Added intepolated delay capability to AudioDelay class

pull/3/head
Steve Lascos 5 years ago
parent 1b2ccda033
commit fdde0071eb
  1. 1
      examples/Tests/TGA_PRO_MEM2_EXP/TGA_PRO_MEM2_EXP.ino
  2. 6
      src/LibBasicFunctions.h
  3. 53
      src/common/AudioDelay.cpp
  4. 15
      src/effects/AudioEffectAnalogDelay.cpp

@ -85,6 +85,7 @@ unsigned loopCounter = 0;
void setup() {
Serial.begin(57600);
delay(500);
// Disable the audio codec first
codec.disable();

@ -168,6 +168,9 @@ public:
/// @param numSamples default value is AUDIO_BLOCK_SAMPLES, so typically you don't have to specify this parameter.
/// @returns true on success, false on error.
bool getSamples(audio_block_t *dest, size_t offsetSamples, size_t numSamples = AUDIO_BLOCK_SAMPLES);
bool getSamples(int16_t *dest, size_t offsetSamples, size_t numSamples);
bool interpolateDelay(int16_t *extendedSourceBuffer, int16_t *destBuffer, float fraction, size_t numSamples = AUDIO_BLOCK_SAMPLES);
/// When using EXTERNAL memory, this function can return a pointer to the underlying ExtMemSlot object associated
/// with the buffer.
@ -192,7 +195,8 @@ private:
MemType m_type; ///< when 0, INTERNAL memory, when 1, external MEMORY.
RingBuffer<audio_block_t *> *m_ringBuffer = nullptr; ///< When using INTERNAL memory, a RingBuffer will be created.
ExtMemSlot *m_slot = nullptr; ///< When using EXTERNAL memory, an ExtMemSlot must be provided.
size_t m_maxDelaySamples = 0; ///< stores the number of audio samples in the AudioDelay.
size_t m_maxDelaySamples = 0; ///< stores the number of audio samples in the AudioDelay.
bool m_getSamples(int16_t *dest, size_t offsetSamples, size_t numSamples); ///< operates directly on int16_y buffers
};
/**************************************************************************//**

@ -17,6 +17,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cmath>
#include "Audio.h"
#include "LibBasicFunctions.h"
@ -105,6 +106,16 @@ size_t AudioDelay::getMaxDelaySamples()
}
bool AudioDelay::getSamples(audio_block_t *dest, size_t offsetSamples, size_t numSamples)
{
return m_getSamples(dest->data, offsetSamples, numSamples);
}
bool AudioDelay::getSamples(int16_t *dest, size_t offsetSamples, size_t numSamples)
{
return m_getSamples(dest, offsetSamples, numSamples);
}
bool AudioDelay::m_getSamples(int16_t *dest, size_t offsetSamples, size_t numSamples)
{
if (!dest) {
Serial.println("getSamples(): dest is invalid");
@ -120,53 +131,56 @@ bool AudioDelay::getSamples(audio_block_t *dest, size_t offsetSamples, size_t nu
audio_block_t *currentQueue1 = m_ringBuffer->at(m_ringBuffer->get_index_from_back(index+1));
// check if either queue is invalid, if so just zero the destination buffer
if ( (!currentQueue0) || (!currentQueue0) ) {
if ( (!currentQueue0) || (!currentQueue1) ) {
// a valid entry is not in all queue positions while it is filling, use zeros
memset(static_cast<void*>(dest->data), 0, numSamples * sizeof(int16_t));
memset(static_cast<void*>(dest), 0, numSamples * sizeof(int16_t));
return true;
}
if (position.offset == 0) {
if ( (position.offset == 0) && numSamples <= AUDIO_BLOCK_SAMPLES ) {
// single transfer
memcpy(static_cast<void*>(dest->data), static_cast<void*>(currentQueue0->data), numSamples * sizeof(int16_t));
memcpy(static_cast<void*>(dest), static_cast<void*>(currentQueue0->data), numSamples * sizeof(int16_t));
return true;
}
// Otherwise we need to break the transfer into two memcpy because it will go across two source queues.
// Audio is stored in reverse order. That means the first sample (in time) goes in the last location in the audio block.
int16_t *destStart = dest->data;
int16_t *destStart = dest;
int16_t *srcStart;
// Break the transfer into two. Copy the 'older' data first then the 'newer' data with respect to current time.
//currentQueue = m_ringBuffer->at(m_ringBuffer->get_index_from_back(index+1)); // The latest buffer is at the back. We need index+1 counting from the back.
// TODO: should AUDIO_BLOCK_SAMPLES on the next line be numSamples?
srcStart = (currentQueue1->data + AUDIO_BLOCK_SAMPLES - position.offset);
size_t numData = position.offset;
memcpy(static_cast<void*>(destStart), static_cast<void*>(srcStart), numData * sizeof(int16_t));
//currentQueue = m_ringBuffer->at(m_ringBuffer->get_index_from_back(index)); // now grab the queue where the 'first' data sample was
destStart += numData; // we already wrote numData so advance by this much.
srcStart = (currentQueue0->data);
numData = AUDIO_BLOCK_SAMPLES - numData;
numData = numSamples - numData;
memcpy(static_cast<void*>(destStart), static_cast<void*>(srcStart), numData * sizeof(int16_t));
return true;
} else {
// EXTERNAL Memory
if (numSamples*sizeof(int16_t) <= m_slot->size() ) {
int currentPositionBytes = (int)m_slot->getWritePosition() - (int)(AUDIO_BLOCK_SAMPLES*sizeof(int16_t));
if (numSamples*sizeof(int16_t) <= m_slot->size() ) { // check for overflow
// current position is considered the write position subtracted by the number of samples we're going
// to read since this is the smallest delay we can get without reading past the write position into
// the "future".
int currentPositionBytes = (int)m_slot->getWritePosition() - (int)(numSamples*sizeof(int16_t));
size_t offsetBytes = offsetSamples * sizeof(int16_t);
if ((int)offsetBytes <= currentPositionBytes) {
// when we back up to read, we won't wrap over the beginning of the slot
m_slot->setReadPosition(currentPositionBytes - offsetBytes);
} else {
// It's going to wrap around to the end of the slot
// It's going to wrap around to the from the beginning to the end of the slot.
int readPosition = (int)m_slot->size() + currentPositionBytes - offsetBytes;
m_slot->setReadPosition((size_t)readPosition);
}
// This causes pops
m_slot->readAdvance16(dest->data, AUDIO_BLOCK_SAMPLES);
// Read the number of samples
m_slot->readAdvance16(dest, numSamples);
return true;
} else {
@ -179,5 +193,18 @@ bool AudioDelay::getSamples(audio_block_t *dest, size_t offsetSamples, size_t nu
}
bool AudioDelay::interpolateDelay(int16_t *extendedSourceBuffer, int16_t *destBuffer, float fraction, size_t numSamples)
{
int16_t frac1 = static_cast<int16_t>(32767.0f * fraction);
int16_t frac2 = 32767 - frac1;
// TODO optimize this later
for (int i=0; i<numSamples; i++) {
destBuffer[i] = ((frac1*extendedSourceBuffer[i]) >> 16) + ((frac2*extendedSourceBuffer[i+1]) >> 16);
}
return true;
}
}

@ -10,6 +10,8 @@
using namespace BALibrary;
#define INTERPOLATED_DELAY
namespace BAEffects {
constexpr int MIDI_CHANNEL = 0;
@ -124,7 +126,13 @@ void AudioEffectAnalogDelay::update(void)
// get the data. If using external memory with DMA, this won't be filled until
// later.
#ifdef INTERPOLATED_DELAY
int16_t extendedBuffer[AUDIO_BLOCK_SAMPLES+1]; // need one more sample for intepolating between 128th and 129th (last sample)
m_memory->getSamples(extendedBuffer, m_delaySamples, AUDIO_BLOCK_SAMPLES+1);
#else
m_memory->getSamples(blockToOutput, m_delaySamples);
#endif
// If using DMA, we need something else to do while that read executes, so
// move on to input preprocessing
@ -146,6 +154,13 @@ void AudioEffectAnalogDelay::update(void)
while (m_memory->getSlot()->isReadBusy()) {}
}
#ifdef INTERPOLATED_DELAY
// TODO: partial delay testing
// extendedBuffer is oversized
//memcpy(blockToOutput->data, &extendedBuffer[1], sizeof(int16_t)*AUDIO_BLOCK_SAMPLES);
m_memory->interpolateDelay(extendedBuffer, blockToOutput->data, 0.1f, AUDIO_BLOCK_SAMPLES);
#endif
// perform the wet/dry mix mix
m_postProcessing(blockToOutput, inputAudioBlock, blockToOutput);
transmit(blockToOutput);

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