/**************************************************************************//** * @file * @author Steve Lascos * @company Blackaddr Audio * * AudioEffectAnalogDelay is a class for simulating a classic BBD based delay * like the Boss DM-2. This class works with either internal RAM, or external * SPI RAM for longer delays. The exteranl ram uses DMA to minimize load on the * CPU. * * @copyright This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version.* * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #ifndef __BAEFFECTS_BAAUDIOEFFECTANALOGDELAY_H #define __BAEFFECTS_BAAUDIOEFFECTANALOGDELAY_H #include #include "LibBasicFunctions.h" namespace BAEffects { /**************************************************************************//** * AudioEffectAnalogDelay models BBD based analog delays. It provides controls * for delay, feedback (or regen), mix and output level. All parameters can be * controlled by MIDI. The class supports internal memory, or external SPI * memory by providing an ExtMemSlot. External memory access uses DMA to reduce * process load. *****************************************************************************/ class AudioEffectAnalogDelay : public AudioStream { public: ///< List of AudioEffectAnalogDelay MIDI controllable parameters enum { BYPASS = 0, ///< controls effect bypass DELAY, ///< controls the amount of delay FEEDBACK, ///< controls the amount of echo feedback (regen) MIX, ///< controls the the mix of input and echo signals VOLUME, ///< controls the output volume level NUM_CONTROLS ///< this can be used as an alias for the number of MIDI controls }; enum class Filter { DM3 = 0, WARM, DARK }; // *** CONSTRUCTORS *** AudioEffectAnalogDelay() = delete; /// Construct an analog delay using internal memory by specifying the maximum /// delay in milliseconds. /// @param maxDelayMs maximum delay in milliseconds. Larger delays use more memory. AudioEffectAnalogDelay(float maxDelayMs); /// Construct an analog delay using internal memory by specifying the maximum /// delay in audio samples. /// @param numSamples maximum delay in audio samples. Larger delays use more memory. AudioEffectAnalogDelay(size_t numSamples); /// Construct an analog delay using external SPI via an ExtMemSlot. The amount of /// delay will be determined by the amount of memory in the slot. /// @param slot A pointer to the ExtMemSlot to use for the delay. AudioEffectAnalogDelay(BALibrary::ExtMemSlot *slot); // requires sufficiently sized pre-allocated memory virtual ~AudioEffectAnalogDelay(); ///< Destructor // *** PARAMETERS *** /// Set the delay in milliseconds. /// @param milliseconds the request delay in milliseconds. Must be less than max delay. void delay(float milliseconds); /// Set the delay in number of audio samples. /// @param delaySamples the request delay in audio samples. Must be less than max delay. void delay(size_t delaySamples); /// Set the delay as a fraction of the maximum delay. /// The value should be between 0.0f and 1.0f void delayFractionMax(float delayFraction); /// Bypass the effect. /// @param byp when true, bypass wil disable the effect, when false, effect is enabled. /// Note that audio still passes through when bypass is enabled. void bypass(bool byp) { m_bypass = byp; } /// Get if the effect is bypassed /// @returns true if bypassed, false if not bypassed bool isBypass() { return m_bypass; } /// Toggle the bypass effect void toggleBypass() { m_bypass = !m_bypass; } /// Set the amount of echo feedback (a.k.a regeneration). /// @param feedback a floating point number between 0.0 and 1.0. void feedback(float feedback) { m_feedback = feedback; } /// Set the amount of blending between dry and wet (echo) at the output. /// @param mix When 0.0, output is 100% dry, when 1.0, output is 100% wet. When /// 0.5, output is 50% Dry, 50% Wet. void mix(float mix) { m_mix = mix; } /// Set the output volume. This affect both the wet and dry signals. /// @details The default is 1.0. /// @param vol Sets the output volume between -1.0 and +1.0 void volume(float vol) {m_volume = vol; } // ** ENABLE / DISABLE ** /// Enables audio processing. Note: when not enabled, CPU load is nearly zero. void enable() { m_enable = true; } /// Disables audio process. When disabled, CPU load is nearly zero. void disable() { m_enable = false; } // ** MIDI ** /// Sets whether MIDI OMNI channel is processig on or off. When on, /// all midi channels are used for matching CCs. /// @param isOmni when true, all channels are processed, when false, channel /// must match configured value. void setMidiOmni(bool isOmni) { m_isOmni = isOmni; } /// Configure an effect parameter to be controlled by a MIDI CC /// number on a particular channel. /// @param parameter one of the parameter names in the class enum /// @param midiCC the CC number from 0 to 127 /// @param midiChannel the effect will only response to the CC on this channel /// when OMNI mode is off. void mapMidiControl(int parameter, int midiCC, int midiChannel = 0); /// process a MIDI Continous-Controller (CC) message /// @param channel the MIDI channel from 0 to 15) /// @param midiCC the CC number from 0 to 127 /// @param value the CC value from 0 to 127 void processMidi(int channel, int midiCC, int value); // ** FILTER COEFFICIENTS ** /// Set the filter coefficients to one of the presets. See AudioEffectAnalogDelay::Filter /// for options. /// @details See AudioEffectAnalogDelayFIlters.h for more details. /// @param filter the preset filter. E.g. AudioEffectAnalogDelay::Filter::WARM void setFilter(Filter filter); /// Override the default coefficients with your own. The number of filters stages affects how /// much CPU is consumed. /// @details The effect uses the CMSIS-DSP library for biquads which requires coefficents. /// be in q31 format, which means they are 32-bit signed integers representing -1.0 to slightly /// less than +1.0. The coeffShift parameter effectively multiplies the coefficients by 2^shift.
/// Example: If you really want +1.5, must instead use +0.75 * 2^1, thus 0.75 in q31 format is /// (0.75 * 2^31) = 1610612736 and coeffShift = 1. /// @param numStages the actual number of filter stages you want to use. Must be <= MAX_NUM_FILTER_STAGES. /// @param coeffs pointer to an integer array of coefficients in q31 format. /// @param coeffShift Coefficient scaling factor = 2^coeffShift. void setFilterCoeffs(int numStages, const int32_t *coeffs, int coeffShift); virtual void update(void); ///< update automatically called by the Teesny Audio Library private: audio_block_t *m_inputQueueArray[1]; bool m_isOmni = false; bool m_bypass = true; bool m_enable = false; bool m_externalMemory = false; BALibrary::AudioDelay *m_memory = nullptr; size_t m_maxDelaySamples = 0; audio_block_t *m_previousBlock = nullptr; audio_block_t *m_blockToRelease = nullptr; BALibrary::IirBiQuadFilterHQ *m_iir = nullptr; // Controls int m_midiConfig[NUM_CONTROLS][2]; // stores the midi parameter mapping size_t m_delaySamples = 0; float m_feedback = 0.0f; float m_mix = 0.0f; float m_volume = 1.0f; void m_preProcessing(audio_block_t *out, audio_block_t *dry, audio_block_t *wet); void m_postProcessing(audio_block_t *out, audio_block_t *dry, audio_block_t *wet); // Coefficients void m_constructFilter(void); }; } #endif /* __BAEFFECTS_BAAUDIOEFFECTANALOGDELAY_H */