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95 lines
2.6 KiB
95 lines
2.6 KiB
9 months ago
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// ArduinoJson - https://arduinojson.org
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// Copyright © 2014-2024, Benoit BLANCHON
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// MIT License
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#include <ArduinoJson/Memory/Alignment.hpp>
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#include <ArduinoJson/Memory/ResourceManager.hpp>
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#include <ArduinoJson/Memory/VariantPoolImpl.hpp>
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#include <catch.hpp>
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#include "Allocators.hpp"
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using namespace ArduinoJson::detail;
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TEST_CASE("ResourceManager::allocSlot()") {
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SECTION("Returns different pointer") {
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ResourceManager resources;
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VariantSlot* s1 = resources.allocSlot();
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REQUIRE(s1 != 0);
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VariantSlot* s2 = resources.allocSlot();
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REQUIRE(s2 != 0);
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REQUIRE(s1 != s2);
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}
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SECTION("Returns the same slot after calling freeSlot()") {
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ResourceManager resources;
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auto s1 = resources.allocSlot();
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auto s2 = resources.allocSlot();
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resources.freeSlot(s1);
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resources.freeSlot(s2);
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auto s3 = resources.allocSlot();
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auto s4 = resources.allocSlot();
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auto s5 = resources.allocSlot();
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REQUIRE(s2.id() != s1.id());
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REQUIRE(s3.id() == s2.id());
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REQUIRE(s4.id() == s1.id());
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REQUIRE(s5.id() != s1.id());
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REQUIRE(s5.id() != s2.id());
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}
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SECTION("Returns aligned pointers") {
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ResourceManager resources;
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REQUIRE(isAligned(resources.allocSlot().operator VariantSlot*()));
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REQUIRE(isAligned(resources.allocSlot().operator VariantSlot*()));
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}
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SECTION("Returns null if pool list allocation fails") {
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ResourceManager resources(FailingAllocator::instance());
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auto variant = resources.allocSlot();
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REQUIRE(variant.id() == NULL_SLOT);
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REQUIRE(static_cast<VariantSlot*>(variant) == nullptr);
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}
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SECTION("Returns null if pool allocation fails") {
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ResourceManager resources(FailingAllocator::instance());
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resources.allocSlot();
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auto variant = resources.allocSlot();
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REQUIRE(variant.id() == NULL_SLOT);
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REQUIRE(static_cast<VariantSlot*>(variant) == nullptr);
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}
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SECTION("Try overflow pool counter") {
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ResourceManager resources;
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// this test assumes SlotId is 8-bit; otherwise it consumes a lot of memory
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// tyhe GitHub Workflow gets killed
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REQUIRE(NULL_SLOT == 255);
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// fill all the pools
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for (SlotId i = 0; i < NULL_SLOT; i++) {
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auto slot = resources.allocSlot();
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REQUIRE(slot.id() == i); // or != NULL_SLOT
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REQUIRE(static_cast<VariantSlot*>(slot) != nullptr);
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}
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REQUIRE(resources.overflowed() == false);
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// now all allocations should fail
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for (int i = 0; i < 10; i++) {
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auto slot = resources.allocSlot();
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REQUIRE(slot.id() == NULL_SLOT);
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REQUIRE(static_cast<VariantSlot*>(slot) == nullptr);
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}
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REQUIRE(resources.overflowed() == true);
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}
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}
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