_add(28, LCDML_0_1_2_12, 1, "Port. Mode 1", UI_function_not_enabled);
LCDML_add(29, LCDML_0_1_2_12, 2, "Port. Gliss 1", UI_function_not_enabled);
LCDML_add(30, LCDML_0_1_2_12, 3, "Port. Time 1", UI_function_not_enabled);
LCDML_add(31, LCDML_0_1_2, 16, "Operator 1", NULL);
LCDML_add(32, LCDML_0_1_2_13, 1, "OP1 1", UI_func_OP1);
LCDML_add(33, LCDML_0_1_2_13, 2, "OP2 1", UI_func_OP2);
LCDML_add(34, LCDML_0_1_2_13, 3, "OP3 1", UI_func_OP3);
LCDML_add(35, LCDML_0_1_2_13, 4, "OP4 1", UI_func_OP4);
LCDML_add(36, LCDML_0_1_2_13, 5, "OP5 1", UI_func_OP5);
LCDML_add(37, LCDML_0_1_2_13, 6, "OP6 1", UI_func_OP6);
LCDML_add(38, LCDML_0_1, 3, "Instance 2", NULL);
LCDML_add(39, LCDML_0_1_3, 1, "MIDI Channel 2", UI_func_midi_channel);
LCDML_add(40, LCDML_0_1_3, 2, "Loudness 2", UI_func_loudness);
LCDML_add(41, LCDML_0_1_3, 3, "Reverb Send 2", UI_func_reverb_send);
LCDML_add(42, LCDML_0_1_3, 4, "Chorus Send 2", UI_func_chorus_send);
LCDML_add(43, LCDML_0_1_3, 5, "Delay Send 2", UI_func_delay_send);
LCDML_add(44, LCDML_0_1_3, 6, "Panorama 2", UI_func_panorama);
LCDML_add(45, LCDML_0_1_3, 7, "Polyphony 2", UI_func_polyphony);
LCDML_add(46, LCDML_0_1_3, 8, "Engine 2", UI_func_engine);
LCDML_add(47, LCDML_0_1_3, 9, "Mono/Poly 2", UI_func_mono_poly);
LCDML_add(48, LCDML_0_1_3, 10, "Pitchbend 2", NULL);
LCDML_add(49, LCDML_0_1_3_7, 1, "PB Range 2", UI_func_pb_range);
LCDML_add(50, LCDML_0_1_3_7, 2, "PB Step 2", UI_func_pb_step);
LCDML_add(51, LCDML_0_1_3, 11, "Mod Wheel 2", NULL);
LCDML_add(52, LCDML_0_1_3_8, 1, "MW Range 2", UI_func_mw_range);
LCDML_add(53, LCDML_0_1_3_8, 2, "MW Assign 2", UI_func_mw_assign);
LCDML_add(54, LCDML_0_1_3, 12, "Foot Ctrl 2", NULL);
LCDML_add(55, LCDML_0_1_3_9, 1, "FC Range 2", UI_func_fc_range);
LCDML_add(56, LCDML_0_1_3_9, 2, "FC Assign 2", UI_func_fc_assign);
LCDML_add(57, LCDML_0_1_3, 13, "Breat Ctrl 2", NULL);
LCDML_add(58, LCDML_0_1_3_10, 1, "BC Range 2", UI_func_bc_range);
LCDML_add(59, LCDML_0_1_3_10, 2, "BC Assign 2", UI_func_bc_assign);
LCDML_add(60, LCDML_0_1_3, 14, "Aftertouch 2", NULL);
LCDML_add(61, LCDML_0_1_3_11, 1, "AT Range 2", UI_func_at_range);
LCDML_add(62, LCDML_0_1_3_11, 2, "AT Assign 2", UI_func_at_assign);
LCDML_add(63, LCDML_0_1_3, 15, "Portamento 2", NULL);
LCDML_add(64, LCDML_0_1_3_12, 1, "Port. Mode 2", UI_function_not_enabled);
LCDML_add(65, LCDML_0_1_3_12, 2, "Port. Gliss 2", UI_function_not_enabled);
LCDML_add(66, LCDML_0_1_3_12, 3, "Port. Time 2", UI_function_not_enabled);
LCDML_add(67, LCDML_0_1_3, 16, "Operator 2", NULL);
LCDML_add(68, LCDML_0_1_3_13, 1, "OP1 2", UI_func_OP1);
LCDML_add(69, LCDML_0_1_3_13, 2, "OP2 2", UI_func_OP2);
LCDML_add(70, LCDML_0_1_3_13, 3, "OP3 2", UI_func_OP3);
LCDML_add(71, LCDML_0_1_3_13, 4, "OP4 2", UI_func_OP4);
LCDML_add(72, LCDML_0_1_3_13, 5, "OP5 2", UI_func_OP5);
LCDML_add(73, LCDML_0_1_3_13, 6, "OP6 2", UI_func_OP6);
LCDML_add(74, LCDML_0, 2, "Effect", NULL);
LCDML_add(75, LCDML_0_2, 1, "Reverb", NULL);
LCDML_add(76, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(77, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping);
LCDML_add(78, LCDML_0_2, 2, "Chorus", NULL);
LCDML_add(79, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency);
LCDML_add(80, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform);
LCDML_add(81, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth);
LCDML_add(82, LCDML_0_2, 3, "Delay", NULL);
LCDML_add(83, LCDML_0_2_3, 1, "Time", UI_func_delay_time);
LCDML_add(84, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback);
LCDML_add(85, LCDML_0_2, 4, "Filter", NULL);
LCDML_add(86, LCDML_0_2_4, 1, "Cutoff", UI_func_filter_cutoff);
LCDML_add(87, LCDML_0_2_4, 2, "Resonance", UI_func_filter_resonance);
LCDML_add(88, LCDML_0, 3, "Store", NULL);
LCDML_add(89, LCDML_0, 4, "System", NULL);
LCDML_add(90, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(91, LCDML_0, 5, "Info", UI_func_information);
#define _LCDML_DISP_cnt 91
#define MENU_ID_OF_INSTANCE_2 38
LCDML_add(1, LCDML_0_1, 1, "Instance 1", NULL);
LCDML_add(2, LCDML_0_1_1, 1, "MIDI Channel 1", UI_func_midi_channel);
LCDML_add(3, LCDML_0_1_1, 2, "Loudness 1", UI_func_loudness);
LCDML_add(4, LCDML_0_1_1, 3, "Reverb Send 1", UI_func_reverb_send);
LCDML_add(5, LCDML_0_1_1, 4, "Chorus Send 1", UI_func_chorus_send);
LCDML_add(6, LCDML_0_1_1, 5, "Delay Send 1", UI_func_delay_send);
LCDML_add(7, LCDML_0_1_1, 6, "Filter 1", NULL);
LCDML_add(8, LCDML_0_1_1_6, 1, "Cutoff 1", UI_func_filter_cutoff);
LCDML_add(9, LCDML_0_1_1_6, 2, "Resonance 1", UI_func_filter_resonance);
LCDML_add(10, LCDML_0_1_1, 7, "Panorama 1", UI_func_panorama);
LCDML_add(11, LCDML_0_1_1, 8, "Polyphony 1", UI_func_polyphony);
LCDML_add(12, LCDML_0_1_1, 9, "Engine 1", UI_func_engine);
LCDML_add(13, LCDML_0_1_1, 10, "Mono/Poly 1", UI_func_mono_poly);
LCDML_add(14, LCDML_0_1_1, 11, "Pitchbend 1", NULL);
LCDML_add(15, LCDML_0_1_1_11, 1, "PB Range 1", UI_func_pb_range);
LCDML_add(16, LCDML_0_1_1_11, 2, "PB Step 1", UI_func_pb_step);
LCDML_add(17, LCDML_0_1_1, 12, "Mod Wheel 1", NULL);
LCDML_add(18, LCDML_0_1_1_12, 1, "MW Range 1", UI_func_mw_range);
LCDML_add(19, LCDML_0_1_1_12, 2, "MW Assign 1", UI_func_mw_assign);
LCDML_add(20, LCDML_0_1_1, 13, "Foot Ctrl 1", NULL);
LCDML_add(21, LCDML_0_1_1_13, 1, "FC Range 1", UI_func_fc_range);
LCDML_add(22, LCDML_0_1_1_13, 2, "FC Assign 1", UI_func_fc_assign);
LCDML_add(23, LCDML_0_1_1, 14, "Breath Ctrl 1", NULL);
LCDML_add(24, LCDML_0_1_1_14, 1, "BC Range 1", UI_func_bc_range);
LCDML_add(25, LCDML_0_1_1_14, 2, "BC Assign 1", UI_func_bc_assign);
LCDML_add(26, LCDML_0_1_1, 15, "Aftertouch 1", NULL);
LCDML_add(27, LCDML_0_1_1_15, 1, "AT Range 1", UI_func_at_range);
LCDML_add(28, LCDML_0_1_1_15, 2, "AT Assign 1", UI_func_at_assign);
LCDML_add(29, LCDML_0_1_1, 16, "Portamento 1", NULL);
LCDML_add(30, LCDML_0_1_1_16, 1, "Port. Mode 1", UI_function_not_enabled);
LCDML_add(31, LCDML_0_1_1_16, 2, "Port. Gliss 1", UI_function_not_enabled);
LCDML_add(32, LCDML_0_1_1_16, 3, "Port. Time 1", UI_function_not_enabled);
LCDML_add(33, LCDML_0_1_1, 17, "Operator 1", NULL);
LCDML_add(34, LCDML_0_1_1_17, 1, "OP1 1", UI_func_OP1);
LCDML_add(35, LCDML_0_1_1_17, 2, "OP2 1", UI_func_OP2);
LCDML_add(36, LCDML_0_1_1_17, 3, "OP3 1", UI_func_OP3);
LCDML_add(37, LCDML_0_1_1_17, 4, "OP4 1", UI_func_OP4);
LCDML_add(38, LCDML_0_1_1_17, 5, "OP5 1", UI_func_OP5);
LCDML_add(39, LCDML_0_1_1_17, 6, "OP6 1", UI_func_OP6);
LCDML_add(40, LCDML_0_1, 2, "Instance 2", NULL);
LCDML_add(41, LCDML_0_1_2, 1, "MIDI Channel 2", UI_func_midi_channel);
LCDML_add(42, LCDML_0_1_2, 2, "Loudness 2", UI_func_loudness);
LCDML_add(43, LCDML_0_1_2, 3, "Reverb Send 2", UI_func_reverb_send);
LCDML_add(44, LCDML_0_1_2, 4, "Chorus Send 2", UI_func_chorus_send);
LCDML_add(45, LCDML_0_1_2, 5, "Delay Send 2", UI_func_delay_send);
LCDML_add(46, LCDML_0_1_2, 6, "Filter 1", NULL);
LCDML_add(47, LCDML_0_1_2_6, 1, "Cutoff 1", UI_func_filter_cutoff);
LCDML_add(48, LCDML_0_1_2_6, 2, "Resonance 1", UI_func_filter_resonance);
LCDML_add(49, LCDML_0_1_2, 7, "Panorama 2", UI_func_panorama);
LCDML_add(50, LCDML_0_1_2, 8, "Polyphony 2", UI_func_polyphony);
LCDML_add(51, LCDML_0_1_2, 9, "Engine 2", UI_func_engine);
LCDML_add(52, LCDML_0_1_2, 10, "Mono/Poly 2", UI_func_mono_poly);
LCDML_add(53, LCDML_0_1_2, 11, "Pitchbend 2", NULL);
LCDML_add(54, LCDML_0_1_2_11, 1, "PB Range 2", UI_func_pb_range);
LCDML_add(55, LCDML_0_1_2_11, 2, "PB Step 2", UI_func_pb_step);
LCDML_add(56, LCDML_0_1_2, 12, "Mod Wheel 2", NULL);
LCDML_add(57, LCDML_0_1_2_12, 1, "MW Range 2", UI_func_mw_range);
LCDML_add(58, LCDML_0_1_2_12, 2, "MW Assign 2", UI_func_mw_assign);
LCDML_add(59, LCDML_0_1_2, 13, "Foot Ctrl 2", NULL);
LCDML_add(60, LCDML_0_1_2_13, 1, "FC Range 2", UI_func_fc_range);
LCDML_add(61, LCDML_0_1_2_13, 2, "FC Assign 2", UI_func_fc_assign);
LCDML_add(62, LCDML_0_1_2, 14, "Breat Ctrl 2", NULL);
LCDML_add(63, LCDML_0_1_2_14, 1, "BC Range 2", UI_func_bc_range);
LCDML_add(64, LCDML_0_1_2_14, 2, "BC Assign 2", UI_func_bc_assign);
LCDML_add(65, LCDML_0_1_2, 15, "Aftertouch 2", NULL);
LCDML_add(66, LCDML_0_1_2_15, 1, "AT Range 2", UI_func_at_range);
LCDML_add(67, LCDML_0_1_2_15, 2, "AT Assign 2", UI_func_at_assign);
LCDML_add(68, LCDML_0_1_2, 16, "Portamento 2", NULL);
LCDML_add(69, LCDML_0_1_2_16, 1, "Port. Mode 2", UI_function_not_enabled);
LCDML_add(70, LCDML_0_1_2_16, 2, "Port. Gliss 2", UI_function_not_enabled);
LCDML_add(71, LCDML_0_1_2_16, 3, "Port. Time 2", UI_function_not_enabled);
LCDML_add(72, LCDML_0_1_2, 17, "Operator 2", NULL);
LCDML_add(73, LCDML_0_1_2_17, 1, "OP1 2", UI_func_OP1);
LCDML_add(74, LCDML_0_1_2_17, 2, "OP2 2", UI_func_OP2);
LCDML_add(75, LCDML_0_1_2_17, 3, "OP3 2", UI_func_OP3);
LCDML_add(76, LCDML_0_1_2_17, 4, "OP4 2", UI_func_OP4);
LCDML_add(77, LCDML_0_1_2_17, 5, "OP5 2", UI_func_OP5);
LCDML_add(78, LCDML_0_1_2_17, 6, "OP6 2", UI_func_OP6);
LCDML_add(79, LCDML_0, 2, "Effect", NULL);
LCDML_add(80, LCDML_0_2, 1, "Reverb", NULL);
LCDML_add(81, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(82, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping);
LCDML_add(83, LCDML_0_2, 2, "Chorus", NULL);
LCDML_add(84, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency);
LCDML_add(85, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform);
LCDML_add(86, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth);
LCDML_add(87, LCDML_0_2, 3, "Delay", NULL);
LCDML_add(88, LCDML_0_2_3, 1, "Time", UI_func_delay_time);
LCDML_add(89, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback);
LCDML_add(90, LCDML_0, 3, "Store", NULL);
LCDML_add(91, LCDML_0, 4, "System", NULL);
LCDML_add(92, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(93, LCDML_0, 5, "Info", UI_func_information);
#define _LCDML_DISP_cnt 93
#define MENU_ID_OF_INSTANCE_2 40
#else
LCDML_add(0, LCDML_0, 1, "Setup", NULL);
LCDML_add(1, LCDML_0_1, 1, "MIDI Channel", UI_func_midi_channel);
@ -280,56 +282,56 @@ LCDML_add(2, LCDML_0_1, 2, "Loudness", UI_func_loudness);
LCDML_add(3, LCDML_0_1, 3, "Reverb Send", UI_func_reverb_send);
LCDML_add(4, LCDML_0_1, 4, "Chorus Send", UI_func_chorus_send);
LCDML_add(5, LCDML_0_1, 5, "Delay Send", UI_func_delay_send);
LCDML_add(6, LCDML_0_1, 6, "Panorama", UI_func_panorama);
LCDML_add(7, LCDML_0_1, 7, "Polyphony", UI_func_polyphony);
LCDML_add(8, LCDML_0_1, 8, "Engine", UI_func_engine);
LCDML_add(9, LCDML_0_1, 9, "Mono/Poly", UI_func_mono_poly);
LCDML_add(10, LCDML_0_1, 10, "Pitchbend", NULL);
LCDML_add(11, LCDML_0_1_10, 1, "PB Range", UI_func_pb_range);
LCDML_add(12, LCDML_0_1_10, 2, "PB Step", UI_func_pb_step);
LCDML_add(13, LCDML_0_1, 11, "Mod Wheel", NULL);
LCDML_add(14, LCDML_0_1_11, 1, "MW Range", UI_func_mw_range);
LCDML_add(15, LCDML_0_1_11, 2, "MW Assign", UI_func_mw_assign);
LCDML_add(16, LCDML_0_1, 12, "Foot Ctrl", NULL);
LCDML_add(17, LCDML_0_1_12, 1, "FC Range", UI_func_fc_range);
LCDML_add(18, LCDML_0_1_12, 2, "FC Assign", UI_func_fc_assign);
LCDML_add(19, LCDML_0_1, 13, "Breath Ctrl", NULL);
LCDML_add(20, LCDML_0_1_13, 1, "BC Range", UI_func_bc_range);
LCDML_add(21, LCDML_0_1_13, 2, "BC Assign", UI_func_bc_assign);
LCDML_add(22, LCDML_0_1, 14, "Aftertouch", NULL);
LCDML_add(23, LCDML_0_1_14, 1, "AT Range", UI_func_at_range);
LCDML_add(24, LCDML_0_1_14, 2, "AT Assign", UI_func_at_assign);
LCDML_add(25, LCDML_0_1, 15, "Portamento", NULL);
LCDML_add(26, LCDML_0_1_15, 1, "Port. Mode", UI_function_not_implemented);
LCDML_add(27, LCDML_0_1_15, 2, "Port. Gliss", UI_function_not_implemented);
LCDML_add(28, LCDML_0_1_15, 3, "Port. Time", UI_function_not_implemented);
LCDML_add(29, LCDML_0_1, 16, "Operator", NULL);
LCDML_add(30, LCDML_0_1_16, 1, "OP1", UI_func_OP1);
LCDML_add(31, LCDML_0_1_16, 2, "OP2", UI_func_OP2);
LCDML_add(32, LCDML_0_1_16, 3, "OP3", UI_func_OP3);
LCDML_add(33, LCDML_0_1_16, 4, "OP4", UI_func_OP4);
LCDML_add(34, LCDML_0_1_16, 5, "OP5", UI_func_OP5);
LCDML_add(35, LCDML_0_1_16, 6, "OP6", UI_func_OP6);
LCDML_add(36, LCDML_0, 2, "Effect", NULL);
LCDML_add(37, LCDML_0_2, 1, "Reverb", NULL);
LCDML_add(38, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(39, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping);
LCDML_add(40, LCDML_0_2, 2, "Chorus", NULL);
LCDML_add(41, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency);
LCDML_add(42, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform);
LCDML_add(43, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth);
LCDML_add(44, LCDML_0_2, 3, "Delay", NULL);
LCDML_add(45, LCDML_0_2_3, 1, "Time", UI_func_delay_time);
LCDML_add(46, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback);
LCDML_add(47, LCDML_0_2, 4, "Filter", NULL);
LCDML_add(48, LCDML_0_2_4, 1, "Cutoff", UI_func_filter_cutoff);
LCDML_add(49, LCDML_0_2_4, 2, "Resonance", UI_func_filter_resonance);
LCDML_add(6, LCDML_0_1, 6, "Filter", NULL);
LCDML_add(7, LCDML_0_1_6, 1, "Cutoff", UI_func_filter_cutoff);
LCDML_add(8, LCDML_0_1_6, 2, "Resonance", UI_func_filter_resonance);
LCDML_add(9, LCDML_0_1, 7, "Panorama", UI_func_panorama);
LCDML_add(10, LCDML_0_1, 8, "Polyphony", UI_func_polyphony);
LCDML_add(11, LCDML_0_1, 9, "Engine", UI_func_engine);
LCDML_add(12, LCDML_0_1, 10, "Mono/Poly", UI_func_mono_poly);
LCDML_add(13, LCDML_0_1, 11, "Pitchbend", NULL);
LCDML_add(14, LCDML_0_1_11, 1, "PB Range", UI_func_pb_range);
LCDML_add(15, LCDML_0_1_11, 2, "PB Step", UI_func_pb_step);
LCDML_add(16, LCDML_0_1, 12, "Mod Wheel", NULL);
LCDML_add(17, LCDML_0_1_12, 1, "MW Range", UI_func_mw_range);
LCDML_add(18, LCDML_0_1_12, 2, "MW Assign", UI_func_mw_assign);
LCDML_add(19, LCDML_0_1, 13, "Foot Ctrl", NULL);
LCDML_add(20, LCDML_0_1_13, 1, "FC Range", UI_func_fc_range);
LCDML_add(21, LCDML_0_1_13, 2, "FC Assign", UI_func_fc_assign);
LCDML_add(22, LCDML_0_1, 14, "Breath Ctrl", NULL);
LCDML_add(23, LCDML_0_1_14, 1, "BC Range", UI_func_bc_range);
LCDML_add(24, LCDML_0_1_14, 2, "BC Assign", UI_func_bc_assign);
LCDML_add(25, LCDML_0_1, 15, "Aftertouch", NULL);
LCDML_add(26, LCDML_0_1_15, 1, "AT Range", UI_func_at_range);
LCDML_add(27, LCDML_0_1_15, 2, "AT Assign", UI_func_at_assign);
LCDML_add(28, LCDML_0_1, 16, "Portamento", NULL);
LCDML_add(29, LCDML_0_1_16, 1, "Port. Mode", UI_function_not_implemented);
LCDML_add(30, LCDML_0_1_16, 2, "Port. Gliss", UI_function_not_implemented);
LCDML_add(31, LCDML_0_1_16, 3, "Port. Time", UI_function_not_implemented);
LCDML_add(32, LCDML_0_1, 17, "Operator", NULL);
LCDML_add(33, LCDML_0_1_17, 1, "OP1", UI_func_OP1);
LCDML_add(34, LCDML_0_1_17, 2, "OP2", UI_func_OP2);
LCDML_add(35, LCDML_0_1_17, 3, "OP3", UI_func_OP3);
LCDML_add(36, LCDML_0_1_17, 4, "OP4", UI_func_OP4);
LCDML_add(37, LCDML_0_1_17, 5, "OP5", UI_func_OP5);
LCDML_add(38, LCDML_0_1_17, 6, "OP6", UI_func_OP6);
LCDML_add(39, LCDML_0, 2, "Effect", NULL);
LCDML_add(40, LCDML_0_2, 1, "Reverb", NULL);
LCDML_add(41, LCDML_0_2_1, 1, "Roomsize", UI_func_reverb_roomsize);
LCDML_add(42, LCDML_0_2_1, 2, "Damping", UI_func_reverb_damping);
LCDML_add(43, LCDML_0_2, 2, "Chorus", NULL);
LCDML_add(44, LCDML_0_2_2, 1, "Frequency", UI_func_chorus_frequency);
LCDML_add(45, LCDML_0_2_2, 2, "Waveform", UI_func_chorus_waveform);
LCDML_add(46, LCDML_0_2_2, 3, "Depth", UI_func_chorus_depth);
LCDML_add(47, LCDML_0_2, 3, "Delay", NULL);
LCDML_add(48, LCDML_0_2_3, 1, "Time", UI_func_delay_time);
LCDML_add(49, LCDML_0_2_3, 2, "Feedback", UI_func_delay_feedback);
LCDML_add(50, LCDML_0, 3, "Store", NULL);
LCDML_add(51, LCDML_0, 4, "System", NULL);
LCDML_add(52, LCDML_0_4, 1, "Stereo/Mono", UI_func_stereo_mono);
LCDML_add(53, LCDML_0, 5, "Info", UI_func_information);
#define _LCDML_DISP_cnt 53
#define MENU_ID_OF_INSTANCE_2 36
#define MENU_ID_OF_INSTANCE_2 39
#endif
// create menu
LCDML_createMenu(_LCDML_DISP_cnt);
@ -1461,7 +1463,8 @@ void UI_func_filter_cutoff(uint8_t param)
Serial.print(" value: ");
Serial.println(configuration.dexed[instance_id].filter_cutoff / 100.0, 3);
MicroDexed[instance_id]->fx.Cutoff = configuration.dexed[instance_id].filter_cutoff / 100.0;
//MicroDexed[instance_id]->fx.Cutoff = (100 - configuration.dexed[instance_id].filter_cutoff) / 100.0;
soften_filter_cut[instance_id].update(soften_filter_cut[instance_id].value() + (FILTER_CUTOFF_MAX - FILTER_CUTOFF_MIN) / FILTER_CUTOFF_ENC_STEPS, SOFTEN_VALUE_CHANGE_STEPS);
}
if (LCDML.FUNC_close()) // ****** STABLE END *********
@ -1509,7 +1512,8 @@ void UI_func_filter_resonance(uint8_t param)
lcd.setCursor(0, 1);
lcd_display_int(configuration.dexed[instance_id].filter_resonance, 3, true, true, false);
MicroDexed[instance_id]->fx.Reso = configuration.dexed[instance_id].filter_resonance / 100.0;
//MicroDexed[instance_id]->fx.Reso = (100 - configuration.dexed[instance_id].filter_resonance) / 100.0;
soften_filter_res[instance_id].update(soften_filter_res[instance_id].value() + (FILTER_RESONANCE_MAX - FILTER_RESONANCE_MIN) / FILTER_RESONANCE_ENC_STEPS, SOFTEN_VALUE_CHANGE_STEPS);
}
if (LCDML.FUNC_close()) // ****** STABLE END *********

@ -325,10 +325,12 @@ enum { DEXED, REVERB, DELAY, CHORUS };
#define FILTER_CUTOFF_MIN 0
#define FILTER_CUTOFF_MAX 100
#define FILTER_CUTOFF_DEFAULT 100
#define FILTER_CUTOFF_ENC_STEPS 1
#define FILTER_RESONANCE_MIN 0
#define FILTER_RESONANCE_MAX 100
#define FILTER_RESONANCE_DEFAULT 100
#define FILTER_RESONANCE_ENC_STEPS 1
#define LOUDNESS_MIN 0
#define LOUDNESS_MAX 100

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