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MicroDexed/third-party/AudioEffectDynamics/fast_log.h

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/* ----------------------------------------------------------------------
* https://community.arm.com/tools/f/discussions/4292/cmsis-dsp-new-functionality-proposal/22621#22621
* Fast approximation to the log2() function. It uses a two step
* process. First, it decomposes the floating-point number into
* a fractional component F and an exponent E. The fraction component
* is used in a polynomial approximation and then the exponent added
* to the result. A 3rd order polynomial is used and the result
* when computing db20() is accurate to 7.984884e-003 dB.
** ------------------------------------------------------------------- */
float log2f_approx_coeff[4] = {1.23149591368684f, -4.11852516267426f, 6.02197014179219f, -3.13396450166353f};
float log2f_approx(float X)
{
float *C = &log2f_approx_coeff[0];
float Y;
float F;
int E;
// This is the approximation to log2()
F = frexpf(fabsf(X), &E);
// Y = C[0]*F*F*F + C[1]*F*F + C[2]*F + C[3] + E;
Y = *C++;
Y *= F;
Y += (*C++);
Y *= F;
Y += (*C++);
Y *= F;
Y += (*C++);
Y += E;
return(Y);
}
// https://codingforspeed.com/using-faster-exponential-approximation/
inline float expf_approx(float x) {
x = 1.0f + x / 1024;
x *= x; x *= x; x *= x; x *= x;
x *= x; x *= x; x *= x; x *= x;
x *= x; x *= x;
return x;
}
inline float unitToDb(float unit) {
return 6.02f * log2f_approx(unit);
}
inline float dbToUnit(float db) {
return expf_approx(db * 2.302585092994046f * 0.05f);
}