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4 years ago
#pragma once
#ifndef DSY_ANALOG_SNARE_H
#define DSY_ANALOG_SNARE_H
#include "Filters/svf.h"
#include <stdint.h>
#ifdef __cplusplus
/** @file analogsnaredrum.h */
namespace daisysp
{
/**
@brief 808 snare drum model, revisited.
@author Ben Sergentanis
@date Jan 2021
Ported from pichenettes/eurorack/plaits/dsp/drums/analog_snare_drum.h \n
to an independent module. \n
Original code written by Emilie Gillet in 2016. \n
*/
class AnalogSnareDrum
{
public:
AnalogSnareDrum() {}
~AnalogSnareDrum() {}
static const int kNumModes = 5;
/** Init the module
\param sample_rate Audio engine sample rate
*/
void Init(float sample_rate);
/** Get the next sample
\param trigger Hit the drum with true. Defaults to false.
*/
float Process(bool trigger = false);
/** Trigger the drum */
void Trig();
/** Init the module
\param sample_rate Audio engine sample rate
*/
void SetSustain(bool sustain);
/** Set how much accent to use
\param accent Works 0-1.
*/
void SetAccent(float accent);
/** Set the drum's root frequency
\param f0 Freq in Hz
*/
void SetFreq(float f0);
/** Set the brightness of the drum tone.
\param tone Works 0-1. 1 = bright, 0 = dark.
*/
void SetTone(float tone);
/** Set the length of the drum decay
\param decay Works with positive numbers
*/
void SetDecay(float decay);
/** Sets the mix between snare and drum.
\param snappy 1 = just snare. 0 = just drum.
*/
void SetSnappy(float snappy);
private:
float sample_rate_;
float f0_, tone_, accent_, snappy_, decay_;
bool sustain_;
bool trig_;
inline float SoftLimit(float x);
inline float SoftClip(float x);
int pulse_remaining_samples_;
float pulse_;
float pulse_height_;
float pulse_lp_;
float noise_envelope_;
float sustain_gain_;
Svf resonator_[kNumModes];
Svf noise_filter_;
// Replace the resonators in "free running" (sustain) mode.
float phase_[kNumModes];
};
} // namespace daisysp
#endif
#endif